Ray
d41e3141f1
REVIEWED: Added `SetTextLineSpacing()` to multiline examples
vor 1 Jahr
Asdqwe
927a030bbf
Fix examples/shapes/shapes_collision_area.c help instructions ( #3279 )
vor 1 Jahr
Asdqwe
3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
vor 1 Jahr
Asdqwe
fefe8fcda9
Fix examples/others/easings_testbed.c help instructions and small tweak ( #3277 )
vor 1 Jahr
Asdqwe
46bac461ce
Add examples/shaders/shaders_lightmap.c to Makefiles ( #3276 )
vor 1 Jahr
Asdqwe
1d2b43402e
Remove a duplicated screenshot and add missing one ( #3275 )
vor 1 Jahr
Asdqwe
752baac00c
Update examples/models/models_loading_gltf.png;m3d.png screenshots ( #3273 )
vor 1 Jahr
Asdqwe
d047597244
Fix example/audio/audio_module_player.c help instructions and small bug ( #3272 )
* Fix example/audio/audio_module_player.c help instructions and small bug
* Update example/audio/audio_module_player.png screenshot
vor 1 Jahr
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
vor 1 Jahr
Asdqwe
de3dc94d5b
Fix example/models/models_loading_m3d.c controls ( #3269 )
vor 1 Jahr
Asdqwe
9393500bff
Fix example/models/models_loading_gltf.c controls ( #3268 )
vor 1 Jahr
ubkp
016b7d0a3a
Fix text_unicode.c example crashing ( #3250 )
* Fix text_unicode.c example crashing
* Adjust the text_unicode.c example crashing fix
vor 1 Jahr
ubkp
e0afb8942e
Fix examples/others/rlgl_standalone.c compilation issue ( #3242 )
vor 1 Jahr
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
vor 1 Jahr
Ray
86f95d7150
Reviewed C compilation issues and formatting
vor 1 Jahr
ubkp
b980268ba7
[example] Core Input Gestures for Web ( #3172 )
* [example] Core Input Gestures for Web
* Fix Doubletap for web
* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
vor 1 Jahr
Wytek01
3c4ce9c99b
Update examples_template.c to raylib 4.5 ( #3156 )
vor 1 Jahr
Ray
225b4fb3e2
REVIEWED: `Vector2Angle()`
vor 1 Jahr
Ray
fdc28fce80
Reviewed vector2angle example
vor 1 Jahr
Ray
e8af875756
Minor format tweak, another issue introduced...
vor 1 Jahr
Gisteron
64bb2fe3ec
fix vector angle example mode 0 circle segment drawing ( #3150 )
vor 1 Jahr
Ray
5361d498c3
WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887
vor 1 Jahr
iacore
7392c4b0c5
Better examples/core_input_gamepad ( #3110 )
* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
vor 1 Jahr
Ray
6aada7d5ec
Updated examples to `raygui 4.0-dev`
vor 1 Jahr
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
vor 1 Jahr
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
vor 1 Jahr
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
vor 1 Jahr
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffe
so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
vor 1 Jahr
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
vor 1 Jahr
Ray
5573f0f1c7
REVIEWED: Ligthmap example
vor 1 Jahr
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
vor 1 Jahr
Ray
a4a5a798bd
Update rlgl_compute_shader.c
vor 1 Jahr
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
vor 1 Jahr
Mingjie Shen
7b7c0c83ef
Fix offset used before range check ( #3021 )
This use of offset 'i' should follow the range check.
vor 2 Jahren
Mansour Quddus
4f43ceb0d2
add missing space in one of the cameraDescriptions ( #2977 )
vor 2 Jahren
Ray
2e02474b7a
Update core_loading_thread.c
vor 2 Jahren
Ray
54ccb18e87
Update write_depth.fs
vor 2 Jahren
Ray
3d64598e11
Update Makefile
vor 2 Jahren
Ray
1a361fdfe2
Update Makefile.Web
vor 2 Jahren
Ray
5a2c49b954
Updated Makefiles to include all missing new examples
vor 2 Jahren
Ray
90ec0d52e0
Reviewed filename
vor 2 Jahren
Ray
4f38830058
Some tweaks
vor 2 Jahren
Ray
8ca3212701
REVIEWED: `UpdateCameraPro()` to use `Vector3`
vor 2 Jahren
Ray
f9c4cc2040
ADDED: `UpdateCameraPro()` -Experimental-
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
vor 2 Jahren
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
vor 2 Jahren
Ray
614e0518a7
Remove trailing spaces
vor 2 Jahren
Ray
f4f6e25340
Support QOA audio file format by default
vor 2 Jahren
Ray
6897b43599
REVIEWED: `core_drop_files` #2943
vor 2 Jahren
hkc
d26a56d4e1
Added mixed audio processor ( #2929 )
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
vor 2 Jahren
Ray
2766835ed4
REPLACE: TABS by 4 spaces
vor 2 Jahren