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  1. changelog
  2. ---------
  3. Current Release: raylib 4.2.0 (11 August 2022)
  4. -------------------------------------------------------------------------
  5. Release: raylib 4.5 (xx February 2023) -WIP-
  6. -------------------------------------------------------------------------
  7. KEY CHANGES:
  8. - ADDED: M3D model format support with animations
  9. - ADDED: GLTF animation support
  10. - rlgl redesign to avoid render batch triangles limits pre-check: rlCheckRenderBatchLimit()
  11. - rshapes simplification to minimize the requirement of rlgl functionality, now it only depends on 6 functions
  12. - rl_gputex.h: Compressed textures loading, required by rtextures module, has been moved to a separate self-contained library
  13. - raygui 3.5: New version of the immediate-mode gui system for tools development with raylib
  14. Detailed changes:
  15. [core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
  16. [core] ADDED: Basic gamepad support for Android (#2709) by @deniska
  17. [core] ADDED: Support CAPS/NUM lock keys registering if locked
  18. [core] ADDED: _GNU_SOURCE define on Linux (#2729)
  19. [core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671
  20. [core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska
  21. [core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage
  22. [core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska
  23. [core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska
  24. [core] REVIEWED: ScanDirectoryFilesRecursively() (#2704)
  25. [core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725)
  26. [core] REVIEWED: Monitor order check on app initialization
  27. [core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage
  28. [core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach
  29. [core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom
  30. [core] REVIEWED: OpenURL(), string buffer too short sometimes
  31. [core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001
  32. [core] REVIEWED: UnloadDirectoryFiles()
  33. [core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
  34. [core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
  35. [core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
  36. [core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
  37. [core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
  38. [core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
  39. [core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
  40. [core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
  41. [rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
  42. [rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
  43. [rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
  44. [rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
  45. [rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
  46. [rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
  47. [rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
  48. [rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
  49. [rlgl] REVIEWED: SSBO usage to avoid long long data types
  50. [rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
  51. [rlgl] REVIEWED: enums exposed and description comments
  52. [rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m
  53. [rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
  54. [rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
  55. [rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
  56. [raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr and @planetis-m
  57. [shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
  58. [shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
  59. [shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
  60. [textures] ADDED: ColorBrightness()
  61. [textures] ADDED: ColorTint()
  62. [textures] ADDED: ColorContrast()
  63. [textures] ADDED: Support for PNM images (.ppm, .pgm)
  64. [textures] ADDED: GenImagePerlinNoise()
  65. [textures] ADDED: GenImageText(), generate grayscale image from text byte data
  66. [textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach
  67. [textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
  68. [textures] REVIEWED: Image fileformat support: PIC, PNM
  69. [textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
  70. [textures] `WARNING`: REMOVED: DrawTextureQuad()
  71. [textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
  72. [textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
  73. [text] ADDED: GetCodepointPrevious()
  74. [text] ADDED: UnloadUTF8(), aligned with LoadUTF8()
  75. [text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8()
  76. [text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext()
  77. [text] REDESIGNED: GetCodepointNext()
  78. [text] REVIEWED text_codepoints_loading.c
  79. [text] REVIEWED: MeasureTextEx(), avoid crash on bad data
  80. [text] REVIEWED: UnloadFontData(), avoid crash on invalid font data
  81. [models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc
  82. [models] ADDED: Support for M3D animations (#2648) by @bztsrc
  83. [models] ADDED: GLTF animation support (#2844) by @charles-l
  84. [models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
  85. [models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
  86. [models] REVIEWED: GenMeshHeightmap() (#2716)
  87. [models] REVIEWED: LoadIQM() (#2676)
  88. [models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
  89. [models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
  90. [models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
  91. [audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
  92. [audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
  93. [multi] REVIEWED: Multiple code/comment typos by @sDos280
  94. [multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
  95. [examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
  96. [examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
  97. [examples] RENAMED: Several shaders for naming consistency (#2707)
  98. [examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
  99. [examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
  100. [examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
  101. [examples] REVIEWED: core_custom_frame_control
  102. [examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
  103. [examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
  104. [examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven
  105. [examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m
  106. [examples] REVIEWED: models_loading_gltf
  107. [examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651)
  108. [parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44
  109. [build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
  110. [build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
  111. [build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
  112. [build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
  113. [build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
  114. [build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
  115. [build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape
  116. [build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB
  117. [build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov
  118. [utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB
  119. [build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo
  120. [build] REVIEWED: Several compilation warnings (for strict rules)
  121. [build] REVIEWED: All github workflows using deprecated actions
  122. [build] REVIEWED: CMake when compiling for web (#2820) by @object71
  123. [build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501
  124. [build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd
  125. [build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo
  126. [build] REVIEWED: Makefile, multiple tweaks
  127. [build] REVIEWED: CI action: linux_examples.yml
  128. [build] REVIEWED: CI action: cmake.yml
  129. [bindings] ADDED: h-raylib (Haskell) by @Anut-py
  130. [bindings] ADDED: raylib-c3 (C3) by @Its-Kenta
  131. [bindings] ADDED: raylib-umka (Umka) by @RobLoach
  132. [bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky
  133. [bindings] ADDED: raylib-python-ctypes (Python) by @sDos280
  134. [bindings] ADDED: claylib (Common Lisp) by @shelvick
  135. [bindings] ADDED: raylib-vapi (Vala) by @lxmcf
  136. [bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
  137. [bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
  138. [bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
  139. [misc] REVIEWED: Update some external libraries to latest versions
  140. -------------------------------------------------------------------------
  141. Release: raylib 4.2 (11 August 2022)
  142. -------------------------------------------------------------------------
  143. KEY CHANGES:
  144. - REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos
  145. - UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**!
  146. - rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples
  147. - raygui 3.2: New version of the immediate-mode gui system for tools development with raylib
  148. - raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation
  149. - ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added
  150. - ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks
  151. Detailed changes:
  152. [multi] ADDED: Frequently Asked Questions (FAQ.md)
  153. [multi] REVIEWED: Multiple trace log messages
  154. [multi] REVIEWED: Avoid some float to double promotions
  155. [multi] REVIEWED: Some functions input parametes that should be const
  156. [multi] REVIEWED: Variables initialization, all variables are initialized on declaration
  157. [multi] REVIEWED: Static array buffers are always re-initialized with memset()
  158. [multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
  159. [core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
  160. [core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
  161. [core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
  162. [core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
  163. [core] ADDED: EnableEventWaiting() and DisableEventWaiting()
  164. [core] ADDED: GetFileLength()
  165. [core] ADDED: Modules info at initialization
  166. [core] ADDED: Support clipboard copy/paste on web
  167. [core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
  168. [core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
  169. [core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
  170. [core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
  171. [core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
  172. [core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
  173. [core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
  174. [core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
  175. [core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
  176. [core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
  177. [core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
  178. [core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
  179. [core] REVIEWED: ExportMesh() (#2138)
  180. [core] REVIEWED: Fullscreen switch on PLATFORM_WEB
  181. [core] REVIEWED: GetMouseWheelMove(), fixed bug
  182. [core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
  183. [core] REVIEWED: ToggleFullscreen()
  184. [core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
  185. [core] REVIEWED: MouseScrollCallback() (#2371)
  186. [core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
  187. [core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
  188. [core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
  189. [core] REVIEWED: Support OpenBSD timming functions
  190. [core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
  191. [core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
  192. [core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
  193. [core] REVIEWED: IsFileExtension() (#2530)
  194. [camera] REVIEWED: Some camera improvements (#2563)
  195. [rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
  196. [rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
  197. [rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
  198. [rlgl] REVIEWED: rlGetCompressedFormatName()
  199. [rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
  200. [rlgl] REVIEWED: rlUpdateTexture()
  201. [rlgl] REVIEWED: Minimize buffer overflow probability
  202. [rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
  203. [rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
  204. [rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
  205. [rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
  206. [rlgl] REVIEWED: rlGenTextureMipmaps()
  207. [rlgl] REVIEWED: rlTextureParameters()
  208. [raymath] ADDED: Wrap() (#2522) by @Tekkitslime
  209. [raymath] ADDED: Vector2Transform()
  210. [raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
  211. [raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
  212. [raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
  213. [raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch
  214. [raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
  215. [raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
  216. [raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
  217. [raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
  218. [raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
  219. [raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
  220. [raymath] REVIEWED: QuaternionScale() (#2419) by @tana
  221. [raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
  222. [raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi
  223. [raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike
  224. [shapes] REVIEWED: CheckCollision*() consistency
  225. [shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
  226. [textures] ADDED: Support for QOI image format
  227. [textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
  228. [textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
  229. [textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
  230. [textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
  231. [textures] REVIEWED: DrawTextureTiled() (#2173)
  232. [textures] REVIEWED: GenImageCellular() (#2178)
  233. [textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
  234. [textures] REVIEWED: Export format for float 32bit
  235. [textures] REVIEWED: ExportImage(), support export ".jpeg" files
  236. [textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
  237. [textures] REVIEWED: ImageResize() (#2572)
  238. [textures] REVIEWED: ImageFromImage() (#2594) by @wiertek
  239. [text] ADDED: ExportFontAsCode()
  240. [text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
  241. [text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
  242. [text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
  243. [text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
  244. [text] REVIEWED: GetCodepoint() (#2201)
  245. [text] REVIEWED: GenImageFontAtlas() (#2556)
  246. [text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
  247. [models] ADDED: Reference code to load bones id and weight data for animations
  248. [models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
  249. [models] REMOVED: GenMeshBinormals()
  250. [models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
  251. [models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
  252. [models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
  253. [models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta
  254. [models] REVIEWED: DrawTriangle3D() batch limits check (#2489)
  255. [models] REVIEWED: DrawBillboardPro() (#2494)
  256. [models] REVIEWED: DrawMesh*() issue (#2211)
  257. [models] REVIEWED: ExportMesh() (#2220)
  258. [models] REVIEWED: GenMeshCylinder() (#2225)
  259. [audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs)
  260. [audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia
  261. [audio] ADDED: Audio stream input callback (#2212) by ptarabbia
  262. [audio] ADDED: Audio stream processors support (#2212) by ptarabbia
  263. [audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia
  264. [audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia
  265. [audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
  266. [audio] REVIEWED: PlaySoundMulti() (#2231)
  267. [audio] REVIEWED: ExportWaveAsCode()
  268. [audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd
  269. [audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1
  270. [utils] ADDED: ExportDataAsCode()
  271. [utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
  272. [easings] ADDED: Function descriptions (#2471) by @RobLoach
  273. [camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
  274. [examples] ADDED: core_window_should_close
  275. [examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501
  276. [examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501
  277. [examples] ADDED: textures_fog_of_war
  278. [examples] ADDED: textures_gif_player
  279. [examples] ADDED: text_codepoints_loading
  280. [examples] ADDED: audio_stream_effects
  281. [examples] REMOVED: core_quat_conversion, not working properly
  282. [examples] REMOVED: raudio_standalone, moved to raudio repo
  283. [examples] RENAMED: textures_rectangle -> textures_sprite_anim
  284. [examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
  285. [examples] REVIEWED: textures_draw_tiled
  286. [examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
  287. [examples] REVIEWED: shaders_raymarching
  288. [examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
  289. [examples] REVIEWED: audio_music_stream
  290. [examples] REVIEWED: shaders_mesh_instancing, simplified
  291. [examples] REVIEWED: shaders_basic_lighting, rlights.h simplified
  292. [examples] REVIEWED: All examples descriptions, included creation/update raylib versions
  293. [parser] ADDED: Defines to parser (#2269) by @iskolbin
  294. [parser] ADDED: Aliases to parser (#2444) by @lazaray
  295. [parser] ADDED: Parse struct descriptions (#2214) by @eutro
  296. [parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro
  297. [parser] ADDED: Lua output format for parser by @iskolbin
  298. [parser] ADDED: Makefile for raylib_parser by @iskolbin
  299. [parser] ADDED: Support for truncating parser input (#2464) by @lazaray
  300. [parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray
  301. [parser] REVIEWED: Update parser files (#2125) by @catmanl
  302. [parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
  303. [parser] REVIEWED: EscapeBackslashes()
  304. [parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
  305. [bindings] ADDED: License details for BINDINGS
  306. [bindings] ADDED: dart-raylib (#2149) by @wolfenrain
  307. [bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen
  308. [bindings] ADDED: raylib-d (#2194) by @schveiguy
  309. [bindings] ADDED: raylib-guile (#2202) by @petelliott
  310. [bindings] ADDED: raylib-scopes (#2238) by @salotz
  311. [bindings] ADDED: naylib (Nim) (#2386) by @planetis-m
  312. [bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus
  313. [bindings] ADDED: raylib.zig (#2449) by @ryupold
  314. [bindings] ADDED: racket-raylib (#2454) by @eutro
  315. [bindings] ADDED: raylibr (#2611) by @ramiromagno
  316. [bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl
  317. [bindings] REVIEWED: Multiple bindings updated to raylib 4.0
  318. [build] ADDED: VS2022 project
  319. [build] ADDED: Support macOS by zig build system (#2175)
  320. [build] ADDED: Support custom modules selection on compilation
  321. [build] ADDED: Minimal web shell for WebAssembly compilation
  322. [build] ADDED: BSD support for zig builds (#2332) by @zigster64
  323. [build] ADDED: Repology badge (#2367) by @jubalh
  324. [build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue
  325. [build] ADDED: Missing examples to VS2022 examples solution
  326. [build] REMOVED: VS2019 project (unmaintained)
  327. [build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option
  328. [build] REVIEWED: Fixed RPi make install (#2217) by @wereii
  329. [build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii
  330. [build] REVIEWED: Makefiles debug flag
  331. [build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit
  332. [build] REVIEWED: All Makefiles, simplified
  333. [build] REVIEWED: All Makefiles, improve organization
  334. [build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS
  335. [build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002
  336. [build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik
  337. [build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach
  338. [build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk
  339. [build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber
  340. [build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44
  341. [build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452
  342. [build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
  343. [build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
  344. [build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
  345. [extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
  346. [extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
  347. [extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem
  348. [extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings
  349. [extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio
  350. [misc] REVIEWED: Update some external libraries to latest versions
  351. -------------------------------------------------------------------------
  352. Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
  353. -------------------------------------------------------------------------
  354. KEY CHANGES:
  355. - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs...
  356. - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
  357. - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms
  358. - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only
  359. - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained
  360. - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development
  361. - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...)
  362. - Zig and Odin official support
  363. Detailed changes:
  364. [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh
  365. [core] ADDED: GetMouseDelta() (#1832) by @adricoin2010
  366. [core] ADDED: Support additional mouse buttons (#1753) by @lambertwang
  367. [core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
  368. [core] ADDED: GetTouchPointId() #1972
  369. [core] ADDED: EncodeDataBase64() and DecodeDataBase64()
  370. [core] REMOVED: PLATFORM_UWP, difficult to maintain
  371. [core] REMOVED: IsGamepadName()
  372. [core] RENAMED: SwapBuffers() to SwapScreenBuffer()
  373. [core] RENAMED: Wait() to WaitTime()
  374. [core] RENAMED: RayHitInfo to RayCollision (#1781)
  375. [core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781)
  376. [core] REVIEWED: Support mouse wheel on x-axis (#1948)
  377. [core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels
  378. [core] REVIEWED: LoadShader() and default locations and descriptions
  379. [core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant
  380. [core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841)
  381. [core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93
  382. [core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
  383. [core] REVIEWED: Android multi-touch (#1869) by @humbe
  384. [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
  385. [core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
  386. [core] REVIEWED: KeyCallback(), register keys independently of the actions
  387. [rlgl] ADDED: GRAPHIC_API_OPENGL_43
  388. [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
  389. [rlgl] ADDED: rlActiveDrawBuffers() (#1911)
  390. [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
  391. [rlgl] ADDED: rlGetPixelFormatName()
  392. [rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios
  393. [rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891)
  394. [rlgl] REVIEWED: Wrong normal matrix calculation (#1870)
  395. [raymath] ADDED: Vector3Angle()
  396. [raymath] REVIEWED: QuaternionFromAxisAngle() (#1892)
  397. [raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71
  398. [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
  399. [shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN
  400. [textures] ADDED: GetImageColor() #2024
  401. [textures] REMOVED: GenImagePerlinNoise()
  402. [textures] RENAMED: GetTextureData() to LoadImageFromTexture()
  403. [textures] RENAMED: GetScreenData() to LoadImageFromScreen()
  404. [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
  405. [textures] REVIEWED: LoadImageAnim() #2005
  406. [text] ADDED: Security check in case of not valid font
  407. [text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
  408. [text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
  409. [text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
  410. [text] ADDED: UnloadCodepoints() to safely free loaded codepoints
  411. [text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
  412. [text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
  413. [text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
  414. [text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
  415. [text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
  416. [text] RENAMED: GetNextCodepoint() to GetCodepoint()
  417. [models] ADDED: MagikaVoxel VOX models loading
  418. [models] ADDED: GenMeshCone() (#1903)
  419. [models] ADDED: GetModelBoundingBox()
  420. [models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
  421. [models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
  422. [models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
  423. [models] REMOVED: DrawBillboardEx()
  424. [models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
  425. [models] RENAMED: MeshTangents() to GenMeshTangents()
  426. [models] RENAMED: MeshBinormals() to GenMeshBinormals()
  427. [models] REVIEWED: GenMeshTangents() (#1877) by @630Studios
  428. [models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch
  429. [models] REVIEWED: GetRayCollisionQuad() by @Crydsch
  430. [models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver
  431. [models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken)
  432. [models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958)
  433. [models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71
  434. [models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster
  435. [models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71
  436. [audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster
  437. [audio] REMOVED: GetAudioStreamBufferSizeDefault()
  438. [audio] RENAMED: InitAudioStream() to LoadAudioStream()
  439. [audio] RENAMED: CloseAudioStream() to UnloadAudioStream()
  440. [audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying()
  441. [audio] REVIEWED: ExportWaveAsCode()
  442. [audio] REDESIGNED: Use frameCount on audio instead of sampleCount
  443. [utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796)
  444. [examples] ADDED: core_custom_frame_control
  445. [examples] ADDED: core_basic_screen_manager
  446. [examples] ADDED: core_split_screen (#1806) by @JeffM2501
  447. [examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev
  448. [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
  449. [examples] ADDED: models_loading_vox (#1940) by @procfxgen
  450. [examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088)
  451. [examples] REMOVED: models_material_pbr
  452. [examples] REMOVED: models_gltf_animation
  453. [examples] REVIEWED: core_3d_picking
  454. [examples] REVIEWED: core_input_mouse
  455. [examples] REVIEWED: core_vr_simulator, RenderTexture usage
  456. [examples] REVIEWED: core_window_letterbox, RenderTexture usage
  457. [examples] REVIEWED: shapes_basic_shapes
  458. [examples] REVIEWED: shapes_logo_raylib_anim
  459. [examples] REVIEWED: textures_to_image
  460. [examples] REVIEWED: text_rectangle_bounds
  461. [examples] REVIEWED: text_unicode
  462. [examples] REVIEWED: text_draw_3d
  463. [examples] REVIEWED: models_loading
  464. [examples] REVIEWED: models_skybox (#1792) (#1778)
  465. [examples] REVIEWED: models_mesh_picking
  466. [examples] REVIEWED: models_yaw_pitch_roll
  467. [examples] REVIEWED: models_rlgl_solar_system
  468. [examples] REVIEWED: shaders_custom_uniform, RenderTexture usage
  469. [examples] REVIEWED: shaders_eratosthenes, RenderTexture usage
  470. [examples] REVIEWED: shaders_julia_set, RenderTexture usage
  471. [examples] REVIEWED: shaders_postprocessing, RenderTexture usage
  472. [examples] REVIEWED: shaders_basic_lighting, simplified (#1865)
  473. [examples] REVIEWED: audio_raw_stream.c
  474. [examples] REVIEWED: raudio_standalone
  475. [examples] REVIEWED: raylib_opengl_interop
  476. [examples] REVIEWED: rlgl_standalone.c
  477. [examples] REVIEWED: Resources licenses
  478. [examples] REVIEWED: models resources reorganization
  479. [templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template
  480. [build] ADDED: Zig build file (#2014) by @TommiSinivuo
  481. [build] ADDED: Android VS2019 solution (#2013) by @Kronka
  482. [build] REMOVED: VS2017 project, outdated
  483. [build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore)
  484. [build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT
  485. [build] REVIEWED: examples/examples_template.c
  486. [build] REVIEWED: Makefile to latest Emscripten SDK r23
  487. [build] REVIEWED: Makefile for latest Android NDK r32 LTS
  488. [build] REVIEWED: raylib resource files
  489. [build] Moved some extra raylib libraries to /extras/ directory
  490. [*] UPDATED: Multiple bindings to latest version
  491. [*] UPDATED: Most external libraries to latest versions (except GLFW)
  492. [*] Multiple code improvements and fixes by multiple contributors!
  493. -------------------------------------------------------------------------
  494. Release: raylib 3.7 (26 April 2021)
  495. -------------------------------------------------------------------------
  496. KEY CHANGES:
  497. - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
  498. - [rlgl] REVIEWED: Instancing and stereo rendering
  499. - [core] REDESIGNED: VR simulator, fbo/shader exposed to user
  500. - [utils] ADDED: File access callbacks system
  501. - [models] ADDED: glTF animations support (#1551) by @object71
  502. - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
  503. - [*] RENAMED: enum types and enum values for consistency
  504. Detailed changes:
  505. [core] ADDED: LoadVrStereoConfig()
  506. [core] ADDED: UnloadVrStereoConfig()
  507. [core] ADDED: BeginVrStereoMode()
  508. [core] ADDED: EndVrStereoMode()
  509. [core] ADDED: GetCurrentMonitor() (#1485) by @object71
  510. [core] ADDED: SetGamepadMappings() (#1506)
  511. [core] RENAMED: struct Camera: camera.type to camera.projection
  512. [core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
  513. [core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
  514. [core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
  515. [core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
  516. [core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection()
  517. [core] RENAMED: GetShaderDefault() to rlGetShaderDefault()
  518. [core] RENAMED: GetTextureDefault() to rlGetTextureDefault()
  519. [core] REMOVED: GetShapesTexture()
  520. [core] REMOVED: GetShapesTextureRec()
  521. [core] REMOVED: GetMouseCursor()
  522. [core] REMOVED: SetTraceLogExit()
  523. [core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
  524. [core] REVIEWED: Wait() to support FreeBSD (#1618)
  525. [core] REVIEWED: HighDPI support on macOS retina (#1510)
  526. [core] REDESIGNED: GetFileExtension(), includes the .dot
  527. [core] REDESIGNED: IsFileExtension(), includes the .dot
  528. [core] REDESIGNED: Compresion API to use sdefl/sinfl libs
  529. [rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag
  530. [rlgl] REMOVED: GenTexture*() functions (#721)
  531. [rlgl] REVIEWED: rlLoadShaderDefault()
  532. [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed
  533. [raymath] REVIEWED: QuaternionFromEuler() (#1651)
  534. [raymath] REVIEWED: MatrixRotateZYX() (#1642)
  535. [shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase
  536. [shapes] ADDED: CheckCollisionLines()
  537. [shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
  538. [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
  539. [shapes] REDESIGNED: SetShapesTexture()
  540. [shapes] REDESIGNED: DrawCircleSector(), to use float params
  541. [shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
  542. [shapes] REDESIGNED: DrawRing(), to use float params
  543. [shapes] REDESIGNED: DrawRingLines(), to use float params
  544. [textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
  545. [textures] ADDED: UnloadImageColors() for allocs consistency
  546. [textures] RENAMED: GetImageData() to LoadImageColors()
  547. [textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
  548. [textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
  549. [text] REDESIGNED: DrawFPS()
  550. [models] ADDED: UploadMesh() (#1529)
  551. [models] ADDED: UpdateMeshBuffer()
  552. [models] ADDED: DrawMesh()
  553. [models] ADDED: DrawMeshInstanced()
  554. [models] ADDED: UnloadModelAnimations() (#1648) by @object71
  555. [models] REMOVED: DrawGizmo()
  556. [models] REMOVED: LoadMeshes()
  557. [models] REMOVED: MeshNormalsSmooth()
  558. [models] REVIEWED: DrawLine3D() (#1643)
  559. [audio] REVIEWED: Multichannel sound system (#1548)
  560. [audio] REVIEWED: jar_xm library (#1701) by @jmorel33
  561. [utils] ADDED: SetLoadFileDataCallback()
  562. [utils] ADDED: SetSaveFileDataCallback()
  563. [utils] ADDED: SetLoadFileTextCallback()
  564. [utils] ADDED: SetSaveFileTextCallback()
  565. [examples] ADDED: text_draw_3d (#1689) by @Demizdor
  566. [examples] ADDED: textures_poly (#1677) by @chriscamacho
  567. [examples] ADDED: models_gltf_model (#1551) by @object71
  568. [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
  569. [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
  570. [examples] REDESIGNED: core_vr_simulator
  571. [examples] REDESIGNED: models_yaw_pitch_roll
  572. [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
  573. [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
  574. [build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO
  575. [build] ADDED: Examples projects to VS2019 solution
  576. [build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
  577. [build] REVIEWED: Multiple typecast warnings by @JeffM2501
  578. [build] REDESIGNED: VS2019 project build paths
  579. [build] REDESIGNED: CMake build system by @object71
  580. [*] RENAMED: Several functions parameters for consistency
  581. [*] UPDATED: Multiple bindings to latest version
  582. [*] UPDATED: All external libraries to latest versions
  583. [*] Multiple code improvements and fixes by multiple contributors!
  584. -------------------------------------------------------------------------
  585. Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
  586. -------------------------------------------------------------------------
  587. KEY CHANGES:
  588. - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
  589. - [core] REDESIGNED: Window states management system through FLAGS
  590. - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
  591. - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
  592. - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
  593. - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
  594. - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
  595. Detailed changes:
  596. [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
  597. [core] ADDED: IsWindowFocused()
  598. [core] ADDED: GetWindowScaleDPI()
  599. [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
  600. [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
  601. [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
  602. [core] REMOVED: struct RenderTexture2D: depthTexture variable
  603. [core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
  604. [core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
  605. [core] RENAMED: GetExtension() to GetFileExtension()
  606. [core] REVIEWED: Several structs to reduce size and padding
  607. [core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
  608. [core] REVIEWED: ToggleFullscreen() (#1287)
  609. [core] REVIEWED: InitWindow(), support empty title for window (#1323)
  610. [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
  611. [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
  612. [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
  613. [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
  614. [core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
  615. [core] UWP rework with improvements (#1231) by @Rover656
  616. [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
  617. [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
  618. [rlgl] Corrected issue with OpenGL 1.1 support
  619. [rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
  620. [rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
  621. [rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
  622. [rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
  623. [rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
  624. [rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
  625. [rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
  626. [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
  627. [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
  628. [rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
  629. [rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
  630. [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
  631. [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
  632. [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
  633. [raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
  634. [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
  635. [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
  636. [raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
  637. [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
  638. [shapes] ADDED: CheckCollisionLines(), by @Elkantor
  639. [text] Avoid [textures] functions dependencies
  640. [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
  641. [text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
  642. [text] ADDED: UnloadFontData()
  643. [text] RENAMED: FormatText() -> TextFormat()
  644. [text] REVIEWED: Font struct, added charsPadding (#1432)
  645. [text] REVIEWED: TextJoin()
  646. [text] REVIEWED: TextReplace() (#1172)
  647. [text] REVIEWED: LoadBMFont() to load data from memory (#1232)
  648. [text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
  649. [text] REDESIGNED: LoadFontData(), reviewed input parameters
  650. [text] REDESIGNED: LoadFontDefault(), some code simplifications
  651. [text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
  652. [text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
  653. [text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
  654. [textures] Move Color functions from [core] to [textures] module
  655. [textures] ADDED: ColorAlphaBlend()
  656. [textures] ADDED: GetPixelColor()
  657. [textures] ADDED: SetPixelColor()
  658. [textures] ADDED: LoadImageFromMemory() (#1327)
  659. [textures] ADDED: LoadImageAnim() to load animated sequence of images
  660. [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
  661. [textures] ADDED: UpdateTextureRec()
  662. [textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
  663. [textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
  664. [textures] REMOVED: LoadImageEx()
  665. [textures] REMOVED: LoadImagePro()
  666. [textures] REMOVED: GetImageDataNormalized(), not exposed in the API
  667. [textures] RENAMED: ImageExtractPalette() to GetImagePalette()
  668. [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
  669. [textures] RENAMED: GetImageData() -> LoadImageColors()
  670. [textures] RENAMED: GetImagePalette() -> LoadImagePalette()
  671. [textures] RENAMED: GetWaveData() -> LoadWaveSamples()
  672. [textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
  673. [textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
  674. [textures] REVIEWED: ImageDrawText*() params order
  675. [textures] REVIEWED: ColorAlphaBlend(), support tint color
  676. [textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
  677. [textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
  678. [textures] REVIEWED: ImageDraw(), optimizations test (#1218)
  679. [textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
  680. [textures] REVIEWED: ExportImage(), optimized
  681. [textures] REVIEWED: ImageAlphaPremultiply(), optimization
  682. [textures] REVIEWED: ImageAlphaClear(), minor optimization
  683. [textures] REVIEWED: ImageToPOT(), renamed parameter
  684. [textures] REVIEWED: ImageCrop() (#1218)
  685. [textures] REVIEWED: ImageToPOT() (#1218)
  686. [textures] REVIEWED: ImageAlphaCrop() (#1218)
  687. [textures] REVIEWED: ExportImage(), optimized (#1218)
  688. [textures] REDESIGNED: ImageCrop(), optimized (#1218)
  689. [textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
  690. [textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
  691. [textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
  692. [textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
  693. [textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
  694. [textures] REDESIGNED: ImageDrawPixel(), optimized
  695. [textures] REDESIGNED: ImageDrawLine(), optimized
  696. [textures] REDESIGNED: ImageDraw(), optimized (#1218)
  697. [textures] REDESIGNED: ImageResize(), optimized (#1218)
  698. [textures] REDESIGNED: ImageFromImage(), optimized (#1218)
  699. [textures] REDESIGNED: ImageDraw(), optimization (#1218)
  700. [textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
  701. [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
  702. [textures] REDESIGNED: ColorFromHSV()
  703. [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
  704. [models] ADDED: UnloadModelKeepMeshes()
  705. [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
  706. [models] REVIEWED: GenMeshCubicmap(), added comments and simplification
  707. [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
  708. [models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
  709. [models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
  710. [models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
  711. [models] REVIEWED: LoadGLTF() to read from memory buffer
  712. [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
  713. [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
  714. [models] REVIEWED: DrawGrid() (#1417)
  715. [models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
  716. [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
  717. [audio] ADDED: LoadWaveFromMemory() (#1327)
  718. [audio] REMOVED: SetMusicLoopCount()
  719. [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
  720. [audio] REVIEWED: SaveWAV() to use memory write insted of file
  721. [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
  722. [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
  723. [audio] REVIEWED: SetAudioBufferPitch()
  724. [audio] REDESIGNED: Audio looping system
  725. [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
  726. [audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
  727. [utils] ADDED: MemAlloc() / MemFree() (#1440)
  728. [utils] ADDED: UnloadFileData() / UnloadFileText()
  729. [utils] REVIEWED: android_fopen() to support SDCard access
  730. [utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
  731. [rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
  732. [examples] ADDED: core/core_window_flags
  733. [examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies
  734. [examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
  735. [examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor
  736. [examples] ADDED: shaders/shaders_hot_reloading (#1198)
  737. [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
  738. [examples] ADDED: shaders/shaders_multi_sampler2d
  739. [examples] ADDED: others/embedded_files_loading
  740. [examples] REVIEWED: textures/textures_raw_data (#1286)
  741. [examples] REVIEWED: textures/textures_sprite_explosion, replace resources
  742. [examples] REVIEWED: textures/textures_particles_blending, replace resources
  743. [examples] REVIEWED: textures/textures_image_processing, support mouse
  744. [examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
  745. [examples] REVIEWED: audio/resources, use open license resources
  746. [examples] REVIEWED: others/raudio_standalone.c
  747. [build] ADDED: New config.h configuration options exposing multiple #define values
  748. [build] REMOVED: ANGLE VS2017 template project
  749. [build] REVIEWED: All MSVC compile warnings
  750. [build] Updated Makefile for web (#1332) by @rfaile313
  751. [build] Updated build pipelines to use latest emscripten and Android NDK
  752. [build] Updated emscriptem build script to generate .a on WebAssembly
  753. [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
  754. [build] Updated VSCode project template tasks
  755. [build] Updated VS2017.UWP project template by @Rover656
  756. [build] Updated Android build pipeline
  757. [build] REMOVED: AppVeyor and Travis CI build systems
  758. [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
  759. [*] Replaced several examples resources with more open licensed alternatives
  760. [*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
  761. [*] Updated all external libraries to latest versions
  762. [*] Multiple code improvements and small fixes
  763. -----------------------------------------------
  764. Release: raylib 3.0 (01 April 2020)
  765. -----------------------------------------------
  766. KEY CHANGES:
  767. - Global context states used on all modules.
  768. - Custom memory allocators for all modules and dependencies.
  769. - Centralized file access system and memory data loading.
  770. - Structures reviewed to reduce size and always be used as pass-by-value.
  771. - Tracelog messages completely reviewed and categorized.
  772. - raudio module reviewed to accomodate new Music struct and new miniaudio.
  773. - text module reviewed to improve fonts generation and text management functions.
  774. - Multiple new examples added and categorized examples table.
  775. - GitHub Actions CI implemented for Windows, Linux and macOS.
  776. Detailed changes:
  777. [build] ADDED: VS2017.ANGLE project, by @msmshazan
  778. [build] ADDED: VS2017 project support for x64 platform configuration
  779. [build] ADDED: Makefile for Android building on macOS, by @Yunoinsky
  780. [build] ADDED: Makefile for Android building on Linux, by @pamarcos
  781. [build] REMOVED: VS2015 project
  782. [build] REVIEWED: VSCode project
  783. [build] REVIEWED: Makefile build system
  784. [build] REVIEWED: Android building, by @NimbusFox
  785. [build] REVIEWED: Compilation with CLion IDE, by @Rover656
  786. [build] REVIEWED: Generation of web examples, by @pamarcos
  787. [build] REVIEWED: Makefiles path to 'shell.html', by @niorad
  788. [build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum
  789. [build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio
  790. [core] ADDED: Support touch/mouse indistinctly
  791. [core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize
  792. [core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP
  793. [core] ADDED: RPI mouse cursor point support on native mode
  794. [core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy
  795. [core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy
  796. [core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position
  797. [core] ADDED: DirectoryExists() - Check if a directory path exists
  798. [core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path
  799. [core] ADDED: CompressData() - Compress data (DEFLATE algorythm)
  800. [core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm)
  801. [core] ADDED: GetWindowPosition() - Get window position XY on monitor
  802. [core] ADDED: LoadFileData() - Load file data as byte array (read)
  803. [core] ADDED: SaveFileData() - Save data to file from byte array (write)
  804. [core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string
  805. [core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated
  806. [core] REMOVED: Show raylib logo at initialization
  807. [core] REVIEWED: GetFileName(), security checks
  808. [core] REVIEWED: LoadStorageValue(), by @danimartin82
  809. [core] REVIEWED: SaveStorageValue(), by @danimartin82
  810. [core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk
  811. [core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity
  812. [core] REVIEWED: IsFileExtension() to be case-insensitive
  813. [core] REVIEWED: IsFileExtension() when checking no-extension files
  814. [core] REVIEWED: Default font scale filter for HighDPI mode
  815. [core] REVIEWED: Touch input scaling for PLATFORM_WEB
  816. [core] REVIEWED: RPI input system, by @DarkElvenAngel
  817. [core] REVIEWED: RPI input threads issues
  818. [core] REVIEWED: OpenGL extensions loading and freeing
  819. [core] REVIEWED: GetDirectoryPath()
  820. [core] REVIEWED: Camera2D behavior, by @arvyy
  821. [core] REVIEWED: OpenGL ES 2.0 extensions check
  822. [rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time
  823. [rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time
  824. [rlgl] ADDED: GetMatrixProjection(), by @chriscamacho
  825. [rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku
  826. [rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko
  827. [rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0
  828. [rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique
  829. [rlgl] REVIEWED: rlLoadTexture()
  830. [rlgl] REVIEWED: rlReadTexturePixels()
  831. [rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku
  832. [rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency
  833. [rlgl] REVIEWED: HDR pixels loading
  834. [raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho
  835. [raymath] RENAMED: Vector3Multiply() to Vector3Scale()
  836. [camera] REVIEWED: Free camera pitch, by @chriscamacho
  837. [camera] REVIEWED: Camera not working properly at z-align, by @Ushio
  838. [shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points
  839. [shapes] ADDED: DrawEllipse() - Draw ellipse
  840. [shapes] ADDED: DrawEllipseLines() - Draw ellipse outline
  841. [shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides
  842. [shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC
  843. [textures] ADDED: LoadAnimatedGIF() - Load animated GIF file
  844. [textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle
  845. [textures] ADDED: ImageFromImage() - Create an image from another image piece
  846. [textures] ADDED: ImageClearBackground(), by @iamsouravgupta
  847. [textures] ADDED: ImageDrawPixel(), by @iamsouravgupta
  848. [textures] ADDED: ImageDrawCircle(), by @iamsouravgupta
  849. [textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta
  850. [textures] ADDED: ImageDrawPixelV(), by @RobLoach
  851. [textures] ADDED: ImageDrawCircleV(), by @RobLoach
  852. [textures] ADDED: ImageDrawLineV(), by @RobLoach
  853. [textures] ADDED: ImageDrawRectangleV(), by @RobLoach
  854. [textures] ADDED: ImageDrawRectangleRec(), by @RobLoach
  855. [textures] REVIEWED: ImageDrawPixel(), by @RobLoach
  856. [textures] REVIEWED: ImageDrawLine(), by @RobLoach
  857. [textures] REVIEWED: ImageDrawCircle(), by @RobLoach
  858. [textures] REVIEWED: ImageDrawRectangle(), by @RobLoach
  859. [textures] REVIEWED: ImageDraw(), now it supports color tint parameter
  860. [textures] REVIEWED: ImageResizeCanvas()
  861. [textures] REVIEWED: ImageCrop() with security checks
  862. [textures] REVIEWED: ImageAlphaMask()
  863. [textures] REVIEWED: ImageDrawRectangleLines()
  864. [textures] REVIEWED: GetImageData()
  865. [text] ADDED: TextCopy() - Copy one string to another, returns bytes copied
  866. [text] ADDED: GetCodepoints() - Get all codepoints in a string
  867. [text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text
  868. [text] ADDED: DrawTextCodepoint() - Draw one character (codepoint)
  869. [text] RENAMED: LoadDefaultFont() -> LoadFontDefault()
  870. [text] RENAMED: TextCountCodepoints() -> GetCodepointsCount()
  871. [text] REVIEWED: TextFormat(), to support caching, by @brankoku
  872. [text] REVIEWED: LoadFontData(), generate empty image for space character
  873. [text] REVIEWED: TextSplit()
  874. [text] REVIEWED: TextToInteger()
  875. [text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity
  876. [text] REVIEWED: GenImageFontAtlas(), improved atlas size computing
  877. [text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font
  878. [text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph
  879. [text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added
  880. [text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU
  881. [models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing
  882. [models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski
  883. [models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho
  884. [models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh
  885. [models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant
  886. [models] REVIEWED: GetCollisionRayModel(), to avoid pointers
  887. [models] REVIEWED: CheckCollisionRay*(), parameters renamed
  888. [models] REVIEWED: UnloadMesh(), to avoid pointers
  889. [models] REVIEWED: LoadModel(), memory initialization
  890. [models] REVIEWED: UpdateModelAnimation(), added security checks
  891. [models] REVIEWED: Multiple fixes on models loading, by @jubalh
  892. [models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars
  893. [models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor
  894. [raudio] ADDED: Multi-channel audio playing, by @chriscamacho
  895. [raudio] REMOVED: LoadWaveEx()
  896. [raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed()
  897. [raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction
  898. [raudio] REVIEWED: Fix short non-looping sounds, by @jbosh
  899. [raudio] REVIEWED: Modules playing time to full length
  900. [raudio] REDESIGNED: Replaced Music pointer by struct
  901. [raudio] REDESIGNED: Removed sampleLeft from Music struct
  902. [examples] ADDED: core_scissor_test, by @ChrisDill
  903. [examples] ADDED: core_2d_camera_platformer, by @arvyy
  904. [examples] ADDED: textures_mouse_painting, by @ChrisDill
  905. [examples] ADDED: models_waving_cubes, by @codecat
  906. [examples] ADDED: models_solar_system, by @aldrinmartoq
  907. [examples] ADDED: shaders_fog, by @chriscamacho
  908. [examples] ADDED: shaders_texture_waves, by @Anata
  909. [examples] ADDED: shaders_basic_lighting, by @chriscamacho
  910. [examples] ADDED: shaders_simple_mask, by @chriscamacho
  911. [examples] ADDED: audio_multichannel_sound, by @chriscamacho
  912. [examples] ADDED: shaders_spotlight, by @chriscamacho
  913. [examples] RENAMED: text_sprite_font > text_font_spritefont
  914. [examples] RENAMED: text_ttf_loading > text_font_filters
  915. [examples] RENAMED: text_bmfont_ttf > text_font_loading
  916. [examples] REMOVED: models_obj_viewer
  917. [examples] REMOVED: models_solar_system
  918. [examples] REVIEWED: models_obj_loading > models_loading
  919. [examples] REVIEWED: models_materials_pbr, shader issues
  920. [examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0
  921. [examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa
  922. [games] ADDED: GGJ2020 game - RE-PAIR
  923. [*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie
  924. [*] Update ALL supported projects (Notepad++, VS2017)
  925. [*] Update ALL external libraries to latest versions (29.Jan.2020)
  926. [*] Update ALL examples and games
  927. [*] Update BINDINGS list
  928. -----------------------------------------------
  929. Release: raylib 2.5 (May 2019)
  930. -----------------------------------------------
  931. KEY CHANGES:
  932. - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
  933. - [core] HighDPI monitors support with automatic content scaling
  934. - [rlgl] Complete module redesign to use one single internal buffer
  935. - [rlgl] VR system redesign to allow custom device parameters and distortion shader
  936. - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
  937. - [text] New text management API (multiple functions)
  938. - [text] Full Unicode support (utf8 text)
  939. - [textures] Cubemap textures support
  940. - [textures] Quad and N-Patch drawing
  941. - [models] Skeletal model animation support
  942. - [models] Support multiple meshes per model
  943. - [models] Support glTF model loading
  944. Detailed changes:
  945. [build] REVIEWED: Default raylib and examples Makefile
  946. [build] REVIEWED: Notepad++ NppExec scripts
  947. [build] REVIEWED: VS2015 and VS2017 projects
  948. [build] REVIEWED: Android APK build pipeline
  949. [core] Converted most #defined values as enum values
  950. [core] Complete redesign of RPI input system to use evdev events
  951. [core] ADDED: IsWindowResized() - Check if window has been resized
  952. [core] ADDED: IsWindowHidden() - Check if window is currently hidden
  953. [core] ADDED: UnhideWindow() - Show the window
  954. [core] ADDED: HideWindow() - Hide the window
  955. [core] ADDED: GetWindowHandle() - Get native window handle
  956. [core] ADDED: GetMonitorCount() - Get number of connected monitors
  957. [core] ADDED: GetMonitorWidth() - Get primary monitor width
  958. [core] ADDED: GetMonitorHeight() - Get primary monitor height
  959. [core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
  960. [core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
  961. [core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
  962. [core] ADDED: GetClipboardText() - Get clipboard text content
  963. [core] ADDED: SetClipboardText() - Set clipboard text content
  964. [core] ADDED: ColorFromHSV() - Returns a Color from HSV values
  965. [core] ADDED: FileExists() - Check if file exists
  966. [core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
  967. [core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
  968. [core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
  969. [core] ADDED: OpenURL() - Open URL with default system browser (if available)
  970. [core] ADDED: SetMouseOffset() - Set mouse offset
  971. [core] ADDED: SetMouseScale() - Set mouse scaling
  972. [core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
  973. [shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
  974. [shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
  975. [shapes] ADDED: DrawRing() - Draw ring
  976. [shapes] ADDED: DrawRingLines() - Draw ring outline
  977. [shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
  978. [shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
  979. [shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
  980. [textures] REVIEWED: ExportImage() - Reorder function parameters
  981. [textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
  982. [textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
  983. [textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
  984. [textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
  985. [textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
  986. [textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
  987. [textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
  988. [models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
  989. [models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
  990. [models] REVIEWED: ExportMesh() - Reorder parameters
  991. [models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
  992. [models] ADDED: GenMeshPoly() - Generate polygonal mesh
  993. [models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
  994. [models] ADDED: SetModelMeshMaterial() - Set material for a mesh
  995. [models] ADDED: LoadModelAnimations() - Load model animations from file
  996. [models] ADDED: UpdateModelAnimation() - Update model animation pose
  997. [models] ADDED: UnloadModelAnimation() - Unload animation data
  998. [models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
  999. [rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
  1000. [rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
  1001. [rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
  1002. [rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
  1003. [rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
  1004. [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
  1005. [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
  1006. [rlgl] ADDED: EndScissorMode() - End scissor mode
  1007. [rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
  1008. [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
  1009. [text] REVIEWED: LoadFontEx() - Reorder function parameters
  1010. [text] REVIEWED: LoadFontData() - Reorder function parameters
  1011. [text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
  1012. [text] RENAMED: FormatText() -> TextFormat()
  1013. [text] RENAMED: SubText() -> TextSubtext()
  1014. [text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
  1015. [text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
  1016. [text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
  1017. [text] ADDED: TextIsEqual() - Check if two text string are equal
  1018. [text] ADDED: TextLength() - Get text length, checks for '\0' ending
  1019. [text] ADDED: TextReplace() - Replace text string (memory should be freed!)
  1020. [text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
  1021. [text] ADDED: TextJoin() - Join text strings with delimiter
  1022. [text] ADDED: TextSplit() - Split text into multiple strings
  1023. [text] ADDED: TextAppend() - Append text at specific position and move cursor!
  1024. [text] ADDED: TextFindIndex() - Find first text occurrence within a string
  1025. [text] ADDED: TextToUpper() - Get upper case version of provided string
  1026. [text] ADDED: TextToLower() - Get lower case version of provided string
  1027. [text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
  1028. [text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
  1029. [raudio] ADDED: ExportWave() - Export wave data to file
  1030. [raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
  1031. [raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
  1032. [raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
  1033. [raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
  1034. [examples] Complete review of full examples collection, many additions
  1035. [examples] ADDED: core_custom_logging - Custom trace log system
  1036. [examples] ADDED: core_input_multitouch - Multitouch input example
  1037. [examples] ADDED: core_window_letterbox - Window adapted to screen
  1038. [examples] ADDED: core_loading_thread - Data loading in second thread
  1039. [examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
  1040. [examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
  1041. [examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
  1042. [examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
  1043. [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
  1044. [examples] ADDED: shapes_draw_ring - Ring drawing
  1045. [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
  1046. [examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
  1047. [examples] ADDED: shapes_collision_area - Collision detection and drawing
  1048. [examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
  1049. [examples] ADDED: shapes_easings_ball_anim - Ball animation
  1050. [examples] ADDED: shapes_easings_box_anim - Box animation
  1051. [examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
  1052. [examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
  1053. [examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
  1054. [examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
  1055. [examples] ADDED: textures_sprite_button - Sprite button with sound
  1056. [examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
  1057. [examples] ADDED: textures_bunnymark - Benchmarking test
  1058. [examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
  1059. [examples] ADDED: text_unicode - Multiple languages text drawing
  1060. [examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
  1061. [examples] REVIEWED: text_bmfont_ttf - Simplified example
  1062. [examples] ADDED: models_animation - Animated models loading and animation playing
  1063. [examples] ADDED: models_obj_viewer - Draw and drop models viewer
  1064. [examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
  1065. [examples] ADDED: models_first_person_maze - 3D maze fps
  1066. [examples] ADDED: shaders_palette_switch - Switching color palette on shader
  1067. [examples] ADDED: shaders_raymarching - Raymarching shader
  1068. [examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
  1069. [examples] ADDED: shaders_texture_waves - Texture waves on shader
  1070. [examples] ADDED: shaders_julia_set - Julia set fractals
  1071. [examples] ADDED: shaders_eratosthenes - Prime number visualization shader
  1072. [examples] REVIEWED: audio_raw_stream - Mostly rewritten
  1073. [games] ADDED: GGJ19 game - Cat vs Roomba
  1074. [*] Updated external libraries to latest version
  1075. [*] Multiple bugs corrected (check github issues)
  1076. -----------------------------------------------
  1077. Release: raylib 2.0 (July 2018)
  1078. -----------------------------------------------
  1079. KEY CHANGES:
  1080. - Removed external dependencies (GLFW3 and OpenAL)
  1081. - Complete redesign of audio module to use miniaudio library
  1082. - Support AppVeyor and Travis CI (continuous integration) building
  1083. - Reviewed raymath.h for better consistency and performance (inlining)
  1084. - Refactor all #define SUPPORT_* into a single config.h
  1085. - Support TCC compiler (32bit and 64bit)
  1086. Detailed changes:
  1087. [build] REMOVED: GitHub develop branch
  1088. [build] REMOVED: External dependencies GLFW and OpenAL
  1089. [build] ADDED: Android 64bit ARM support
  1090. [build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
  1091. [build] ADDED: Universal Windows Platform (UWP) support
  1092. [build] ADDED: Wayland Linux desktop support
  1093. [build] ADDED: AppVeyor CI for automatic Windows builds
  1094. [build] ADDED: Travis CI for automatic Linux/macOS builds
  1095. [build] ADDED: rglfw (GLFW3 module) to avoid external dependency
  1096. [build] ADDED: VS2017 UWP project
  1097. [build] ADDED: Builder project template
  1098. [build] ADDED: Compiler memory sanitizer for better debug
  1099. [build] ADDED: CMake package target and CI auto-deploy tags
  1100. [build] ADDED: DEBUG library building support
  1101. [build] ADDED: Notepad++ NppExec scripts
  1102. [build] REVIEWED: VS2015 and VS2017 projects
  1103. [build] REVIEWED: Android APK build pipeline
  1104. [core] REVIEWED: Window creation hints to support transparent windows
  1105. [core] Unified InitWindow() between platforms
  1106. [core] Export Android main entry point
  1107. [core] RENAMED: Begin3dMode() to BeginMode3D()
  1108. [core] RENAMED: End3dMode() to EndMode3D()
  1109. [core] RENAMED: Begin2dMode() to BeginMode2D()
  1110. [core] RENAMED: End2dMode() to EndMode2D()
  1111. [core] RENAMED: struct Camera to Camera3D
  1112. [core] RENAMED: struct SpriteFont to Font -> plus all required functions!
  1113. [core] RENAMED: enum TextureFormat to PixelFormat
  1114. [core] REVIEWED: Rectangle params int to float
  1115. [core] REVIEWED: timing system for macOS
  1116. [core] REMOVED: ColorToFloat()
  1117. [core] ADDED: GetCurrentTime() on macOS
  1118. [core] ADDED: GetTime()
  1119. [core] ADDED: struct Vector4
  1120. [core] ADDED: SetTraceLog() to define trace log messages type
  1121. [core] ADDED: GetFileName() to get filename from path string
  1122. [core] ADDED: ColorToHSV()
  1123. [core] ADDED: ColorNormalize()
  1124. [core] ADDED: SetWindowSize() to scale Windows in runtime
  1125. [core] ADDED: SetMouseScale() to scale mouse input
  1126. [core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH
  1127. [core] RENAMED: GetHexValue() to ColorToInt()
  1128. [core] REVIEWED: Fade()
  1129. [core] REVIEWED: InitWindow() to avoid void pointer (safety)
  1130. [core] Support camera 3d orthographic projection mode
  1131. [shapes] ADDED: DrawRectangleLinesEx()
  1132. [textures] Improved pixel formats support (32bit channels)
  1133. [textures] Improved textures support for OpenGL 2.1
  1134. [textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle()
  1135. [textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture)
  1136. [textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color
  1137. [textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value
  1138. [textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel
  1139. [textures] ADDED: ImageDrawRectangle()
  1140. [textures] ADDED: ImageMipmaps()
  1141. [textures] ADDED: GenImageColor()
  1142. [textures] ADDED: GetPixelDataSize()
  1143. [textures] ADDED: ImageRotateCW()
  1144. [textures] ADDED: ImageRotateCCW()
  1145. [textures] ADDED: ImageResizeCanvas()
  1146. [textures] ADDED: GetImageDataNormalized()
  1147. [textures] REVIEWED: ImageFormat() to use normalized data
  1148. [textures] REVIEWED: Manual mipmap generation
  1149. [textures] REVIEWED: LoadASTC()
  1150. [textures] REVIEWED: GenImagePerlinNoise()
  1151. [textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
  1152. [textures] REVIEWED: GetTextureData() for RPI - requires some work
  1153. [textures] Added new example: text drawing on image
  1154. [text] Corrected issue with ttf font y-offset
  1155. [text] Support SDF font data generation
  1156. [text] ADDED: GenImageFontAtlas()
  1157. [text] ADDED: LoadFontData() to load data from TTF file
  1158. [text] REMOVED: LoadTTF() internal function
  1159. [text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
  1160. [text] RENAMED: GetDefaultFont() to GetFontDefault()
  1161. [rlgl] ADDED: rlCheckBufferLimit()
  1162. [rlgl] ADDED: LoadShaderCode()
  1163. [rlgl] ADDED: GetMatrixModelview()
  1164. [rlgl] ADDED: SetVrDistortionShader(Shader shader)
  1165. [rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading
  1166. [rlgl] REVIEWED: rlReadTexturePixels()
  1167. [models] Support 4 components mesh.tangent data
  1168. [models] Removed tangents generation from LoadOBJ()
  1169. [models] ADDED: MeshTangents()
  1170. [models] ADDED: MeshBinormals()
  1171. [models] ADDED: ExportMesh()
  1172. [models] ADDED: GetCollisionRayModel()
  1173. [models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
  1174. [models] REMOVED: GetCollisionRayMesh() - does not consider model transform
  1175. [models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
  1176. [audio] ADDED: Support for MP3 fileformat
  1177. [audio] ADDED: IsAudioStreamPlaying()
  1178. [audio] ADDED: SetAudioStreamVolume()
  1179. [audio] ADDED: SetAudioStreamPitch()
  1180. [utils] Corrected issue with SaveImageAs()
  1181. [utils] RENAMED: SaveImageAs() to ExportImage()
  1182. [utils] REMOVED: rres support - moved to external library (rres.h)
  1183. [shaders] REVIEWED: GLSL 120 shaders
  1184. [raymath] ADDED: Vector3RotateByQuaternion()
  1185. [raymath] REVIEWED: math usage to reduce temp variables
  1186. [raymath] REVIEWED: Avoid pointer-based parameters for API consistency
  1187. [physac] REVIEWED: physac.h timing system
  1188. [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
  1189. [examples] Assets cleaning and some replacements
  1190. [games] ADDED: GGJ18 game - transmission mission
  1191. [games] REVIEWED: Light my Ritual game - improved gameplay drawing
  1192. [*] Updated external libraries to latest version
  1193. [*] Multiple bugs corrected (check github issues)
  1194. -----------------------------------------------
  1195. Release: raylib 1.8.0 (Oct 2017)
  1196. -----------------------------------------------
  1197. NOTE:
  1198. In this release, multiple parts of the library have been reviewed (again) for consistency and simplification.
  1199. It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience.
  1200. BIG CHANGES:
  1201. - New Image generation functions: Gradient, Checked, Noise, Cellular...
  1202. - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
  1203. - New Shaders and Materials systems to support PBR materials
  1204. - Custom Android APK build pipeline with simple Makefile
  1205. - Complete review of rlgl layer functionality
  1206. - Complete review of raymath functionality
  1207. detailed changes:
  1208. [rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture()
  1209. [rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture()
  1210. [rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture()
  1211. [rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps()
  1212. [rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels()
  1213. [rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels()
  1214. [rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh()
  1215. [rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh()
  1216. [rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh()
  1217. [rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh()
  1218. [rlgl] RENAMED: rlglUnproject() to rlUnproject()
  1219. [rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed()
  1220. [rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault()
  1221. [rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault()
  1222. [rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations()
  1223. [rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault()
  1224. [rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture
  1225. [rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map
  1226. [rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map
  1227. [rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map
  1228. [rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices
  1229. [rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input
  1230. [core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP)
  1231. [core] ADDED: GetExtension(), Get file extension
  1232. [shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH()
  1233. [shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle
  1234. [shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle
  1235. [shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors
  1236. [shapes] ADDED: DrawRectangleT(), Draw rectangle using text character
  1237. [textures] ADDED: SaveImageAs(), Save image as PNG file
  1238. [textures] ADDED: GenImageGradientV(), Generate image: vertical gradient
  1239. [textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient
  1240. [textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient
  1241. [textures] ADDED: GenImageChecked(), Generate image: checked
  1242. [textures] ADDED: GenImageWhiteNoise(), Generate image: white noise
  1243. [textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise
  1244. [textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells
  1245. [textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture
  1246. [textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data
  1247. [textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data
  1248. [textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data
  1249. [models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed
  1250. [models] REMOVED: UpdateMesh(), very ineficient
  1251. [models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh()
  1252. [models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh()
  1253. [models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault()
  1254. [models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions)
  1255. [models] ADDED: GenMeshCube(), Generate cuboid mesh
  1256. [models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere)
  1257. [models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap)
  1258. [models] ADDED: GenMeshCylinder(), Generate cylinder mesh
  1259. [models] ADDED: GenMeshTorus(), Generate torus mesh
  1260. [models] ADDED: GenMeshKnot(), Generate trefoil knot mesh
  1261. [models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data
  1262. [models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data
  1263. [raymath] REVIEWED: full Matrix functionality to align with GLM in usage
  1264. [raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*()
  1265. [build] Integrate Android APK building into examples Makefile
  1266. [build] Integrate Android APK building into templates Makefiles
  1267. [build] Improved Visual Studio 2015 project, folders, references...
  1268. [templates] Reviewed the full pack to support Android building
  1269. [examples] Reviewed full collection to adapt to raylib changes
  1270. [examples] [textures] ADDED: textures_image_generation
  1271. [examples] [models] ADDED: models_mesh_generation
  1272. [examples] [models] ADDED: models_material_pbr
  1273. [examples] [models] ADDED: models_skybox
  1274. [examples] [models] ADDED: models_yaw_pitch_roll
  1275. [examples] [others] REVIEWED: rlgl_standalone
  1276. [examples] [others] REVIEWED: audio_standalone
  1277. [github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com
  1278. [games] Reviewed game: Koala Seasons
  1279. [*] Updated STB libraries to latest version
  1280. [*] Multiple bugs corrected (check github issues)
  1281. -----------------------------------------------
  1282. Release: raylib 1.7.0 (20 May 2017)
  1283. -----------------------------------------------
  1284. NOTE:
  1285. In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
  1286. It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
  1287. it sets a stepping stone towards raylib future.
  1288. BIG changes:
  1289. - More than 30 new functions added to the library, check list below.
  1290. - Support of configuration flags on every raylib module, to customize library build.
  1291. - Improved build system for all supported platforms with a unique Makefile to compile sources.
  1292. - Complete review of examples and sample games, added new sample material.
  1293. - Support automatic GIF recording of current window, just pressing Ctrl+F12
  1294. - Improved library consistency and organization in general.
  1295. other changes:
  1296. [core] Added function: SetWindowIcon(), to setup icon by code
  1297. [core] Added function: SetWindowMonitor(), to set current display monitor
  1298. [core] Added function: SetWindowMinSize(), to set minimum resize size
  1299. [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
  1300. [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
  1301. [core] Added function: GetWorkingDirectory(), get current working directory
  1302. [core] Added function: ChangeDirectory(), change working directory
  1303. [core] Added function: TraceLog(), made public to API
  1304. [core] Improved timing system to avoid busy wait loop on frame sync: Wait()
  1305. [core] Added support for gamepad on HTML5 platform
  1306. [core] Support mouse lock, useful for camera system
  1307. [core] Review functions description comments
  1308. [rlgl] Removed function: GetStandardShader(), removed internal standard shader
  1309. [rlgl] Removed function: CreateLight(), removed internal lighting system
  1310. [rlgl] Removed function: DestroyLight(), removed internal lighting system
  1311. [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
  1312. [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
  1313. [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
  1314. [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
  1315. [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
  1316. [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
  1317. [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
  1318. [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
  1319. [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
  1320. [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
  1321. [rlgl] Removed internal lighting system and standard shader, moved to example
  1322. [rlgl] Removed Oculus Rift support, moved to oculus_rift example
  1323. [rlgl] Removed VR device support and replaced by VR simulator
  1324. [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
  1325. [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
  1326. [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
  1327. [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
  1328. [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
  1329. [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
  1330. [textures] Added function: LoadImagePro()), load image from raw data with parameters
  1331. [textures] Review TraceLog() message when image file not found
  1332. [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
  1333. [text] Removed rBMF fileformat support, replaced by .png
  1334. [text] Refactor SpriteFont struct (better for rres custom fileformat)
  1335. [text] Renamed some variables for consistency
  1336. [models] Added function: LoadMesh(), load mesh from file
  1337. [models] Added function: LoadMeshEx(), load mesh from vertex data
  1338. [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
  1339. [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
  1340. [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
  1341. [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
  1342. [models] Renamed function: LoadModelEx() to LoadModelFromMesh()
  1343. [models] Removed function: DrawLight(), removed internal lighting system
  1344. [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
  1345. [models] Removed function: LoadStandardMaterial(), removed internal standard shader
  1346. [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
  1347. [models] Renamed multiple variables for consistency
  1348. [audio] Added function: SetMasterVolume(), define listener volume
  1349. [audio] Added function: ResumeSound(), resume a paused sound
  1350. [audio] Added function: SetMusicLoopCount(), set number of repeats for a music
  1351. [audio] Added function: LoadWaveEx(), load wave from raw audio data
  1352. [audio] Added function: WaveCrop(), crop wave audio data
  1353. [audio] Added function: WaveFormat(), format audio data
  1354. [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
  1355. [audio] Added support for 32bit audio samples
  1356. [audio] Preliminary support for multichannel, limited to mono and stereo
  1357. [audio] Make sure buffers are ready for update: UpdateMusicStream()
  1358. [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
  1359. [utils] Unified function: TraceLog() between Android and other platforms
  1360. [utils] Removed internal function: GetNextPOT(), simplified implementation
  1361. [raymath] Added function: QuaternionToEuler(), to work with Euler angles
  1362. [raymath] Added function: QuaternionFromEuler(), to work with Euler angles
  1363. [raymath] Added multiple Vector2 math functions
  1364. [build] Integrate Android source building into Makefile
  1365. [example] Added example: shapes_lines_bezier
  1366. [example] Added example: text_input_box
  1367. [github] Moved gh-pages branch to master/docs
  1368. [github] Moved rlua.h and Lua examples to own repo: raylib-lua
  1369. [games] Reviewed full games collection
  1370. [games] New game added to collection: Koala Seasons
  1371. [*] Reviewed and improved examples collection (new assets)
  1372. [*] Reorganized library functions, structs, enums
  1373. [*] Updated STB libraries to latest version
  1374. -----------------------------------------------
  1375. Release: raylib 1.6.0 (20 November 2016)
  1376. -----------------------------------------------
  1377. NOTE:
  1378. This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
  1379. It includes some interesting new features and is a stepping stone towards raylib future.
  1380. HUGE changes:
  1381. [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
  1382. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
  1383. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
  1384. other changes:
  1385. [core] Corrected issue on OSX with HighDPI display
  1386. [core] Added flag to allow resizable window
  1387. [core] Allow no default font loading
  1388. [core] Corrected old issue with mouse buttons on web
  1389. [core] Improved gamepad support, unified across platforms
  1390. [core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
  1391. [core] Gamepad buttons/axis checking functionality:
  1392. [core] Reviewed Android key inputs system, unified with desktop
  1393. [rlgl] Redesigned lighting shader system
  1394. [rlgl] Updated standard shader for better performance
  1395. [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
  1396. [rlgl] Reviewed UpdateVrTracking() to update camera
  1397. [rlgl] Added IsVrSimulator() to check for VR simulator
  1398. [shapes] Corrected issue on DrawPolyEx()
  1399. [textures] Simplified supported image formats support
  1400. [textures] Improved text drawing within an image: ImageDrawText()
  1401. [textures] Support image alpha mixing: ImageAlphaMask()
  1402. [textures] Support textures filtering: SetTextureFilter()
  1403. [textures] Support textures wrap modes: SetTextureWrap()
  1404. [text] Improved TTF spritefont generation: LoadSpriteFontTTF()
  1405. [text] Improved AngelCode fonts support (unordered chars)
  1406. [text] Added TraceLog info on image spritefont loading
  1407. [text] Improved text measurement: MeasureTextEx()
  1408. [models] Improved OBJ loading flexibility
  1409. [models] Reviewed functions: DrawLine3D(), DrawCircle3D()
  1410. [models] Removed function: ResolveCollisionCubicmap()
  1411. [camera] Redesigned camera system and ported to header-only
  1412. [camera] Removed function: UpdateCameraPlayer()
  1413. [gestures] Redesigned gestures module to header-only
  1414. [audio] Simplified Music loading and playing system
  1415. [audio] Added trace on audio device closing
  1416. [audio] Reviewed Wave struct, improved flexibility
  1417. [audio] Support sound data update: UpdateSound()
  1418. [audio] Added support for FLAC audio loading/streaming
  1419. [raygui] Removed raygui from raylib repo (moved to own repo)
  1420. [build] Added OpenAL static library
  1421. [build] Added Visual Studio 2015 projects
  1422. [build] Support shared/dynamic raylib compilation
  1423. [*] Updated LibOVR to SDK version 1.8
  1424. [*] Updated games to latest raylib version
  1425. [*] Improved examples and added new ones
  1426. [*] Improved Android support
  1427. -----------------------------------------------
  1428. Release: raylib 1.5.0 (18 July 2016)
  1429. -----------------------------------------------
  1430. NOTE:
  1431. Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
  1432. lots of bugs have been solved and some **AMAZING** new features have been added.
  1433. HUGE changes:
  1434. [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
  1435. [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
  1436. [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
  1437. [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
  1438. [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
  1439. other changes:
  1440. [core] Review Android button inputs
  1441. [core] Support Android internal data storage
  1442. [core] Renamed WorldToScreen() to GetWorldToScreen()
  1443. [core] Removed function SetCustomCursor()
  1444. [core] Removed functions BeginDrawingEx(), BeginDrawingPro()
  1445. [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
  1446. [core] Added support for field-of-view Y (fovy) on 3d Camera
  1447. [core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
  1448. [core] Translate mouse inputs to Android touch/gestures internally
  1449. [core] Translate mouse inputs as touch inputs in HTML5
  1450. [core] Improved function GetKeyPressed() to support multiple keys (including function keys)
  1451. [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
  1452. [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
  1453. [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
  1454. [rlgl] Added support for OpenGL 2.1 on desktop
  1455. [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
  1456. [rlgl] Improved DXT-ETC1 support on HTML5
  1457. [rlgl] Review function: rlglUnproject()
  1458. [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
  1459. [rlgl] Updated Mesh and Shader structs
  1460. [rlgl] Simplified internal (default) dynamic buffers
  1461. [rlgl] Added support for indexed and dynamic mesh data
  1462. [rlgl] Set fixed vertex attribs location points
  1463. [rlgl] Improved mesh data loading support
  1464. [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
  1465. [rlgl] Added light functions: CreateLight(), DestroyLight()
  1466. [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
  1467. [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
  1468. [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
  1469. [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
  1470. [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
  1471. [rlgl] Unified internal shaders to only one default shader
  1472. [rlgl] Added support for render to texture (RenderTexture2D):
  1473. LoadRenderTexture() - UnloadRenderTexture()
  1474. BeginTextureMode() - EndTextureMode()
  1475. [rlgl] Removed SetShaderMap*() functions
  1476. [rlgl] Redesigned default buffers usage functions:
  1477. LoadDefaultBuffers() - UnloadDefaultBuffers()
  1478. UpdateDefaultBuffers() - DrawDefaultBuffers()
  1479. [shapes] Corrected bug on GetCollisionRec()
  1480. [textures] Added support for Nearest-Neighbor image scaling
  1481. [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
  1482. [text] Reorganized internal functions: Added LoadImageFont()
  1483. [text] Security check for unsupported BMFonts
  1484. [models] Split mesh creation from model loading on heightmap and cubicmap
  1485. [models] Updated BoundingBox collision detections
  1486. [models] Added color parameter to DrawBoundigBox()
  1487. [models] Removed function: DrawQuad()
  1488. [models] Removed function: SetModelTexture()
  1489. [models] Redesigned DrawPlane() to use RL_TRIANGLES
  1490. [models] Redesigned DrawRectangleV() to use RL_TRIANGLES
  1491. [models] Redesign to accomodate new materials system: LoadMaterial()
  1492. [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
  1493. [models] Added MTL material loading support: LoadMTL()
  1494. [models] Added function: DrawLight()
  1495. [audio] Renamed SoundIsPlaying() to IsSoundPlaying()
  1496. [audio] Renamed MusicIsPlaying() to IsMusicPlaying()
  1497. [audio] Support multiple Music streams (indexed)
  1498. [audio] Support multiple mixing channels
  1499. [gestures] Improved and reviewed gestures system
  1500. [raymath] Added QuaternionInvert()
  1501. [raymath] Removed function: PrintMatrix()
  1502. [raygui] Ported to header-only library (https://github.com/raysan5/raygui)
  1503. [shaders] Added depth drawing shader (requires a depth texture)
  1504. [shaders] Reviewed included shaders and added comments
  1505. [OpenAL Soft] Updated to latest version (1.17.2)
  1506. [GLFW3] Updated to latest version (3.2)
  1507. [stb] Updated to latest headers versions
  1508. [GLAD] Converted to header only library and simplified to only used extensions
  1509. [*] Reorganize library folders: external libs moved to src/external folder
  1510. [*] Reorganize src folder for Android library
  1511. [*] Review external dependencies usage
  1512. [*] Improved Linux and OSX build systems
  1513. [*] Lots of tweaks and bugs corrected all around
  1514. -----------------------------------------------
  1515. Release: raylib 1.4.0 (22 February 2016)
  1516. -----------------------------------------------
  1517. NOTE:
  1518. This version supposed another big improvement for raylib, including new modules and new features.
  1519. More than 30 new functions have been added to previous raylib version.
  1520. Around 8 new examples and +10 new game samples have been added.
  1521. BIG changes:
  1522. [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
  1523. [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
  1524. [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
  1525. [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
  1526. other changes:
  1527. [rlgl] Removed GLEW library dependency, now using GLAD
  1528. [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
  1529. [rlgl] Using depth data on batch drawing
  1530. [rlgl] Reviewed glReadPixels() function
  1531. [core][rlgl] Reviewed raycast system, now 3D picking works
  1532. [core] Android: Reviewed Android App cycle, paused if inactive
  1533. [shaders] Implemented Blinn-Phong lighting shading model
  1534. [textures] Implemented Floyd-Steinberg dithering - ImageDither()
  1535. [text] Added line-break support to DrawText()
  1536. [text] Added TrueType Fonts support (using stb_truetype)
  1537. [models] Implement function: CalculateBoundingBox(Mesh mesh)
  1538. [models] Added functions to check Ray collisions
  1539. [models] Improve map resolution control on LoadHeightmap()
  1540. [camera] Corrected small-glitch on zoom-in with mouse-wheel
  1541. [gestures] Implemented SetGesturesEnabled() to enable only some gestures
  1542. [gestures] Implemented GetElapsedTime() on Windows system
  1543. [gestures] Support mouse gestures for desktop platforms
  1544. [raymath] Complete review of the module and converted to header-only
  1545. [easings] Added new module for easing animations
  1546. [stb] Updated to latest headers versions
  1547. [*] Lots of tweaks around
  1548. -----------------------------------------------
  1549. Release: raylib 1.3.0 (01 September 2015)
  1550. -----------------------------------------------
  1551. NOTE:
  1552. This version supposed a big boost for raylib, new modules have been added with lots of features.
  1553. Most of the modules have been completely reviewed to accomodate to the new features.
  1554. Over 50 new functions have been added to previous raylib version.
  1555. Most of the examples have been redone and +10 new advanced examples have been added.
  1556. BIG changes:
  1557. [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
  1558. [textures] FORMATS: Support for multiple internal formats, including compressed formats
  1559. [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
  1560. [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
  1561. [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
  1562. other changes:
  1563. [rlgl] Added check for OpenGL supported extensions
  1564. [rlgl] Added function SetBlenMode() to select some predefined blending modes
  1565. [core] Added support for drop&drag of external files into running program
  1566. [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
  1567. [core] Renamed function SetFlags() to SetConfigFlags()
  1568. [shapes] Simplified some functions to improve performance
  1569. [textures] Review of Image struct to support multiple data formats
  1570. [textures] Added function LoadImageEx()
  1571. [textures] Added function LoadImageRaw()
  1572. [textures] Added function LoadTextureEx()
  1573. [textures] Simplified function parameters LoadTextureFromImage()
  1574. [textures] Added function GetImageData()
  1575. [textures] Added function GetTextureData()
  1576. [textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
  1577. [textures] Added function ImageConvertFormat()
  1578. [textures] Added function GenTextureMipmaps()
  1579. [text] Added support for Latin-1 Extended characters for default font
  1580. [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
  1581. [text] Removed function GetFontBaseSize(), use directly spriteFont.size
  1582. [models] Review of struct: Model (added shaders support)
  1583. [models] Added 3d collision functions (sphere vs sphere vs box vs box)
  1584. [models] Added function DrawCubeTexture()
  1585. [models] Added function DrawQuad()
  1586. [models] Added function DrawRay()
  1587. [models] Simplified funtion DrawPlane()
  1588. [models] Removed function DrawPlaneEx()
  1589. [models] Simplified funtion DrawGizmo()
  1590. [models] Removed function DrawGizmoEx()
  1591. [models] Added function LoadModelEx()
  1592. [models] Review of function LoadCubicMap()
  1593. [models] Added function ResolveCollisionCubicmap()
  1594. [audio] Decopupled from raylib, now this module can be used as standalone
  1595. [audio] Added function UpdateMusicStream()
  1596. [raymath] Complete review of the module
  1597. [stb] Updated to latest headers versions
  1598. [*] Lots of tweaks around
  1599. -----------------------------------------------
  1600. Release: raylib 1.2.2 (31 December 2014)
  1601. -----------------------------------------------
  1602. [*] Added support for HTML5 compiling (emscripten, asm.js)
  1603. [core] Corrected bug on input handling (keyboard and mouse)
  1604. [textures] Renamed function CreateTexture() to LoadTextureFromImage()
  1605. [textures] Added function ConvertToPOT()
  1606. [rlgl] Added support for color tint on models on GL 3.3+ and ES2
  1607. [rlgl] Added support for normals on models
  1608. [models] Corrected bug on DrawBillboard()
  1609. [models] Corrected bug on DrawHeightmap()
  1610. [models] Renamed LoadCubesmap() to LoadCubicmap()
  1611. [audio] Added function LoadSoundFromWave()
  1612. [makefile] Added support for Linux and OSX compiling
  1613. [stb] Updated to latest headers versions
  1614. [*] Lots of tweaks around
  1615. ---------------------------------------------------------------
  1616. Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
  1617. ---------------------------------------------------------------
  1618. [core] Added function SetupFlags() to preconfigure raylib Window
  1619. [core] Corrected bug on fullscreen mode
  1620. [rlgl] rlglDrawmodel() - Added rotation on Y axis
  1621. [text] MeasureTextEx() - Corrected bug on measures for default font
  1622. -----------------------------------------------
  1623. Release: raylib 1.2 (16 September 2014)
  1624. -----------------------------------------------
  1625. NOTE:
  1626. This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
  1627. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
  1628. [core] Added multiple platforms support: Android and Raspberry Pi
  1629. [core] InitWindow() - Complete rewrite and split for Android
  1630. [core] InitDisplay() - Internal function added to calculate proper display size
  1631. [core] InitGraphics() - Internal function where OpenGL graphics are initialized
  1632. [core] Complete refactoring of input functions to accomodate to new platforms
  1633. [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
  1634. [core] GetTouchX(), GetTouchY() - Added for Android
  1635. [core] Added Android callbacks to process inputs and Android activity commands
  1636. [rlgl] Adjusted buffers depending on platform
  1637. [rlgl] Added security check in case deployed vertex excess buffer size
  1638. [rlgl] Adjusted indices type depending on GL version (int or short)
  1639. [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
  1640. [rlgl] rlglLoadModel() stores vbo ids on new Model struct
  1641. [textures] Added support for PKM files (ETC1, ETC2 compression support)
  1642. [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
  1643. [text] LoadSpriteFont() - Modified to use LoadImage()
  1644. [models] Minor changes on models loading to accomodate to new Model struct
  1645. [audio] PauseMusicStream(), ResumeMusicStream() - Added
  1646. [audio] Reduced music buffer size to avoid stalls on Raspberry Pi
  1647. [src] Added makefile for Windows and RPI
  1648. [src] Added resources file (raylib icon and executable info)
  1649. [examples] Added makefile for Windows and RPI
  1650. [examples] Renamed and merged with test examples for coherence with module names
  1651. [templates] Added multiple templates to be use as a base-code for games
  1652. -----------------------------------------------
  1653. Release: raylib 1.1.1 (22 July 2014)
  1654. -----------------------------------------------
  1655. [core] ShowLogo() - To enable raylib logo animation at startup
  1656. [core] Corrected bug with window resizing
  1657. [rlgl] Redefined colors arrays to use byte instead of float
  1658. [rlgl] Removed double buffer system (no performance improvement)
  1659. [rlgl] rlglDraw() - Reorganized buffers drawing order
  1660. [rlgl] Corrected bug on screen resizing
  1661. [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
  1662. [models] DrawSphereWires() - Corrected some issues
  1663. [models] LoadOBJ() - Redesigned to support multiple meshes
  1664. [models] LoadCubesMap() - Loading a map as cubes (by pixel color)
  1665. [textures] Added security check if file doesn't exist
  1666. [text] Corrected bug on SpriteFont loading
  1667. [examples] Corrected some 3d examples
  1668. [test] Added cubesmap loading test
  1669. -----------------------------------------------
  1670. Release: raylib 1.1.0 (19 April 2014)
  1671. -----------------------------------------------
  1672. NOTE:
  1673. This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
  1674. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
  1675. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
  1676. [rlgl] New module, abstracts OpenGL rendering (multiple versions support)
  1677. [raymath] New module, useful 3D math vector-matrix-quaternion functions
  1678. [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
  1679. [shapes] Rewrite all shapes drawing functions to use [rlgl]
  1680. [textures] Adapt texture GPU loading to use [rlgl]
  1681. [textures] Added support for DDS images (compressed and uncompressed)
  1682. [textures] CreateTexture() - Redesigned to add mipmap automatic generation
  1683. [textures] DrawTexturePro() - Redesigned and corrected bugs
  1684. [models] Rewrite all 3d-shapes drawing functions to use [rlgl]
  1685. [models] Adapt model loading and drawing to use [rlgl]
  1686. [models] Model struct updated to include texture id
  1687. [models] SetModelTexture() - Added, link a texture to a model
  1688. [models] DrawModelEx() - Redesigned with extended parameters
  1689. [audio] Added music streaming support (OGG files)
  1690. [audio] Added support for OGG files as Sound
  1691. [audio] PlayMusicStream() - Added, open a new music stream and play it
  1692. [audio] StopMusicStream() - Added, stop music stream playing and close stream
  1693. [audio] PauseMusicStream() - Added, pause music stream playing
  1694. [audio] MusicIsPlaying() - Added, to check if music is playing
  1695. [audio] SetMusicVolume() - Added, set volume for music
  1696. [audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
  1697. [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
  1698. [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
  1699. [*] Log tracing messages all around the code
  1700. -----------------------------------------------
  1701. Release: raylib 1.0.6 (16 March 2014)
  1702. -----------------------------------------------
  1703. [core] Removed unused lighting-system code
  1704. [core] Removed SetPerspective() function, calculated directly
  1705. [core] Unload and reload default font on fullscreen toggle
  1706. [core] Corrected bug gamepad buttons checking if no gamepad available
  1707. [texture] DrawTextureV() - Added, to draw using Vector2 for position
  1708. [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
  1709. [text] FormatText() - Corrected memory leak bug
  1710. [models] Added Matrix struct and related functions
  1711. [models] DrawBillboard() - Reviewed, now it works!
  1712. [models] DrawBillboardRec() - Reviewed, now it works!
  1713. [tests] Added folder with multiple tests for new functions
  1714. -----------------------------------------------
  1715. Update: raylib 1.0.5 (28 January 2014)
  1716. -----------------------------------------------
  1717. [audio] LoadSound() - Corrected a bug, WAV file was not closed!
  1718. [core] GetMouseWheelMove() - Added, check mouse wheel Y movement
  1719. [texture] CreateTexture2D() renamed to CreateTexture()
  1720. [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
  1721. [tool] rREM updated, now supports (partially) drag and drop of files
  1722. -----------------------------------------------
  1723. Release: raylib 1.0.4 (23 January 2014)
  1724. -----------------------------------------------
  1725. [tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
  1726. [core] GetRandomValue() - Bug corrected, now works right
  1727. [core] Fade() - Added, fades a color to an alpha percentadge
  1728. [core] WriteBitmap() - Moved to new module: utils.c, not used anymore
  1729. [core] TakeScreenshot() - Now uses WritePNG() (utils.c)
  1730. [utils] New module created with utility functions
  1731. [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
  1732. [utils] DecompressData() - Added, used for rRES resource data decompresion
  1733. [textures] LoadImageFromRES() - Added, load an image from a rRES resource file
  1734. [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
  1735. [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
  1736. [audio] IsPlaying() - Added, check if a sound is currently playing
  1737. [audio] SetVolume() - Added, set the volume for a sound
  1738. [audio] SetPitch() - Added, set the pitch for a sound
  1739. [examples] ex06a_color_select completed
  1740. [examples] ex06b_logo_anim completed
  1741. [examples] ex06c_font select completed
  1742. -----------------------------------------------
  1743. Release: raylib 1.0.3 (19 December 2013)
  1744. -----------------------------------------------
  1745. [fonts] Added 8 rBMF free fonts to be used on projects!
  1746. [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
  1747. [examples] ex05a_sprite_fonts completed
  1748. [examples] ex05b_rbmf_fonts completed
  1749. [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
  1750. [core] GetRandomValue() - Added, returns a random value within a range (int)
  1751. [core] SetExitKey() - Added, sets a key to exit program (default is ESC)
  1752. [core] Custom cursor not drawn when mouse out of screen
  1753. [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
  1754. [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
  1755. [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
  1756. [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
  1757. -----------------------------------------------
  1758. Release: raylib 1.0.2 (1 December 2013)
  1759. -----------------------------------------------
  1760. [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
  1761. [shapes] CheckCollisionRecs() - Added, check collision between rectangles
  1762. [shapes] CheckCollisionCircles() - Added, check collision between circles
  1763. [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
  1764. [shapes] GetCollisionRec() - Added, get collision rectangle
  1765. [textures] CreateTexture2D() - Added, create Texture2D from Image data
  1766. [audio] Fixed WAV loading function, now audio works!
  1767. -----------------------------------------------
  1768. Update: raylib 1.0.1 (28 November 2013)
  1769. -----------------------------------------------
  1770. [text] DrawText() - Removed spacing parameter
  1771. [text] MeasureText() - Removed spacing parameter
  1772. [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
  1773. [core] IsKeyPressed() - Change functionality, check if key pressed once
  1774. [core] IsKeyDown() - Added, check if key is being pressed
  1775. [core] IsKeyReleased() - Change functionality, check if key released once
  1776. [core] IsKeyUp() - Added, check if key is being NOT pressed
  1777. [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
  1778. [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
  1779. [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
  1780. [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
  1781. [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
  1782. [examples] Function changes applied to ALL examples
  1783. -----------------------------------------------
  1784. Release: raylib 1.0.0 (18 November 2013)
  1785. -----------------------------------------------
  1786. * Initial version
  1787. * 6 Modules provided:
  1788. - core: basic window/context creation functions, input management, timing functions
  1789. - shapes: basic shapes drawing functions
  1790. - textures: image data loading and conversion to OpenGL textures
  1791. - text: text drawing, sprite fonts loading, default font loading
  1792. - models: basic 3d shapes drawing, OBJ models loading and drawing
  1793. - audio: audio device initialization, WAV files loading and playing