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  1. changelog
  2. ---------
  3. Current Release: raylib 5.0 (18 November 2023)
  4. -------------------------------------------------------------------------
  5. Release: raylib 5.5 (November 2024?)
  6. -------------------------------------------------------------------------
  7. KEY CHANGES:
  8. - New rcore backend: RGFW
  9. - New raylib project creator tool
  10. - New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
  11. - GPU Skinning (all platforms and GL versions)
  12. - raymath C++ operators
  13. Detailed changes:
  14. WIP: Last update with commit from 21-Oct-2024
  15. [rcore] ADDED: Working directory info at initialization by @Ray
  16. [rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @Ray
  17. [rcore] ADDED: `ComputeSHA1()` (#4390) by @Anthony Carbajal
  18. [rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @Ray
  19. [rcore] ADDED: `GetKeyName()` (#4161) by @MrScautHD
  20. [rcore] ADDED: `IsFileNameValid()` by @Ray
  21. [rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @Luís Almeida
  22. [rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @Ray
  23. [rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @Ray
  24. [rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @base
  25. [rcore] REVIEWED: `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()`, support directory on filter (#4302) by @foxblock
  26. [rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffery Myers
  27. [rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @Ray
  28. [rcore] REVIEWED: Fix gamepad axis movement and its automation event recording (#4184) by @maxmutant
  29. [rcore] REVIEWED: Do not set RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled (#4189) by @Dave Green
  30. [rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` (#4074) by @Anthony Carbajal
  31. [rcore] REVIEWED: Initial window dimensions checks (#3950) by @Christian Haas
  32. [rcore] REVIEWED: Set default init values for random #3954 by @Ray
  33. [rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @Ray
  34. [rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @Rob Loach
  35. [rcore] REVIEWED: Screen space related functions consistency (#3830) by @aiafrasinei
  36. [rcore] REVIEWED: `GetFileNameWithoutExt()` (#3771) by @oblerion
  37. [rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @Karl Zylinski
  38. [rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @Antonis Geralis
  39. [rcore] REVIEWED: Flip VR screens (#3633) by @Matthew Oros
  40. [rcore] REVIEWED: Remove unused vScreenCenter (#3632) by @Matthew Oros
  41. [rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @Ray
  42. [rcore] REVIEWED: `IsMouseButtonUp()` (#3609) by @Kenneth M
  43. [rcore] REVIEWED: Fix typos in src/platforms/rcore_*.c (#3581) by @RadsammyT
  44. [rcore] REVIEWED: `ExportDataAsCode()`, change sanitization check (#3837) by @Laurentino Luna
  45. [rcore] REVIEWED: `ExportDataAsCode()`, add little sanitization to indentifier names (#3832) by @4rk
  46. [rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffery Myers
  47. [rcore][GLFW] REVIEWED: Keep CORE.Window.position properly in sync with glfw window position (#4190) by @Dave Green
  48. [rcore][GLFW] REVIEWED: Set AUTO_ICONIFY flag to false per default (#4188) by @Dave Green
  49. [rcore][GLFW] REVIEWED: `InitPlatform()`, add workaround for NetBSD (#4139) by @NishiOwO
  50. [rcore][GLFW] REVIEWED: Fix window not initializing on primary monitor (#3923) by @Rafael Bordoni
  51. [rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffery Myers
  52. [rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @Alexandre Almeida
  53. [rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @Alexandre Almeida
  54. [rcore][GLFW] REVIEWED: Feature test macros before include (#3737) by @John
  55. [rcore][Web] ADDED: `SetWindowOpacity()` implementation (#4403) by @Asdqwe
  56. [rcore][Web] ADDED: `MaximizeWindow()` and `RestoreWindow()` implementations (#4397) by @Asdqwe
  57. [rcore][Web] ADDED: `ToggleFullscreen()` implementation (#3634) by @ubkp
  58. [rcore][Web] ADDED: `GetWindowPosition()` implementation (#3637) by @ubkp
  59. [rcore][Web] ADDED: `ToggleBorderlessWindowed()` implementation (#3622) by @ubkp
  60. [rcore][Web] ADDED: `GetMonitorWidth()` and `GetMonitorHeight()` implementations (#3636) by @ubkp
  61. [rcore][Web] REVIEWED: Update `SetWindowState()` and `ClearWindowState()` to handle `FLAG_WINDOW_MAXIMIZED` (#4402) by @Asdqwe
  62. [rcore][Web] REVIEWED: `WindowSizeCallback()`, do not try to handle DPI, already managed by GLFW (#4143) by @SuperUserNameMan
  63. [rcore][Web] REVIEWED: Relative mouse mode issues (#3940) by @Cemal Gönültaş
  64. [rcore][Web] REVIEWED: `ShowCursor()`, `HideCursor()` and `SetMouseCursor()` (#3647) by @ubkp
  65. [rcore][Web] REVIEWED: Fix CORE.Input.Mouse.cursorHidden with callbacks (#3644) by @ubkp
  66. [rcore][Web] REVIEWED: Fix `IsMouseButtonUp()` (#3611) by @ubkp
  67. [rcore][Web] REVIEWED: HighDPI support #3372 by @Ray
  68. [rcore][SDL] ADDED: `IsCursorOnScreen()` (#3862) by @Peter0x44
  69. [rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @GideonSerf
  70. [rcore][SDL] REVIEWED: Gamepad support (#3776) by @A
  71. [rcore][SDL] REVIEWED: `GetWorkingDirectory()`, return correct path (#4392) by @Asdqwe
  72. [rcore][SDL] REVIEWED: `GetClipboardText()`, fix memory leak (#4354) by @Asdqwe
  73. [rcore][SDL] REVIEWED: Change SDL_Joystick to SDL_GameController (#4129) by @Frank Kartheuser
  74. [rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @Ray
  75. [rcore][SDL] REVIEWED: Call SDL_GL_SetSwapInterval() after GL context creation (#3997) by @JupiterRider
  76. [rcore][SDL] REVIEWED: `GetKeyPressed()` (#3869) by @Arthur
  77. [rcore][SDL] REVIEWED: Fix SDL multitouch tracking (#3810) by @mooff
  78. [rcore][SDL] REVIEWED: Fix `SUPPORT_WINMM_HIGHRES_TIMER` (#3679) by @ubkp
  79. [rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @Ray
  80. [rcore][SDL] REVIEWED: `IsMouseButtonUp()` and add touch events (#3610) by @ubkp
  81. [rcore][SDL] REVIEWED: Fix real touch gestures (#3614) by @ubkp
  82. [rcore][SDL] REVIEWED: `IsKeyPressedRepeat()` (#3605) by @ubkp
  83. [rcore][SDL] REVIEWED: `GetKeyPressed()` and `GetCharPressed()` for SDL (#3604) by @ubkp
  84. [rcore][SDL] REVIEWED: `SetMousePosition()` for SDL (#3580) by @ubkp
  85. [rcore][SDL] REVIEWED: `SetWindowIcon()` for SDL (#3578) by @ubkp
  86. [rcore][SDL][rlgl] REVIEWED: Fix for running gles2 with SDL on desktop (#3542) by @_Tradam
  87. [rcore][Android] REVIEWED: Issue with isGpuReady flag (#4340) by @Menno van der Graaf
  88. [rcore][Android] REVIEWED: Allow main() to return it its caller on configuration changes (#4288) by @Hesham Abourgheba
  89. [rcore][Android] REVIEWED: Replace deprecated Android function ALooper_pollAll with ALooper_pollOnce (#4275) by @Menno van der Graaf
  90. [rcore][Android] REVIEWED: `PollInputEvents()`, register previous gamepad events (#3910) by @Aria
  91. [rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @Alexandre Almeida
  92. [rcore][DRM] ADDED: uConsole keys mapping (#4297) by @carverdamien
  93. [rcore][DRM] ADDED: `GetMonitorWidth/Height()` (#3956) by @gabriel-marques
  94. [rcore][DRM] REVIEWED: `IsMouseButtonUp()` (#3611) by @ubkp
  95. [rcore][DRM] REVIEWED: Optimize gesture handling (#3616) by @ubkp
  96. [rcore][DRM] REVIEWED: `IsKeyPressedRepeat()` for PLATFORM_DRM direct input (#3583) by @ubkp
  97. [rcore][DRM] REVIEWED: Fix gamepad buttons not working in drm backend (#3888) by @MrMugame
  98. [rcore][DRM] REVIEWED: DRM backend to only use one api to allow for more devices (#3879) by @MrMugame
  99. [rcore][DRM] REVIEWED: Avoid separate thread when polling for gamepad events (#3641) by @Cinghy Creations
  100. [rcore][DRM] REVIEWED: Connector status reported as UNKNOWN but should be considered as CONNECTED (#4305) by @Michał Jaskólski
  101. [rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @Colleague Riley
  102. [rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @Colleague Riley
  103. [rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @Colleague Riley
  104. [rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @Colleague Riley
  105. [rlgl] ADDED: More uniform data type options #4137 by @Ray
  106. [rlgl] ADDED: Vertex normals for RLGL immediate drawing mode (#3866) by @bohonghuang
  107. [rlgl] ADDED: `rlCullDistance*()` variables and getters (#3912) by @KotzaBoss
  108. [rlgl] ADDED: `rlSetClipPlanes()` function (#3912) by @KotzaBoss
  109. [rlgl] ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration by @Ray -WARNING-
  110. [rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @Mute
  111. [rlgl] REVIEWED: Shader load failing returns 0, instead of fallback by @Ray -WARNING-
  112. [rlgl] REVIEWED: Standalone mode default flags (#4334) by @Asdqwe
  113. [rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @Jett
  114. [rlgl] REVIEWED: GLint64 did not exist before OpenGL 3.2 (#4284) by @Tchan0
  115. [rlgl] REVIEWED: Extra warnings in case OpenGL 4.3 is not enabled (#4202) by @Maxim Knyazkin
  116. [rlgl] REVIEWED: Using GLint64 for glGetBufferParameteri64v() (#4197) by @Randy Palamar
  117. [rlgl] REVIEWED: Replace `glGetInteger64v()` with `glGetBufferParameteri64v()` (#4154) by @Kai Kitagawa-Jones
  118. [rlgl] REVIEWED: `rlMultMatrixf()`, fix matrix multiplication order (#3935) by @bohonghuang
  119. [rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @Ray
  120. [rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @Kacper Zybała
  121. [rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @Ray
  122. [rlgl] REVIEWED: `rlSetUniformSampler()` (#3759) by @veins1
  123. [rlgl] REVIEWED: Renamed near/far variables (#4039) by @jgabaut
  124. [rlgl] REVIEWED: Expose OpenGL symbols (#3588) by @Peter0x44
  125. [rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @Ray
  126. [rlgl] REVIEWED: Fixed compilation for OpenGL ES (#4243) by @Maxim Knyazkin
  127. [rlgl] REVIEWED: rlgl function description and comments by @Ray
  128. [rlgl] REVIEWED: Expose glad functions when building raylib as a shared lib (#3572) by @Peter0x44
  129. [rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @Steven Schveighoffer
  130. [rcamera] REVIEWED: Make camera movement independant of framerate (#4247) by @hanaxars -WARNING-
  131. [rcamera] REVIEWED: Updated camera speeds with GetFrameTime() (#4362) by @Anthony Carbajal
  132. [rcamera] REVIEWED: `UpdateCamera()`, added CAMERA_CUSTOM check (#3938) by @Tomas Fabrizio Orsi
  133. [rcamera] REVIEWED: Support mouse/keyboard and gamepad coexistence for input (#3579) by @ubkp
  134. [rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian E
  135. [rcamera] REVIEWED: Fix for free camera mode (#3603) by @lesleyrs
  136. [rcamera] REVIEWED: `GetCameraRight()` (#3784) by @Danil
  137. [raymath] ADDED: C++ operator overloads for common math function (#4385) by @Jeffery Myers
  138. [raymath] ADDED: Vector4 math functions and Vector2 variants of some Vector3 functions (#3828) by @Bowserinator
  139. [raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffery Myers
  140. [raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffery Myers
  141. [raymath] REVIEWED: `QuaternionFromAxisAngle()`, remove redundant axis length calculation (#3900) by @jtainer
  142. [raymath] REVIEWED: `Vector3Perpendicular()`, avoid implicit conversion from float to double (#3799) by @João Foscarini
  143. [raymath] REVIEWED: Small code refactor (#3753) by @Idir Carlos Aliane
  144. [rshapes] ADDED: `CheckCollisionCircleLine()` (#4018) by @kai-z99
  145. [rshapes] REVIEWED: Multisegment Bezier splines (#3744) by @Santiago Pelufo
  146. [rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffery Myers
  147. [rshapes] REVIEWED: `DrawLine()` #4075 by @Ray
  148. [rshapes] REVIEWED: `DrawPixel()` drawing by @Ray
  149. [rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @Ray
  150. [rshapes] REVIEWED: `DrawRectangleLinesEx()`, make sure accounts for square tiles (#4382) by @Jojaby
  151. [rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @Ray
  152. [rshapes] REVIEWED: `Draw*Gradient()` color parameter names (#4270) by @Paperdomo101
  153. [rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffery Myers
  154. [rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @Ray
  155. [rshapes] REVIEWED: `DrawSplineLinear()`, implement miters (#3585) by @Toctave
  156. [rshapes] REVIEWED: `CheckCollisionPointRec()` by @Ray
  157. [rshapes] REVIEWED: `CheckCollisionPointCircle()`, new implementation (#4135) by @kai-z99
  158. [rshapes] REVIEWED: `CheckCollisionCircles()`, optimized (#4065) by @kai-z99
  159. [rshapes] REVIEWED: `CheckCollisionPointPoly()` (#3750) by @Antonio Raúl
  160. [rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp
  161. [rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers
  162. [rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers
  163. [rtextures] ADDED: `ColorIsEqual()` by @Ray
  164. [rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446
  165. [rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD
  166. [rtextures] ADDED: `ImageKernelConvolution()` (#3528) by @Karim
  167. [rtextures] ADDED: `ImageFromChannel()` (#4105) by @Bruno Cabral
  168. [rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Le Juez Victor
  169. [rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Le Juez Victor
  170. [rtextures] REMOVED: SVG files loading and drawing, moving it to raylib-extras by @Ray -WARNING-
  171. [rtextures] REVIEWED: `LoadImage()`, added support for 3-channel QOI images (#4384) by @R-YaTian
  172. [rtextures] REVIEWED: `LoadImageRaw()` #3926 by @Ray
  173. [rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @Bruno Cabral
  174. [rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @Ray
  175. [rtextures] REVIEWED: `LoadTextureCubemap(), assign format to cubemap (#3823) by @Gary M
  176. [rtextures] REVIEWED: `LoadImageFromScreen()`, fix scaling (#3881) by @proberge-dev
  177. [rtextures] REVIEWED: `LoadImageFromMemory()`, warnings on invalid image data (#4179) by @Jutastre
  178. [rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @Ray
  179. [rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Le Juez Victor
  180. [rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @Ray
  181. [rtextures] REVIEWED: `ImageDrawRectangleRec`, fix bounds check (#3732) by @Blockguy24
  182. [rtextures] REVIEWED: `ImageResizeCanvas()`, implemented fill color (#3720) by @Lieven Petersen
  183. [rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Le Juez Victor
  184. [rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Nikolas
  185. [rtextures] REVIEWED: `GenImagePerlinNoise()` being stretched (#4276) by @Bugsia
  186. [rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @Ray
  187. [rtextures] REVIEWED: `ColorToInt()`, fix undefined behaviour (#3996) by @OetkenPurveyorOfCode
  188. [rtextures] REVIEWED: Simplified for loop for some image manipulation functions (#3712) by @Alice Nyaa
  189. [rtext] ADDED: BDF fonts support (#3735) by @Stanley Fuller -WARNING-
  190. [rtext] ADDED: `TextToCamel()` (#4033) by @IoIxD
  191. [rtext] ADDED: `TextToSnake()` (#4033) by @IoIxD
  192. [rtext] ADDED: `TextToFloat()` (#3627) by @Benjamin Schmid Ties
  193. [rtext] REDESIGNED: `SetTextLineSpacing()` by @Ray -WARNING-
  194. [rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @Ray
  195. [rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @Ray
  196. [rtext] REVIEWED: `LoadFontEx()`, avoid default font fallback (#4077) by @Peter0x44 -WARNING-
  197. [rtext] REVIEWED: `LoadBMFont()`, extended functionality (#3536) by @Dongkun Lee
  198. [rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @Ray
  199. [rtext] REVIEWED: `LoadFontFromMemory()`, use strncpy() to fix buffer overflow (#3795) by @Mingjie Shen
  200. [rtext] REVIEWED: `LoadCodepoints()` returning a freed ptr when count is 0 (#4089) by @Alice Nyaa
  201. [rtext] REVIEWED: `LoadFontData()` avoid fallback glyphs by @Ray -WARNING-
  202. [rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @Ray
  203. [rtext] REVIEWED: `ExportFontAsCode()`, fix C++ compiler errors (#4013) by @DarkAssassin23
  204. [rtext] REVIEWED: `MeasureTextEx()` height calculation (#3770) by @Marrony Neris
  205. [rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @Ray
  206. [rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @listeria
  207. [rtext] REVIEWED: `TextReplace()` const correctness (#3678) by @maverikou
  208. [rtext] REVIEWED: `TextToFloat()`, coding style (#3627) by @Benjamin Schmid Ties
  209. [rtext] REVIEWED: Some comments to align to style (#3756) by @Idir Carlos Aliane
  210. [rtext] REVIEWED: Adjust font atlas area calculation so padding area is not underestimated at small font sizes (#3719) by @Tim Romero
  211. [rmodels] ADDED: GPU skinning support for models animations (#4321) by @Daniel Holden -WARNING-
  212. [rmodels] ADDED: Support 16-bit unsigned short vec4 format for gltf joint loading (#3821) by @Gary M
  213. [rmodels] ADDED: Support animation names for the m3d model format (#3714) by @kolunmi
  214. [rmodels] ADDED: `DrawModelPoints()`, more performant point cloud rendering (#4203) by @Reese Gallagher
  215. [rmodels] ADDED: `ExportMeshAsCode()` by @Ray
  216. [rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
  217. [rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
  218. [rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
  219. [rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
  220. [rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
  221. [rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
  222. [rmodels] REVIEWED: `LoadGLTF()`, supporting additional vertex data formats (#3546) by @MrScautHD
  223. [rmodels] REVIEWED: `LoadGLTF()`, correctly handle the node hierarchy in a glTF file (#4037) by @Paul Melis
  224. [rmodels] REVIEWED: `LoadGLTF()`, replaced SQUAD quat interpolation with cubic hermite (gltf 2.0 specs) (#3920) by @Benji
  225. [rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @Ray
  226. [rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @Ray
  227. [rmodels] REVIEWED: `LoadGLTF()`, set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` (#3652) by @kolunmi
  228. [rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @Ray
  229. [rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix base64 padding support (#4112) by @SuperUserNameMan
  230. [rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @Jett
  231. [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, load animations with 1 frame (#3804) by @Nikita Blizniuk
  232. [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, added missing interpolation types (#3919) by @Benji
  233. [rmodels] REVIEWED: `LoadModelAnimationsGLTF()` (#4107) by @VitoTringolo
  234. [rmodels] REVIEWED: `LoadBoneInfoGLTF()`, add check for animation name being NULL (#4053) by @VitoTringolo
  235. [rmodels] REVIEWED: `GenMeshTangents()`, read uninitialized values, fix bounding case (#4066) by @kai-z99
  236. [rmodels] REVIEWED: `GenMeshTangents()`, fixed out of bounds error (#3990) by @Salvador Galindo
  237. [rmodels] REVIEWED: `DrawCylinder()`, fix drawing due to imprecise angle (#4034) by @Paul Melis
  238. [rmodels] REVIEWED: `DrawMesh()`, send full matModel to shader in DrawMesh (#4005) (#4022) by @David Holland
  239. [rmodels] REVIEWED: `DrawMesh()`, fix material specular map retrieval (#3758) by @Victor Gallet
  240. [rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Le Juez Victor
  241. [rmodels] REVIEWED: `DrawBillboardPro()`, to be consistend with `DrawTexturePro()` (#4132) by @bohonghuang
  242. [rmodels] REVIEWED: `DrawSphereEx()` optimization (#4106) by @smalltimewizard
  243. [raudio] REVIEWED: `LoadMusicStreamFromMemory()`, support 24-bit FLACs (#4279) by @konstruktor227
  244. [raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @listeria
  245. [raudio] REVIEWED: `LoadMusicStream()`, remove drwav_uninit() (#3986) by @FishingHacks
  246. [raudio] REVIEWED: `LoadMusicStream()` qoa and wav loading (#3966) by @veins1
  247. [raudio] REVIEWED: `ExportWaveAsCode()`, segfault (#3769) by @IoIxD
  248. [raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @listeria
  249. [raudio] REVIEWED: Crash from multithreading issues (#3907) by @Christian Haas
  250. [raudio] REVIEWED: Reset music.ctxType if loading wasn't succesful (#3917) by @veins1
  251. [raudio] REVIEWED: Added missing functions in "standalone" mode (#3760) by @Alessandro Nikolaev
  252. [raudio] REVIEWED: Disable unused miniaudio features (#3544) by @Alexandre Almeida
  253. [raudio] REVIEWED: Fix crash when switching playback device at runtime (#4102) by @jkaup
  254. [raudio] REVIEWED: Support 24 bits samples for FLAC format (#4058) by @Alexey Kutepov
  255. [examples] ADDED: `core_random_sequence` (#3846) by @Dalton Overmyer
  256. [examples] ADDED: `models_bone_socket` (#3833) by @iP
  257. [examples] ADDED: `shaders_vertex_displacement` (#4186) by @Alex ZH
  258. [examples] ADDED: `shaders_shadowmap` (#3653) by @TheManTheMythTheGameDev
  259. [examples] REVIEWED: `core_2d_camera_platformer` by @Ray
  260. [examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @Mike Will
  261. [examples] REVIEWED: `core_input_gamepad_info`, all buttons displayed within the window (#4241) by @Asdqwe
  262. [examples] REVIEWED: `core_input_gamepad_info`, show ps3 controller (#4040) by @Konrad Gutvik Grande
  263. [examples] REVIEWED: `shapes_bouncing_ball` (#4226) by @Anthony Carbajal
  264. [examples] REVIEWED: `shapes_following_eyes` (#3710) by @Hongyu Ouyang
  265. [examples] REVIEWED: `shapes_draw_rectangle_rounded` by @Ray
  266. [examples] REVIEWED: `shapes_draw_ring`, fix other examples (#4211) by @kai-z99
  267. [examples] REVIEWED: `shapes_lines_bezier` by @Ray
  268. [examples] REVIEWED: `textures_image_kernel` #3556 by @Ray
  269. [examples] REVIEWED: `text_input_box` (#4229) by @Anthony Carbajal
  270. [examples] REVIEWED: `text_writing_anim` (#4230) by @Anthony Carbajal
  271. [examples] REVIEWED: `models_billboard` by @Ray
  272. [examples] REVIEWED: `models_cubicmap` by @Ray
  273. [examples] REVIEWED: `models_point_rendering` by @Ray
  274. [examples] REVIEWED: `models_box_collisions` (#4224) by @Anthony Carbajal
  275. [examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffery Myers
  276. [examples] REVIEWED: `shaders_basic_pbr` (#4225) by @Anthony Carbajal
  277. [examples] REVIEWED: `shaders_palette_switch` by @Ray
  278. [examples] REVIEWED: `shaders_hybrid_render` (#3908) by @Yousif
  279. [examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @Karl Zylinski
  280. [examples] REVIEWED: `shaders_raymarching`, add `raymarching.fs` for GLSL120 (#4183) by @CDM15y
  281. [examples] REVIEWED: `shaders_shadowmap`, fix shaders for GLSL 1.20 (#4167) by @CDM15y
  282. [examples] REVIEWED: `shaders_deferred_render` (#3655) by @Jett
  283. [examples] REVIEWED: `shaders_basic_pbr` (#3621) by @devdad
  284. [examples] REVIEWED: `shaders_basic_pbr`, remove dependencies (#3649) by @TheManTheMythTheGameDev
  285. [examples] REVIEWED: `shaders_basic_pbr`, added more comments by @Ray
  286. [examples] REVIEWED: `audio_stream_effects` (#3618) by @lipx
  287. [examples] REVIEWED: `audio_raw_stream` (#3624) by @riadbettole
  288. [examples] REVIEWED: `audio_mixed_processor` (#4214) by @Anthony Carbajal
  289. [examples] REVIEWED: `raylib_opengl_interop`, fix building on PLATFORM_DESKTOP_SDL (#3826) by @Peter0x44
  290. [examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal
  291. [examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by @Jussi Viitala
  292. [examples] REVIEWED: Set FPS to always 60 in all exampels (#4235) by @Anthony Carbajal
  293. [build] REVIEWED: Makefile by @Ray
  294. [build] REVIEWED: Makefile, fix wrong flag #3593 by @Ray
  295. [build] REVIEWED: Makefile, disable wayland by default (#4369) by @Anthony Carbajal
  296. [build] REVIEWED: Makefile, VSCode, fix to support multiple .c files (#4391) by @Alan Arrecis
  297. [build] REVIEWED: Makefile, fix -Wstringop-truncation warning (#4096) by @Peter0x44
  298. [build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @Colleague Riley
  299. [build] REVIEWED: Makefile, update RAYLIB_VERSION (#3901) by @Belllg
  300. [build] REVIEWED: Makefile (#4054) by @Lázaro Albuquerque
  301. [build] REVIEWED: Makefile examples, align /usr/local with /src Makefile (#4286) by @Tchan0
  302. [build] REVIEWED: Makefile examples, added `textures_image_kernel` (#3555) by @Sergey Zapunidi
  303. [build] REVIEWED: Makefile examples (#4209) by @Anthony Carbajal
  304. [build] REVIEWED: build.zig, fix various issues around `-Dconfig` (#4398) by @Sage Hane
  305. [build] REVIEWED: build.zig, fix type mismatch (#4383) by @yuval_dev
  306. [build] REVIEWED: build.zig, minor fixes (#4381) by @Sage Hane
  307. [build] REVIEWED: build.zig, fix @src logic and a few things (#4380) by @Sage Hane
  308. [build] REVIEWED: build.zig, improve logic (#4375) by @Sage Hane
  309. [build] REVIEWED: build.zig, issues (#4374) by @William Culver
  310. [build] REVIEWED: build.zig, issues (#4366) by @Visen
  311. [build] REVIEWED: build.zig, support desktop backend change (#4358) by @Nikolas
  312. [build] REVIEWED: build.zig, use zig fmt (#4242) by @freakmangd
  313. [build] REVIEWED: build.zig, check if wayland-scanner is installed (#4217) by @lnc3l0t
  314. [build] REVIEWED: build.zig, override config.h definitions (#4193) by @lnc3l0t
  315. [build] REVIEWED: build.zig, support GLFW platform detection (#4150) by @InventorXtreme
  316. [build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @Mike Will
  317. [build] REVIEWED: build.zig, pass the real build.zig file (#4113) by @InKryption
  318. [build] REVIEWED: build.zig, leverage `dependencyFromBuildZig` (#4109) by @InKryption
  319. [build] REVIEWED: build.zig, run examples from their directories (#4063) by @Mike Will
  320. [build] REVIEWED: build.zig, fix raygui build when using addRaygui externally (#4027) by @Viktor Pocedulić
  321. [build] REVIEWED: build.zig, fix emscripten build (#4012) by @Dylan
  322. [build] REVIEWED: build.zig, update to zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) by @freakmangd
  323. [build] REVIEWED: build.zig, drop support for 0.11.0 and use more idiomatic build script code (#3927) by @freakmangd
  324. [build] REVIEWED: build.zig, sdd shared library build option and update to zig 0.12.0-dev.2139 (#3727) by @Andrew Lee
  325. [build] REVIEWED: build.zig, add `opengl_version` option (#3979) by @Alexei Mozaidze
  326. [build] REVIEWED: build.zig, fix local dependency break (#3913) by @freakmangd
  327. [build] REVIEWED: build.zig, fix breaking builds for Zig v0.11.0 (#3896) by @iarkn
  328. [build] REVIEWED: build.zig, update to latest version and simplify (#3905) by @freakmangd
  329. [build] REVIEWED: build.zig, remove all uses of deps/mingw (#3805) by @Peter0x44
  330. [build] REVIEWED: build.zig, fixed illegal instruction crash (#3682) by @WisonYe
  331. [build] REVIEWED: build.zig, fix broken build on #3863 (#3891) by @Nikolas Mauropoulos
  332. [build] REVIEWED: CMake, update to raylib 5.0 (#3623) by @Peter0x44
  333. [build] REVIEWED: CMake, added PLATFORM option for Desktop SDL (#3809) by @mooff
  334. [build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @Kacper Zybała
  335. [build] REVIEWED: CMake, examples projects (#4332) by @Ridge3Dproductions
  336. [build] REVIEWED: CMake, fix warnings in projects/CMake/CMakeLists.txt (#4278) by @Peter0x44
  337. [build] REVIEWED: CMake, delete BuildOptions.cmake (#4277) by @Peter0x44
  338. [build] REVIEWED: CMake, update version to 5.0 so libraries are correctly versioned (#3615) by @David Williams
  339. [build] REVIEWED: CMake, improved linkage flags to save 28KB on the final bundle (#4177) by @Lázaro Albuquerque
  340. [build] REVIEWED: CMake, support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079) by @manuel5975p
  341. [build] REVIEWED: CMake, `config.h` fully available to users (#4044) by @Lázaro Albuquerque
  342. [build] REVIEWED: CMake, pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090) by @manuel5975p
  343. [build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @Rob Loach
  344. [build] REVIEWED: CMake, infer CMAKE_MODULE_PATH in super-build (#4042) by @fruzitent
  345. [build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @Alexandre Almeida
  346. [build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @Rob Loach
  347. [build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
  348. [build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
  349. [build] REVIEWED: VS2022 project by @Ray
  350. [build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
  351. [build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
  352. [build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
  353. [build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
  354. [build] REVIEWED: Fix some warnings on web builds and remove some redundant flags (#4069) by @Lázaro Albuquerque
  355. [build] REVIEWED: Fix examples not building with gestures system disabled (#4020) by @Sprix
  356. [build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @Alexandre Almeida
  357. [build] REVIEWED: Fix DRM cross-compile without sysroot (#3839) by @Christian W. Zuckschwerdt
  358. [build] REVIEWED: Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) by @Peter0x44
  359. [build] REVIEWED: Hide unneeded internal symbols when building raylib as an so or dylib (#3573) by @Peter0x44
  360. [build] REVIEWED: Corrected the path of android ndk toolchains for OSX platforms (#3574) by @Emmanuel Méra
  361. [build][CI] ADDED: Automatic update for raylib_api.* (#3692) by @seiren
  362. [build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @Ray
  363. [build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @Ray
  364. [build][CI] REVIEWED: Update linux_examples.yml by @Ray
  365. [build][CI] REVIEWED: Update linux.yml by @Ray
  366. [build][CI] REVIEWED: Update webassembly.yml by @Ray
  367. [build][CI] REVIEWED: Update cmake.yml by @Ray
  368. [build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @Ray
  369. [bindings] ADDED: raylib-APL (#4253) by @Brian E
  370. [bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian E
  371. [bindings] ADDED: brainfuck binding (#4169) by @_Tradam
  372. [bindings] ADDED: raylib-zig-bindings (#4004) by @Lionel Briand
  373. [bindings] ADDED: Raylib-CSharp wrapper (#3963) by @MrScautHD
  374. [bindings] ADDED: COBOL binding (#3661) by @glowiak
  375. [bindings] ADDED: raylib-beef binding (#3640) by @Braedon Lewis
  376. [bindings] ADDED: Raylib-CSharp-Vinculum (#3571) by @Danil
  377. [bindings] REVIEWED: Remove broken-link bindings #3899 by @Ray
  378. [bindings] REVIEWED: Updated some versions on BINDINGS.md by @Ray
  379. [bindings] REVIEWED: Removed umaintained repos (#3999) by @Antonis Geralis
  380. [bindings] REDESIGNED: Add binding link to name, instead of separate column (#3995) by @Carmine Pietroluongo
  381. [bindings] UPDATED: h-raylib (#4378) by @Anand Swaroop
  382. [bindings] UPDATED: Raylib.lean, to master version (#4337) by @Daniil Kisel
  383. [bindings] UPDATED: raybit, to latest master (#4311) by @Alex
  384. [bindings] UPDATED: dray binding (#4163) by @red thing
  385. [bindings] UPDATED: Julia (#4068) by @ShalokShalom
  386. [bindings] UPDATED: nim to latest master (#3999) by @Antonis Geralis
  387. [bindings] UPDATED: raylib-rs (#3991) by @IoIxD
  388. [bindings] UPDATED: raylib-zig version (#3902) by @Nikolas
  389. [bindings] UPDATED: raylib-odin (#3868) by @joyousblunder
  390. [bindings] UPDATED: Raylib VAPI (#3829) by @Alex Macafee
  391. [bindings] UPDATED: Raylib-cs (#3774) by @Brandon Baker
  392. [bindings] UPDATED: h-raylib (#3739) by @Anand Swaroop
  393. [bindings] UPDATED: OCaml bindings version (#3730) by @Tobias Mock
  394. [bindings] UPDATED: Raylib.c3 (#3689) by @Kenta
  395. [bindings] UPDATED: ray-cyber to 5.0 (#3654) by @fubark
  396. [bindings] UPDATED: raylib-freebasic binding (#3591) by @WIITD
  397. [bindings] UPDATED: SmallBASIC (#3562) by @Chris Warren-Smith
  398. [bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @Jorge A. Gomes
  399. [bindings] UPDATED: raylib-d binding (#3561) by @Steven Schveighoffer
  400. [bindings] UPDATED: Janet (#3553) by @Dmitry Matveyev
  401. [bindings] UPDATED: Raylib.nelua (#3552) by @Auz
  402. [bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @Rob Loach
  403. [bindings] UPDATED: Pascal binding (#3548) by @Gunko Vadim
  404. [external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Nikolas
  405. [external] REVIEWED: stb_image_resize2, dix vld1q_f16 undeclared in arm (#4309) by @masnm
  406. [external] REVIEWED: miniaudio, fix library and Makefile for NetBSD (#4212) by @NishiOwO
  407. [external] REVIEWED: raygui, update to latest version 4.5-dev (#4238) by @Anthony Carbajal
  408. [external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @Rico P
  409. [external] REVIEWED: vox_loader, normals and new voxels shader (#3843) by @johann nadalutti
  410. [parser] REVIEWED: README.md, to mirror fixed help text (#4336) by @Daniil Kisel
  411. [parser] REVIEWED: Fix seg fault with long comment lines (#4306) by @Chris Warren-Smith
  412. [parser] REVIEWED: Don't crash for files that don't end in newlines (#3981) by @Peter0x44
  413. [parser] REVIEWED: Issues in usage example help text (#4084) by @Peter0x44
  414. [parser] REVIEWED: Fix parsing of empty parentheses (#3974) by @Filyus
  415. [parser] REVIEWED: Address parsing issue when generating XML #3893 by @Ray
  416. [parser] REVIEWED: `MemoryCopy()`, prevent buffer overflow by replacing hard-coded arguments (#4011) by @avx0
  417. [misc] ADDED: Create logo/raylib.icns by @Ray
  418. [misc] ADDED: Create logo/raylib_1024x1024.png by @Ray
  419. [misc] ADDED: Default vertex/fragment shader for OpenGL ES 3.0 (#4178) by @Lázaro Albuquerque
  420. [misc] REVIEWED: README.md, fix Reddit badge (#4136) by @Ninad Sachania
  421. [misc] REVIEWED: .gitignore, ignore compiled dll binaries (#3628) by @2Bear
  422. [misc] REVIEWED: Fix undesired scrollbars on web shell files (#4104) by @jspast
  423. [misc] REVIEWED: Made comments on raylib.h match comments in rcamera.h (#3942) by @Tomas Fabrizio Orsi
  424. [misc] REVIEWED: Make raylib/raygui work better on touchscreen (#3728) by @Hongyu Ouyang
  425. [misc] REVIEWED: Update config.h by @Ray
  426. -------------------------------------------------------------------------
  427. Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023)
  428. -------------------------------------------------------------------------
  429. KEY CHANGES:
  430. - REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
  431. - ADDED: New platform backend supported: SDL
  432. - ADDED: New platform backend supported: Nintendo Switch (closed source)
  433. - ADDED: New Splines drawing and evaluation API
  434. - ADDED: New pseudo-random numbers generator: rprand
  435. - ADDED: Automation Events System API
  436. - UPDATED: raygui 4.0: New version of this immediate-mode gui system for tools development with raylib
  437. Detailed changes:
  438. [rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
  439. [rcore] ADDED: IsKeyPressedRepeat() on PLATFORM_DESKTOP (#3245) by @actondev
  440. [rcore] ADDED: SetWindowTitle() for PLATFORM_WEB (#3222) by @VitusVeit
  441. [rcore] ADDED: FLAG_WINDOW_RESIZABLE for web (#3305) by @Peter0x44
  442. [rcore] ADDED: SetWindowMaxSize() for desktop and web (#3309) by @ubkp
  443. [rcore] ADDED: SetMouseCursor() for PLATFORM_WEB (#3414) by @BeardedBread
  444. [rcore] ADDED: LoadRandomSequence()/UnloadRandomSequence() by @raysan5
  445. [rcore] REMOVED: PLATFORM_RPI (#3232) by @michaelfiber
  446. [rcore] REVIEWED: GetFileLength(), added comment (#3262) by @raysan5
  447. [rcore] REVIEWED: Default shaders precission issue on PLATFORM_WEB (#3261) by @branc116
  448. [rcore] REVIEWED: IsKey*() key validation checks (#3256) by @n77y
  449. [rcore] REVIEWED: SetClipboardText() for PLATFORM_WEB (#3257) by @ubkp
  450. [rcore] REVIEWED: Check if Ctrl modifier is among the currently set modifiers (#3230) by @mohad12211
  451. [rcore] REVIEWED: Android app black screen when reopening by @Bigfoot71
  452. [rcore] REVIEWED: Warnings when casting int to floats (#3218) by @JeffM2501
  453. [rcore] REVIEWED: GetCurrentMonitor() detection inconsistency issue (#3215) by @ubkp
  454. [rcore] REVIEWED: SetWindowMonitor() to no longer force fullscreen (#3209) by @ubkp
  455. [rcore] REVIEWED: Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193) by @ubkp
  456. [rcore] REVIEWED: GetMonitorName() description (#3184) (#3189) by @danilwhale
  457. [rcore] REVIEWED: BeginScissorMode(), identify rendering to texture (#3510) by @gulrak
  458. [rcore] REVIEWED: Window flags order (#3114) by @lesleyrs
  459. [rcore] REVIEWED: Full movement for right analog stick (#3095) by @PixelPhobicGames
  460. [rcore] REVIEWED: Fix Android app freeze after calling CloseWindow() (#3067) by @Bigfoot71
  461. [rcore] REVIEWED: Lazy loading of default font used on image drawing (no InitWindow) by @raysan5
  462. [rcore] REVIEWED: Minor tweaks to raylib events automation system @raysan5
  463. [rcore] REVIEWED: GetCurrentMonitor() bugfix (#3058) by @hamyyy
  464. [rcore] REVIEWED: Update CORE.Input.Touch.pointCount (#3024) by @raysan5
  465. [rcore] REVIEWED: Mouse offset and scaling must be considered also on web!
  466. [rcore] REVIEWED: CompressData(), possible stack overflow
  467. [rcore] REVIEWED: GetWorldToScreenEx() (#3351) by @Brian-ED
  468. [rcore] REVIEWED: Fix GetMouseDelta() issue for Android (#3404) by @Bigfoot71
  469. [rcore] REVIEWED: GetFPS(), reset FPS averages when window is inited (#3445) by @JeffM2501
  470. [rcore] REVIEWED: GetCurrentMonitor(), check window center position by @M374LX
  471. [rcore] REVIEWED: GetRender*() issue on macOS highDPI (#3367) by @raysan5
  472. [rcore] REVIEWED: ScanDirectoryFiles*(), paths building slashes sides (#3507)
  473. [rlgl] ADDED: Experimental support for OpenGL ES 3.0 by @raysan5
  474. [rlgl] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik
  475. [rlgl] ADDED: rlEnablePointMode() (#3490) by @JettMonstersGoBoom
  476. [rlgl] ADDED: rlBlitFramebuffer(), required for deferred render
  477. [rlgl] REVIEWED: LoadModel(), removed cube fallback mechanism (#3459)
  478. [rlgl] REVIEWED: Improved support for ES3/WebGL2 (#3107) by @chemaguerra
  479. [rlgl] REVIEWED: OpenGL 2.1 half floats support as part of an extension by @Not-Nik
  480. [rlgl] REVIEWED: Avoid shader attribute not found log by @raysan5
  481. [rlgl] REVIEWED: Avoid tracelog about not found uniforms (#3003) by @raysan5
  482. [rlgl] REVIEWED: rLoadTexture() UBSAN complaints #1891 (#3321) by @Codom
  483. [rlgl] REVIEWED: glInternalFormat as unsigned int
  484. [rlgl] REVIEWED: OpenGL ES 3.0 support
  485. [rshapes] ADDED: Spline drawing functions by @raysan5
  486. [rshapes] ADDED: GetSplinePoint*() functions for spline evaluation by @raysan5
  487. [rshapes] ADDED: DrawCircleLinesV() for consistency (#3452) by @Peter0x44
  488. [rshapes] REVIEWED: DrawSplineCatmullRom() by @raysan5
  489. [rshapes] REVIEWED: Minor fix in DrawLineBezier* (#3006) by @eternalStudent
  490. [rshapes] REVIEWED: GetCollisionRec(), more performant (#3052) by @manuel5975p
  491. [rshapes] REVIEWED: Fix off-by-one error in CheckCollisionPointRec() (#3022) by @dbechrd
  492. [rtextures] ADDED: Basic SVG loading support (#2738) by @bXi
  493. [rtextures] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik
  494. [rtextures] ADDED: ExportImageToMemory() by @raysan5
  495. [rtextures] ADDED: ImageRotate() (#3078) by @danemadsen
  496. [rtextures] ADDED: GenImageGradientSquare() (#3077) by @danemadsen
  497. [rtextures] ADDED: GenImageLinearGradient() by @danemadsen
  498. [rtextures] REMOVED: GenImageGradientH() and GenImageGradientV() by @danemadsen
  499. [rtextures] REVIEWED: LoadImageSvg() by @raysan5
  500. [rtextures] REVIEWED: Uninitialized thread-locals in stbi (#3282) (#3283) by @jbarthelmes
  501. [rtextures] REVIEWED: ImageDrawRectangleRec(), validate drawing inside bounds by @JeffM2501
  502. [rtextures] REVIEWED: LoadTextureCubemap() for manual layouts (#3204) by @Not-Nik
  503. [rtextures] REVIEWED: Optimization of ImageDrawRectangleRec() (#3185) by @smalltimewizard
  504. [rtextures] REVIEWED: ImageRotate() formatting by @raysan5
  505. [rtextures] REVIEWED: GenImagePerlinNoise(), clamp values (#3071) by @raysan5
  506. [rtextures] REVIEWED: Packing logic error in GenImageFontAtlas() (#2979) by @hanaxar
  507. [rtextures] REVIEWED: Calculate exact image size in GenImageFontAtlas() (#2963) by @hanaxar
  508. [rtextures] REVIEWED: ImageDrawRectangleRec() (#3027) by @raysan5
  509. [rtextures] REVIEWED: ImageDraw() source clipping when drawing beyond top left (#3306) by @RobLoach
  510. [rtextures] REVIEWED: UnloadRenderTexture(), additional checks
  511. [rtextures] REVIEWED: Fixed compressed DDS texture loading issues (#3483) by @JaanDev
  512. [rtext] ADDED: Font altas white rectangle and flag SUPPORT_FONT_ATLAS_WHITE_REC by @raysan5
  513. [rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5
  514. [rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5
  515. [rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev
  516. [rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol
  517. [rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5
  518. [rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5
  519. [rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42
  520. [rtext] REVIEWED: TextToPascal() issue when first char is uppercase
  521. [rmodels] ADDED: ModelAnimation.name field, initially with GLTF animation names by @alfredbaudisch
  522. [rmodels] REDESIGNED: LoadOBJ(), avoid mesh splitting by materials, fix (#3398) by @raysan5
  523. [rmodels] REVIEWED: Support .vox model files version 200 (#3097) by @Bigfoot71
  524. [rmodels] REVIEWED: Materials loading (#3126) @raysan5
  525. [rmodels] REVIEWED: DrawBillboardPro() to allow source of negative size (#3197) by @bohonghuang
  526. [rmodels] REVIEWED: glTF loading segfault in animNormals memcpy by @charles-l
  527. [rmodels] REVIEWED: LoadModelAnimationsGLTF(), free fileData after use (#3065) by @crynux
  528. [rmodels] REVIEWED: GenMeshCubicmap(), correction of values (#3032) by @Bigfoot71
  529. [rmodels] REVIEWED: DrawMesh() to avoid UBSAN complaining (#1891)
  530. [rmodels] REVIEWED: GenMeshPlane() when resX != resZ (#3425) by @neyrox, @s-yablonskiy
  531. [rmodels] REVIEWED: GetModelBoundingBox() (#3485)
  532. [raudio] ADDED: LoadSoundAlias() by @JeffM2501
  533. [raudio] ADDED: Missing structure on standalone mode (#3160) by @raysan5
  534. [raudio] ADDED: GetMasterVolume() (#3434) by @rexim
  535. [raudio] REVIEWED: Comments about sample format to AttachAudioStreamProcessor() (#3188) by @AlbertoGP
  536. [raudio] REVIEWED: Documented buffer format for audio processors (#3186) by @AlbertoGP
  537. [raudio] REVIEWED: ExportWaveAsCode() file saving by @RadsammyT
  538. [raudio] REVIEWED: Fix warning on discarded const qualifier (#2967) by @RobLoach
  539. [raudio] REVIEWED: Move mutex initialization before ma_device_start() (#3325) by @Bigfoot71
  540. [raudio] REVIEWED: Fix UpdateSound() parameter name (#3405) by @KislyjKisel
  541. [raudio] REVIEWED: Fix QOA seeking (#3494) by @veins1
  542. [rcamera] REVIEWED: File-macros for consistency (#3161) by @raysan5
  543. [rcamera] REVIEWED: Support analog stick camera controls (#3066) by @PixelPhobicGames
  544. [rcamera] REVIEWED: CameraMoveToTarget(), ensure distance is greater than 0 (#3031) by @kolunmi
  545. [rcamera] REVIEWED: Exposing rcamera functions to the dll (#3355) by @JeffM2501
  546. [raymath] ADDED: Vector3Projection() and Vector3Rejection() (#3263) by @Dial0
  547. [raymath] ADDED: EPSILON macro to each function requiring it (#3330) by @Brian-ED
  548. [raymath] REVIEWED: Usage of 'sinf()' and 'cosf()' to be correct (#3181) by @RokasPuzonas
  549. [raymath] REVIEWED: Slightly optimized Vector3Normalize() (#2982) by @RicoP
  550. [raymath] REVIEWED: Comment to clarify raymath semantics by @raysan5
  551. [raymath] REVIEWED: Comment about Matrix conventions by @raysan5
  552. [raymath] REVIEWED: Vector2Angle() and Vector2LineAngle() (#3396) by @Murlocohol
  553. [rgestures] REVIEWED: Optimize and simplify the gesture system (#3190) by @ubkp
  554. [rgestures] REVIEWED: GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183) by @ubkp
  555. [rgestures] REVIEWED: Touch pointCount for web (#3163) by @ubkp
  556. [rgestures] REVIEWED: IsGestureDetected() parameter type
  557. [utils] ADDED: Security checks to file reading (memory allocations) by @raysan5
  558. [utils] REVIEWED: LoadFileData() potential issues with dataSize
  559. [examples] ADDED: shaders_lightmap (#3043) by @nullstare
  560. [examples] ADDED: core_2d_camera_split_screen (#3298) by @gabrielssanches
  561. [examples] ADDED: LoadSoundAlias() usage example (#3223) by @JeffM2501
  562. [examples] ADDED: textures_tiling (#3353) by @luis605
  563. [examples] ADDED: shader_deferred_render (#3496) by @27justin
  564. [examples] RENAMED: 2d_camera examples for consistency
  565. [examples] REVIEWED: Text examples SetTextLineSpacing() to multiline examples by @raysan5
  566. [examples] REVIEWED: examples/shapes/shapes_collision_area.c help instructions (#3279) by @asdqwe
  567. [examples] REVIEWED: examples/shaders/shaders_texture_outline.c help instructions (#3278) by @asdqwe
  568. [examples] REVIEWED: examples/others/easings_testbed.c help instructions and small twe… by @asdqwe
  569. [examples] REVIEWED: example/audio/audio_module_player.c help instructions and small b… by @asdqwe
  570. [examples] REVIEWED: example/models/models_loading_m3d.c controls (#3269) by @asdqwe
  571. [examples] REVIEWED: example/models/models_loading_gltf.c controls (#3268) by @asdqwe
  572. [examples] REVIEWED: text_unicode.c example crashing (#3250) by @ubkp
  573. [examples] REVIEWED: rlgl_standalone.c compilation issue (#3242) by @ubkp
  574. [examples] REVIEWED: core_input_gestures for Web (#3172) by @ubkp
  575. [examples] REVIEWED: core_input_gamepad (#3110) by @iacore
  576. [examples] REVIEWED: examples using raygui to raygui 4.0 by @raysan5
  577. [examples] REVIEWED: Julia set shader example (#3467) by @joshcol9232
  578. [build] ADDED: CMake option for SUPPORT_CUSTOM_FRAME_CONTROL (#3221) by @ubkp
  579. [build] ADDED: New BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) by @ubkp
  580. [build] ADDED: New examples to VS2022 solution by @raysan5
  581. [build] REVIEWED: Updated Makefile and Makefile.Web, include new examples
  582. [build] REVIEWED: Fix CMake extraneous -lglfw (#3266) by @iacore
  583. [build] REVIEWED: Add missing cmake options (#3267) by @asdqwe
  584. [build] REVIEWED: Match CMakeOptions.txt options default values (#3258) by @asdqwe
  585. [build] REVIEWED: Add build.zig options for individual modules (#3254) by @actondev
  586. [build] REVIEWED: build.zig to work with cross-compiling (#3225) by @yujiri8
  587. [build] REVIEWED: Makefile build on PLATFORM_ANDROID, soname (#3211) by @ndytts
  588. [build] REVIEWED: src/Makefile, fix misleading indentation (#3202) by @ashn-dot-dev
  589. [build] REVIEWED: build.zig: Support for building with PLAFORM_DRM (#3191) by @jakubvf
  590. [build] REVIEWED: Update CMakeOptions.txt by @raysan5
  591. [build] REVIEWED: fix: cmake option "OPENGL_VERSION" doesn't work (#3170) by @royqh1979
  592. [build] REVIEWED: Add error if raylib.h is included in a C++98 program (#3093) by @Peter0x44
  593. [build] REVIEWED: Cross compilation for PLATFORM_DRM (#3091) by @TheLastBilly
  594. [build] REVIEWED: build.zigm fixed cross-compiling from Linux (#3090)by @yujiri8
  595. [build] REVIEWED: Enhanced cmake part for OpenBSD (#3086) by @rayit
  596. [build] REVIEWED: Fixed compile on OpenBSD (#3085)by @rayit
  597. [build] REVIEWED: CMake project example: fix a couple of typos (#3014) by @benjamin-thomas
  598. [build] REVIEWED: Fix warnings in raylib for MSVC (#3004) by @JeffM2501
  599. [build] REVIEWED: Update cmake example project (#3062) by @lesleyrs
  600. [build] REVIEWED: Update build.zig be be able to build with current zig master (#3064) by @ryupold
  601. [build] REVIEWED: VSCode project template (#3048) by @Shoozza
  602. [build] REVIEWED: Fixed broken build.zig files. Now works with latest stable compiler (… by @Gamer-Kold
  603. [build] REVIEWED: Fix missing symbol when rglfw.c on BSD platforms (#2968) by @Koromix
  604. [build] REVIEWED: Update Makefile comment to indicate arm64 as a supported Linux deskto… @ashn-dot-dev
  605. [build] REVIEWED: Update Makefile : clean raygui.c & physac.c (#3296) by @SuperUserNameMan
  606. [build] REVIEWED: Update webassembly.yml and linux.yml
  607. [build] REVIEWED: Update zig build system to zig version 0.11.0 (#3393) by @purple4pur
  608. [build] REVIEWED: Fix for latest zig master (#3037) by @star-tek-mb
  609. [build] REVIEWED: Examples Makefile to use Makefile.Web when building for web (#3449) by @keithstellyes
  610. [build] REVIEWED: build.zig updates for 0.11.0 release. (#3501) by @cabarger
  611. [build] REVIEWED: Support OpenGL ES 3.0 building on Web platform
  612. [build] REVIEWED: Fix warnings in Visual Studio (#3512) by @JeffM2501
  613. [build] REVIEWED: OpenGL ES 3.0 flags on CMakeOptions (#3514) by @awfulcooking
  614. [bindings] ADDED: fortran-raylib
  615. [bindings] ADDED: raylib-raku to bindings (#3299) by @vushu
  616. [bindings] ADDED: claw-raylib to BINDINGS.md (#3310) by @bohonghuang
  617. [bindings] ADDED: vaiorabbit/raylib-bindings (#3318) by @wilsonsilva
  618. [bindings] ADDED: TurboRaylib (#3317) by @turborium
  619. [bindings] ADDED: raylib-ffi to bindings list (#3164) by @ewpratten
  620. [bindings] ADDED: raylib-pkpy-bindings (#3361) by @blueloveTH
  621. [bindings] ADDED: Raylib.lean to BINDINGS.md (#3409) by @KislyjKisel
  622. [bindings] UPDATED: BINDINGS.md (#3217) by @joseph-montanez
  623. [bindings] UPDATED: BINDINGS.md to include rayjs (#3212) by @mode777
  624. [bindings] UPDATED: latest h-raylib version (#3166) by @Anut-py
  625. [bindings] UPDATED: bindbd-raylib3 to raylib 4.5 (#3157) by @o3o
  626. [bindings] UPDATED: Janet bindings supported version update (#3083)by @archydragon
  627. [bindings] UPDATED: BINDINGS.md (raylib-py -> 4.5) (#2992) by @overdev
  628. [bindings] UPDATED: BINDINGS.md (raylib-lua -> 4.5) (#2989) by @TSnake41
  629. [bindings] UPDATED: raylib-d binding version to 4.5 (#2988) by @schveiguy
  630. [bindings] UPDATED: raylib-freebasic to 4.5 (#2986) by @WIITD
  631. [bindings] UPDATED: BINDINGS.md (#2983) by @jarroddavis68
  632. [bindings] UPDATED: BINDINGS.md for raylib Odin 4.5 (#2981) by @gingerBill
  633. [bindings] UPDATED: BINDINGS.md (#2980) by @GuvaCode
  634. [bindings] UPDATED: BINDINGS.md (#3002) by @fubark
  635. [bindings] UPDATED: BINDINGS.md (#3053) by @JupiterRider
  636. [bindings] UPDATED: BINDINGS.md (#3050) by @Its-Kenta
  637. [bindings] UPDATED: CL bindings version (#3049) by @shelvick
  638. [bindings] UPDATED: BINDINGS.md (#3026) by @ChrisDill
  639. [bindings] UPDATED: BINDINGS.md (#3023) by @sDos280
  640. [bindings] UPDATED: BINDINGS.md (#3017) by @Soutaisei
  641. [bindings] UPDATED: Various versions to 4.5 (#2974) by @RobLoach
  642. [bindings] UPDATED: raylib.zig version to 4.5 (#2971) by @ryupold
  643. [bindings] UPDATED: h-raylib version (#2970) by @Anut-py
  644. [bindings] UPDATED: Factor's raylib binding to v4.5 (#3350) by @WraithGlade
  645. [bindings] UPDATED: raylib-ocaml bindings to 4.5 version (#3322) by @tjammer
  646. [bindings] UPDATED: Jaylib binding (#3508) by @glowiak
  647. [external] UPDATED: sdefl and sinfl DEFLATE compression libraries by @raysan5
  648. [external] UPDATED: miniaudio v0.11.12 --> v0.11.19 by @raysan5
  649. [external] UPDATED: rl_gputex.h compressed images loading library by @raysan5
  650. [external] UPDATED: Replaced stb_image_resize.c by stb_image_resize2.h (#3403) by @BabakSamimi
  651. [external] UPDATED: qoi and qoa libraries
  652. [external] UPDATED: stb libraries (required ones)
  653. [external] UPDATED: cgltf and m3d libraries
  654. [external] REVIEWED: msf_gif.h, some warnings
  655. [external] REVIEWED: sinfl external library to avoid ASAN complaints (#3349) by @raysan5
  656. [misc] ADDED: New task point to issue template about checking the wiki (#3169) by @ubkp
  657. [misc] ADDED: CodeQL for static code analysis (#3476) by @b4yuan
  658. [misc] REVIEWED: Update FAQ.md by @raysan5
  659. [misc] REVIEWED: Potential code issues reported by CodeQL (#3476)
  660. [misc] REVIEWED: Fix a link in the FAQ (#3082)by @jasonliang-dev
  661. [misc] REVIEWED: New file formats to FAQ (#3079) by @Luramoth
  662. [misc] REVIEWED: Make assets loading extension case insensitive #3008 by @raysan5
  663. [misc] REVIEWED: Updated web shells open-graph info by @raysan5
  664. -------------------------------------------------------------------------
  665. Release: raylib 4.5 (18 March 2023)
  666. -------------------------------------------------------------------------
  667. KEY CHANGES:
  668. - ADDED: Improved ANGLE support on Desktop platforms
  669. - ADDED: rcamera module, simpler and more extendable
  670. - ADDED: Support for M3D models and M3D/GLTF animations
  671. - ADDED: Support QOA audio format (import/export)
  672. - ADDED: rl_gputex module for compressed textures loading
  673. - REDESIGNED: rlgl module for automatic render-batch limits checking
  674. - REDESIGNED: rshapes module to minimize the rlgl dependency
  675. Detailed changes:
  676. [core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
  677. [core] ADDED: Basic gamepad support for Android (#2709) by @deniska
  678. [core] ADDED: Support CAPS/NUM lock keys registering if locked
  679. [core] ADDED: _GNU_SOURCE define on Linux (#2729)
  680. [core] ADDED: SetWindowIcons() to set multiple icon image sizes
  681. [core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671
  682. [core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska
  683. [core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage
  684. [core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska
  685. [core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska
  686. [core] REVIEWED: ScanDirectoryFilesRecursively() (#2704)
  687. [core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725)
  688. [core] REVIEWED: Monitor order check on app initialization
  689. [core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage
  690. [core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach
  691. [core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom
  692. [core] REVIEWED: OpenURL(), string buffer too short sometimes
  693. [core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001
  694. [core] REVIEWED: UnloadDirectoryFiles()
  695. [core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
  696. [core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
  697. [core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
  698. [core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
  699. [core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
  700. [core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
  701. [core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
  702. [core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
  703. [core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik
  704. [core] REVIEWED: Window position always inits centered in current monitor
  705. [core] REVIEWED: IsWindowFocused() to consider Android App state (#2935)
  706. [core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934)
  707. [core] REVIEWED: GetWindowHandle() to return Linux window (#2938)
  708. [core] REVIEWED: WindowDropCallback(), additional security check (#2943)
  709. [core] REVIEWED: Security checks for emscripten_run_script() (#2954)
  710. [utils] REVIEWED: TraceLog() message size limit overflow
  711. [rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch
  712. [rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501
  713. [rcamera] REVIEWED: Multiple reviews on the new implementation
  714. [rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs
  715. [rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
  716. [rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
  717. [rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
  718. [rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
  719. [rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
  720. [rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
  721. [rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
  722. [rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
  723. [rlgl] REVIEWED: SSBO usage to avoid long long data types
  724. [rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
  725. [rlgl] REVIEWED: enums exposed and description comments
  726. [rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m
  727. [rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
  728. [rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
  729. [rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
  730. [rlgl] REVIEWED: rlUnloadFramebuffer() (#2937)
  731. [raymath] ADDED: Vector2LineAngle() (#2887)
  732. [raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m
  733. [shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
  734. [shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
  735. [shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
  736. [textures] ADDED: ColorBrightness()
  737. [textures] ADDED: ColorTint()
  738. [textures] ADDED: ColorContrast()
  739. [textures] ADDED: Support for PNM images (.ppm, .pgm)
  740. [textures] ADDED: GenImagePerlinNoise()
  741. [textures] ADDED: GenImageText(), generate grayscale image from text byte data
  742. [textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach
  743. [textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
  744. [textures] REVIEWED: Image fileformat support: PIC, PNM
  745. [textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
  746. [textures] `WARNING`: REMOVED: DrawTextureQuad()
  747. [textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
  748. [textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
  749. [text] ADDED: GetCodepointPrevious()
  750. [text] ADDED: UnloadUTF8(), aligned with LoadUTF8()
  751. [text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8()
  752. [text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext()
  753. [text] REDESIGNED: GetCodepointNext()
  754. [text] REVIEWED: MeasureTextEx(), avoid crash on bad data
  755. [text] REVIEWED: UnloadFontData(), avoid crash on invalid font data
  756. [models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc
  757. [models] ADDED: Support for M3D animations (#2648) by @bztsrc
  758. [models] ADDED: GLTF animation support (#2844) by @charles-l
  759. [models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
  760. [models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
  761. [models] `WARNING`: REMOVED: UnloadModelKeepMeshes()
  762. [models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
  763. [models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved
  764. [models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc
  765. [models] REVIEWED: GenMeshHeightmap() (#2716)
  766. [models] REVIEWED: LoadIQM() (#2676)
  767. [models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
  768. [models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
  769. [models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927)
  770. [audio] ADDED: Full support for QOA audio file format
  771. [audio] ADDED: Mixed audio processor (#2929) by @hatkidchan
  772. [audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach
  773. [audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti()
  774. [audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
  775. [audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
  776. [audio] REVIEWED: Change default threading model for COM objects in miniaudio
  777. [multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach
  778. [multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach
  779. [multi] REVIEWED: Multiple code/comment typos by @sDos280
  780. [multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
  781. [multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
  782. [examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
  783. [examples] ADDED: models_draw_cube_texture
  784. [examples] ADDED: models_loading_m3d (#2648) by @bztsrc
  785. [examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
  786. [examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
  787. [examples] REMOVED: audio_multichannel_sound
  788. [examples] RENAMED: Several shaders for naming consistency (#2707)
  789. [examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
  790. [examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
  791. [examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
  792. [examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m
  793. [examples] REVIEWED: core_custom_frame_control
  794. [examples] REVIEWED: core_drop_files (#2943)
  795. [examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
  796. [examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
  797. [examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven
  798. [examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m
  799. [examples] REVIEWED: models_loading_gltf
  800. [examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651)
  801. [examples] REVIEWED: text_codepoints_loading.c
  802. [parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44
  803. [build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
  804. [build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
  805. [build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
  806. [build] ADDED: WASM support for Zig build (#2901) by @Not-Nik
  807. [build] ADDED: New raylib examples as VS2022 project (to raylib solution)
  808. [build] REVIEWED: config.h format and inconsistencies
  809. [build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb
  810. [build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
  811. [build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
  812. [build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
  813. [build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape
  814. [build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB
  815. [build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov
  816. [utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB
  817. [build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo
  818. [build] REVIEWED: Several compilation warnings (for strict rules)
  819. [build] REVIEWED: All github workflows using deprecated actions
  820. [build] REVIEWED: CMake when compiling for web (#2820) by @object71
  821. [build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium
  822. [build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501
  823. [build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd
  824. [build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo
  825. [build] REVIEWED: Makefile, multiple tweaks
  826. [build] REVIEWED: CI action: linux_examples.yml
  827. [build] REVIEWED: CI action: cmake.yml
  828. [bindings] ADDED: h-raylib (Haskell) by @Anut-py
  829. [bindings] ADDED: raylib-c3 (C3) by @Its-Kenta
  830. [bindings] ADDED: raylib-umka (Umka) by @RobLoach
  831. [bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky
  832. [bindings] ADDED: raylib-python-ctypes (Python) by @sDos280
  833. [bindings] ADDED: claylib (Common Lisp) by @shelvick
  834. [bindings] ADDED: raylib-vapi (Vala) by @lxmcf
  835. [bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
  836. [bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
  837. [bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
  838. [bindings] ADDED: Cyber (Cyber) by @fubark
  839. [bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev
  840. [bindings] ADDED: raylib BQN (#2962) by @Brian-ED
  841. [misc] REVIEWED: Update external libraries to latest versions
  842. -------------------------------------------------------------------------
  843. Release: raylib 4.2 (11 August 2022)
  844. -------------------------------------------------------------------------
  845. KEY CHANGES:
  846. - REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos
  847. - UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**!
  848. - rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples
  849. - raygui 3.2: New version of the immediate-mode gui system for tools development with raylib
  850. - raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation
  851. - ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added
  852. - ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks
  853. Detailed changes:
  854. [multi] ADDED: Frequently Asked Questions (FAQ.md)
  855. [multi] REVIEWED: Multiple trace log messages
  856. [multi] REVIEWED: Avoid some float to double promotions
  857. [multi] REVIEWED: Some functions input parametes that should be const
  858. [multi] REVIEWED: Variables initialization, all variables are initialized on declaration
  859. [multi] REVIEWED: Static array buffers are always re-initialized with memset()
  860. [multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
  861. [core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
  862. [core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
  863. [core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
  864. [core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
  865. [core] ADDED: EnableEventWaiting() and DisableEventWaiting()
  866. [core] ADDED: GetFileLength()
  867. [core] ADDED: Modules info at initialization
  868. [core] ADDED: Support clipboard copy/paste on web
  869. [core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
  870. [core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
  871. [core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
  872. [core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
  873. [core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
  874. [core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
  875. [core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
  876. [core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
  877. [core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
  878. [core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
  879. [core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
  880. [core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
  881. [core] REVIEWED: ExportMesh() (#2138)
  882. [core] REVIEWED: Fullscreen switch on PLATFORM_WEB
  883. [core] REVIEWED: GetMouseWheelMove(), fixed bug
  884. [core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
  885. [core] REVIEWED: ToggleFullscreen()
  886. [core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
  887. [core] REVIEWED: MouseScrollCallback() (#2371)
  888. [core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
  889. [core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
  890. [core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
  891. [core] REVIEWED: Support OpenBSD timming functions
  892. [core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
  893. [core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
  894. [core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
  895. [core] REVIEWED: IsFileExtension() (#2530)
  896. [camera] REVIEWED: Some camera improvements (#2563)
  897. [rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
  898. [rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
  899. [rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
  900. [rlgl] REVIEWED: rlGetCompressedFormatName()
  901. [rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
  902. [rlgl] REVIEWED: rlUpdateTexture()
  903. [rlgl] REVIEWED: Minimize buffer overflow probability
  904. [rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
  905. [rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
  906. [rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
  907. [rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
  908. [rlgl] REVIEWED: rlGenTextureMipmaps()
  909. [rlgl] REVIEWED: rlTextureParameters()
  910. [raymath] ADDED: Wrap() (#2522) by @Tekkitslime
  911. [raymath] ADDED: Vector2Transform()
  912. [raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
  913. [raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
  914. [raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
  915. [raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch
  916. [raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
  917. [raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
  918. [raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
  919. [raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
  920. [raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
  921. [raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
  922. [raymath] REVIEWED: QuaternionScale() (#2419) by @tana
  923. [raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
  924. [raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi
  925. [raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike
  926. [shapes] REVIEWED: CheckCollision*() consistency
  927. [shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
  928. [textures] ADDED: Support for QOI image format
  929. [textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
  930. [textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
  931. [textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
  932. [textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
  933. [textures] REVIEWED: DrawTextureTiled() (#2173)
  934. [textures] REVIEWED: GenImageCellular() (#2178)
  935. [textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
  936. [textures] REVIEWED: Export format for float 32bit
  937. [textures] REVIEWED: ExportImage(), support export ".jpeg" files
  938. [textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
  939. [textures] REVIEWED: ImageResize() (#2572)
  940. [textures] REVIEWED: ImageFromImage() (#2594) by @wiertek
  941. [text] ADDED: ExportFontAsCode()
  942. [text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
  943. [text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
  944. [text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
  945. [text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
  946. [text] REVIEWED: GetCodepoint() (#2201)
  947. [text] REVIEWED: GenImageFontAtlas() (#2556)
  948. [text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
  949. [models] ADDED: Reference code to load bones id and weight data for animations
  950. [models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
  951. [models] REMOVED: GenMeshBinormals()
  952. [models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
  953. [models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
  954. [models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
  955. [models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta
  956. [models] REVIEWED: DrawTriangle3D() batch limits check (#2489)
  957. [models] REVIEWED: DrawBillboardPro() (#2494)
  958. [models] REVIEWED: DrawMesh*() issue (#2211)
  959. [models] REVIEWED: ExportMesh() (#2220)
  960. [models] REVIEWED: GenMeshCylinder() (#2225)
  961. [audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs)
  962. [audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia
  963. [audio] ADDED: Audio stream input callback (#2212) by ptarabbia
  964. [audio] ADDED: Audio stream processors support (#2212) by ptarabbia
  965. [audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia
  966. [audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia
  967. [audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
  968. [audio] REVIEWED: PlaySoundMulti() (#2231)
  969. [audio] REVIEWED: ExportWaveAsCode()
  970. [audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd
  971. [audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1
  972. [utils] ADDED: ExportDataAsCode()
  973. [utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
  974. [easings] ADDED: Function descriptions (#2471) by @RobLoach
  975. [camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
  976. [examples] ADDED: core_window_should_close
  977. [examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501
  978. [examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501
  979. [examples] ADDED: textures_fog_of_war
  980. [examples] ADDED: textures_gif_player
  981. [examples] ADDED: text_codepoints_loading
  982. [examples] ADDED: audio_stream_effects
  983. [examples] REMOVED: core_quat_conversion, not working properly
  984. [examples] REMOVED: raudio_standalone, moved to raudio repo
  985. [examples] RENAMED: textures_rectangle -> textures_sprite_anim
  986. [examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
  987. [examples] REVIEWED: textures_draw_tiled
  988. [examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
  989. [examples] REVIEWED: shaders_raymarching
  990. [examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
  991. [examples] REVIEWED: audio_music_stream
  992. [examples] REVIEWED: shaders_mesh_instancing, simplified
  993. [examples] REVIEWED: shaders_basic_lighting, rlights.h simplified
  994. [examples] REVIEWED: All examples descriptions, included creation/update raylib versions
  995. [parser] ADDED: Defines to parser (#2269) by @iskolbin
  996. [parser] ADDED: Aliases to parser (#2444) by @lazaray
  997. [parser] ADDED: Parse struct descriptions (#2214) by @eutro
  998. [parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro
  999. [parser] ADDED: Lua output format for parser by @iskolbin
  1000. [parser] ADDED: Makefile for raylib_parser by @iskolbin
  1001. [parser] ADDED: Support for truncating parser input (#2464) by @lazaray
  1002. [parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray
  1003. [parser] REVIEWED: Update parser files (#2125) by @catmanl
  1004. [parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
  1005. [parser] REVIEWED: EscapeBackslashes()
  1006. [parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
  1007. [bindings] ADDED: License details for BINDINGS
  1008. [bindings] ADDED: dart-raylib (#2149) by @wolfenrain
  1009. [bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen
  1010. [bindings] ADDED: raylib-d (#2194) by @schveiguy
  1011. [bindings] ADDED: raylib-guile (#2202) by @petelliott
  1012. [bindings] ADDED: raylib-scopes (#2238) by @salotz
  1013. [bindings] ADDED: naylib (Nim) (#2386) by @planetis-m
  1014. [bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus
  1015. [bindings] ADDED: raylib.zig (#2449) by @ryupold
  1016. [bindings] ADDED: racket-raylib (#2454) by @eutro
  1017. [bindings] ADDED: raylibr (#2611) by @ramiromagno
  1018. [bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl
  1019. [bindings] REVIEWED: Multiple bindings updated to raylib 4.0
  1020. [build] ADDED: VS2022 project
  1021. [build] ADDED: Support macOS by zig build system (#2175)
  1022. [build] ADDED: Support custom modules selection on compilation
  1023. [build] ADDED: Minimal web shell for WebAssembly compilation
  1024. [build] ADDED: BSD support for zig builds (#2332) by @zigster64
  1025. [build] ADDED: Repology badge (#2367) by @jubalh
  1026. [build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue
  1027. [build] ADDED: Missing examples to VS2022 examples solution
  1028. [build] REMOVED: VS2019 project (unmaintained)
  1029. [build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option
  1030. [build] REVIEWED: Fixed RPi make install (#2217) by @wereii
  1031. [build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii
  1032. [build] REVIEWED: Makefiles debug flag
  1033. [build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit
  1034. [build] REVIEWED: All Makefiles, simplified
  1035. [build] REVIEWED: All Makefiles, improve organization
  1036. [build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS
  1037. [build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002
  1038. [build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik
  1039. [build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach
  1040. [build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk
  1041. [build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber
  1042. [build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44
  1043. [build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452
  1044. [build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
  1045. [build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
  1046. [build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
  1047. [extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
  1048. [extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
  1049. [extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem
  1050. [extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings
  1051. [extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio
  1052. [misc] REVIEWED: Update some external libraries to latest versions
  1053. -------------------------------------------------------------------------
  1054. Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
  1055. -------------------------------------------------------------------------
  1056. KEY CHANGES:
  1057. - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs...
  1058. - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
  1059. - Custom game-loop control: Intended for advanced users that want to control the events polling and the timming mechanisms
  1060. - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only
  1061. - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained
  1062. - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development
  1063. - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...)
  1064. - Zig and Odin official support
  1065. Detailed changes:
  1066. [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh
  1067. [core] ADDED: GetMouseDelta() (#1832) by @adricoin2010
  1068. [core] ADDED: Support additional mouse buttons (#1753) by @lambertwang
  1069. [core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
  1070. [core] ADDED: GetTouchPointId() #1972
  1071. [core] ADDED: EncodeDataBase64() and DecodeDataBase64()
  1072. [core] REMOVED: PLATFORM_UWP, difficult to maintain
  1073. [core] REMOVED: IsGamepadName()
  1074. [core] RENAMED: SwapBuffers() to SwapScreenBuffer()
  1075. [core] RENAMED: Wait() to WaitTime()
  1076. [core] RENAMED: RayHitInfo to RayCollision (#1781)
  1077. [core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781)
  1078. [core] REVIEWED: Support mouse wheel on x-axis (#1948)
  1079. [core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels
  1080. [core] REVIEWED: LoadShader() and default locations and descriptions
  1081. [core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant
  1082. [core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841)
  1083. [core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93
  1084. [core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
  1085. [core] REVIEWED: Android multi-touch (#1869) by @humbe
  1086. [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
  1087. [core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
  1088. [core] REVIEWED: KeyCallback(), register keys independently of the actions
  1089. [rlgl] ADDED: GRAPHIC_API_OPENGL_43
  1090. [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
  1091. [rlgl] ADDED: rlActiveDrawBuffers() (#1911)
  1092. [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
  1093. [rlgl] ADDED: rlGetPixelFormatName()
  1094. [rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios
  1095. [rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891)
  1096. [rlgl] REVIEWED: Wrong normal matrix calculation (#1870)
  1097. [raymath] ADDED: Vector3Angle()
  1098. [raymath] REVIEWED: QuaternionFromAxisAngle() (#1892)
  1099. [raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71
  1100. [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
  1101. [shapes] ADDED: DrawSplineBezierCubic() (#2021) by @SAOMDVN
  1102. [textures] ADDED: GetImageColor() #2024
  1103. [textures] REMOVED: GenImagePerlinNoise()
  1104. [textures] RENAMED: GetTextureData() to LoadImageFromTexture()
  1105. [textures] RENAMED: GetScreenData() to LoadImageFromScreen()
  1106. [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
  1107. [textures] REVIEWED: LoadImageAnim() #2005
  1108. [text] ADDED: Security check in case of not valid font
  1109. [text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
  1110. [text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
  1111. [text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
  1112. [text] ADDED: UnloadCodepoints() to safely free loaded codepoints
  1113. [text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
  1114. [text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
  1115. [text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
  1116. [text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
  1117. [text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
  1118. [text] RENAMED: GetNextCodepoint() to GetCodepoint()
  1119. [models] ADDED: MagikaVoxel VOX models loading
  1120. [models] ADDED: GenMeshCone() (#1903)
  1121. [models] ADDED: GetModelBoundingBox()
  1122. [models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
  1123. [models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
  1124. [models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
  1125. [models] REMOVED: DrawBillboardEx()
  1126. [models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
  1127. [models] RENAMED: MeshTangents() to GenMeshTangents()
  1128. [models] RENAMED: MeshBinormals() to GenMeshBinormals()
  1129. [models] REVIEWED: GenMeshTangents() (#1877) by @630Studios
  1130. [models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch
  1131. [models] REVIEWED: GetRayCollisionQuad() by @Crydsch
  1132. [models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver
  1133. [models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken)
  1134. [models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958)
  1135. [models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71
  1136. [models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster
  1137. [models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71
  1138. [audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster
  1139. [audio] REMOVED: GetAudioStreamBufferSizeDefault()
  1140. [audio] RENAMED: InitAudioStream() to LoadAudioStream()
  1141. [audio] RENAMED: CloseAudioStream() to UnloadAudioStream()
  1142. [audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying()
  1143. [audio] REVIEWED: ExportWaveAsCode()
  1144. [audio] REDESIGNED: Use frameCount on audio instead of sampleCount
  1145. [utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796)
  1146. [examples] ADDED: core_custom_frame_control
  1147. [examples] ADDED: core_basic_screen_manager
  1148. [examples] ADDED: core_split_screen (#1806) by @JeffM2501
  1149. [examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev
  1150. [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
  1151. [examples] ADDED: models_loading_vox (#1940) by @procfxgen
  1152. [examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088)
  1153. [examples] REMOVED: models_material_pbr
  1154. [examples] REMOVED: models_gltf_animation
  1155. [examples] REVIEWED: core_3d_picking
  1156. [examples] REVIEWED: core_input_mouse
  1157. [examples] REVIEWED: core_vr_simulator, RenderTexture usage
  1158. [examples] REVIEWED: core_window_letterbox, RenderTexture usage
  1159. [examples] REVIEWED: shapes_basic_shapes
  1160. [examples] REVIEWED: shapes_logo_raylib_anim
  1161. [examples] REVIEWED: textures_to_image
  1162. [examples] REVIEWED: text_rectangle_bounds
  1163. [examples] REVIEWED: text_unicode
  1164. [examples] REVIEWED: text_draw_3d
  1165. [examples] REVIEWED: models_loading
  1166. [examples] REVIEWED: models_skybox (#1792) (#1778)
  1167. [examples] REVIEWED: models_mesh_picking
  1168. [examples] REVIEWED: models_yaw_pitch_roll
  1169. [examples] REVIEWED: models_rlgl_solar_system
  1170. [examples] REVIEWED: shaders_custom_uniform, RenderTexture usage
  1171. [examples] REVIEWED: shaders_eratosthenes, RenderTexture usage
  1172. [examples] REVIEWED: shaders_julia_set, RenderTexture usage
  1173. [examples] REVIEWED: shaders_postprocessing, RenderTexture usage
  1174. [examples] REVIEWED: shaders_basic_lighting, simplified (#1865)
  1175. [examples] REVIEWED: audio_raw_stream.c
  1176. [examples] REVIEWED: raudio_standalone
  1177. [examples] REVIEWED: raylib_opengl_interop
  1178. [examples] REVIEWED: rlgl_standalone.c
  1179. [examples] REVIEWED: Resources licenses
  1180. [examples] REVIEWED: models resources reorganization
  1181. [templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template
  1182. [build] ADDED: Zig build file (#2014) by @TommiSinivuo
  1183. [build] ADDED: Android VS2019 solution (#2013) by @Kronka
  1184. [build] REMOVED: VS2017 project, outdated
  1185. [build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore)
  1186. [build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT
  1187. [build] REVIEWED: examples/examples_template.c
  1188. [build] REVIEWED: Makefile to latest Emscripten SDK r23
  1189. [build] REVIEWED: Makefile for latest Android NDK r32 LTS
  1190. [build] REVIEWED: raylib resource files
  1191. [build] Moved some extra raylib libraries to /extras/ directory
  1192. [*] UPDATED: Multiple bindings to latest version
  1193. [*] UPDATED: Most external libraries to latest versions (except GLFW)
  1194. [*] Multiple code improvements and fixes by multiple contributors!
  1195. -------------------------------------------------------------------------
  1196. Release: raylib 3.7 (26 April 2021)
  1197. -------------------------------------------------------------------------
  1198. KEY CHANGES:
  1199. - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
  1200. - [rlgl] REVIEWED: Instancing and stereo rendering
  1201. - [core] REDESIGNED: VR simulator, fbo/shader exposed to user
  1202. - [utils] ADDED: File access callbacks system
  1203. - [models] ADDED: glTF animations support (#1551) by @object71
  1204. - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
  1205. - [*] RENAMED: enum types and enum values for consistency
  1206. Detailed changes:
  1207. [core] ADDED: LoadVrStereoConfig()
  1208. [core] ADDED: UnloadVrStereoConfig()
  1209. [core] ADDED: BeginVrStereoMode()
  1210. [core] ADDED: EndVrStereoMode()
  1211. [core] ADDED: GetCurrentMonitor() (#1485) by @object71
  1212. [core] ADDED: SetGamepadMappings() (#1506)
  1213. [core] RENAMED: struct Camera: camera.type to camera.projection
  1214. [core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
  1215. [core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
  1216. [core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
  1217. [core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
  1218. [core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection()
  1219. [core] RENAMED: GetShaderDefault() to rlGetShaderDefault()
  1220. [core] RENAMED: GetTextureDefault() to rlGetTextureDefault()
  1221. [core] REMOVED: GetShapesTexture()
  1222. [core] REMOVED: GetShapesTextureRec()
  1223. [core] REMOVED: GetMouseCursor()
  1224. [core] REMOVED: SetTraceLogExit()
  1225. [core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
  1226. [core] REVIEWED: Wait() to support FreeBSD (#1618)
  1227. [core] REVIEWED: HighDPI support on macOS retina (#1510)
  1228. [core] REDESIGNED: GetFileExtension(), includes the .dot
  1229. [core] REDESIGNED: IsFileExtension(), includes the .dot
  1230. [core] REDESIGNED: Compresion API to use sdefl/sinfl libs
  1231. [rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag
  1232. [rlgl] REMOVED: GenTexture*() functions (#721)
  1233. [rlgl] REVIEWED: rlLoadShaderDefault()
  1234. [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed
  1235. [raymath] REVIEWED: QuaternionFromEuler() (#1651)
  1236. [raymath] REVIEWED: MatrixRotateZYX() (#1642)
  1237. [shapes] ADDED: DrawSplineBezierQuad() (#1468) by @epsilon-phase
  1238. [shapes] ADDED: CheckCollisionLines()
  1239. [shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
  1240. [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
  1241. [shapes] REDESIGNED: SetShapesTexture()
  1242. [shapes] REDESIGNED: DrawCircleSector(), to use float params
  1243. [shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
  1244. [shapes] REDESIGNED: DrawRing(), to use float params
  1245. [shapes] REDESIGNED: DrawRingLines(), to use float params
  1246. [textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
  1247. [textures] ADDED: UnloadImageColors() for allocs consistency
  1248. [textures] RENAMED: GetImageData() to LoadImageColors()
  1249. [textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
  1250. [textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
  1251. [text] REDESIGNED: DrawFPS()
  1252. [models] ADDED: UploadMesh() (#1529)
  1253. [models] ADDED: UpdateMeshBuffer()
  1254. [models] ADDED: DrawMesh()
  1255. [models] ADDED: DrawMeshInstanced()
  1256. [models] ADDED: UnloadModelAnimations() (#1648) by @object71
  1257. [models] REMOVED: DrawGizmo()
  1258. [models] REMOVED: LoadMeshes()
  1259. [models] REMOVED: MeshNormalsSmooth()
  1260. [models] REVIEWED: DrawLine3D() (#1643)
  1261. [audio] REVIEWED: Multichannel sound system (#1548)
  1262. [audio] REVIEWED: jar_xm library (#1701) by @jmorel33
  1263. [utils] ADDED: SetLoadFileDataCallback()
  1264. [utils] ADDED: SetSaveFileDataCallback()
  1265. [utils] ADDED: SetLoadFileTextCallback()
  1266. [utils] ADDED: SetSaveFileTextCallback()
  1267. [examples] ADDED: text_draw_3d (#1689) by @Demizdor
  1268. [examples] ADDED: textures_poly (#1677) by @chriscamacho
  1269. [examples] ADDED: models_gltf_model (#1551) by @object71
  1270. [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
  1271. [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
  1272. [examples] REDESIGNED: core_vr_simulator
  1273. [examples] REDESIGNED: models_yaw_pitch_roll
  1274. [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
  1275. [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
  1276. [build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO
  1277. [build] ADDED: Examples projects to VS2019 solution
  1278. [build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
  1279. [build] REVIEWED: Multiple typecast warnings by @JeffM2501
  1280. [build] REDESIGNED: VS2019 project build paths
  1281. [build] REDESIGNED: CMake build system by @object71
  1282. [*] RENAMED: Several functions parameters for consistency
  1283. [*] UPDATED: Multiple bindings to latest version
  1284. [*] UPDATED: All external libraries to latest versions
  1285. [*] Multiple code improvements and fixes by multiple contributors!
  1286. -------------------------------------------------------------------------
  1287. Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
  1288. -------------------------------------------------------------------------
  1289. KEY CHANGES:
  1290. - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
  1291. - [core] REDESIGNED: Window states management system through FLAGS
  1292. - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
  1293. - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
  1294. - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
  1295. - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
  1296. - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
  1297. Detailed changes:
  1298. [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
  1299. [core] ADDED: IsWindowFocused()
  1300. [core] ADDED: GetWindowScaleDPI()
  1301. [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
  1302. [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
  1303. [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
  1304. [core] REMOVED: struct RenderTexture2D: depthTexture variable
  1305. [core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
  1306. [core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
  1307. [core] RENAMED: GetExtension() to GetFileExtension()
  1308. [core] REVIEWED: Several structs to reduce size and padding
  1309. [core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
  1310. [core] REVIEWED: ToggleFullscreen() (#1287)
  1311. [core] REVIEWED: InitWindow(), support empty title for window (#1323)
  1312. [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
  1313. [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
  1314. [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
  1315. [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
  1316. [core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
  1317. [core] UWP rework with improvements (#1231) by @Rover656
  1318. [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
  1319. [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
  1320. [rlgl] Corrected issue with OpenGL 1.1 support
  1321. [rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
  1322. [rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
  1323. [rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
  1324. [rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
  1325. [rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
  1326. [rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
  1327. [rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
  1328. [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
  1329. [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
  1330. [rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
  1331. [rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
  1332. [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
  1333. [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
  1334. [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
  1335. [raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
  1336. [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
  1337. [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
  1338. [raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
  1339. [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
  1340. [shapes] ADDED: CheckCollisionLines(), by @Elkantor
  1341. [text] Avoid [textures] functions dependencies
  1342. [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
  1343. [text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
  1344. [text] ADDED: UnloadFontData()
  1345. [text] RENAMED: FormatText() -> TextFormat()
  1346. [text] REVIEWED: Font struct, added charsPadding (#1432)
  1347. [text] REVIEWED: TextJoin()
  1348. [text] REVIEWED: TextReplace() (#1172)
  1349. [text] REVIEWED: LoadBMFont() to load data from memory (#1232)
  1350. [text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
  1351. [text] REDESIGNED: LoadFontData(), reviewed input parameters
  1352. [text] REDESIGNED: LoadFontDefault(), some code simplifications
  1353. [text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
  1354. [text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
  1355. [text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
  1356. [textures] Move Color functions from [core] to [textures] module
  1357. [textures] ADDED: ColorAlphaBlend()
  1358. [textures] ADDED: GetPixelColor()
  1359. [textures] ADDED: SetPixelColor()
  1360. [textures] ADDED: LoadImageFromMemory() (#1327)
  1361. [textures] ADDED: LoadImageAnim() to load animated sequence of images
  1362. [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
  1363. [textures] ADDED: UpdateTextureRec()
  1364. [textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
  1365. [textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
  1366. [textures] REMOVED: LoadImageEx()
  1367. [textures] REMOVED: LoadImagePro()
  1368. [textures] REMOVED: GetImageDataNormalized(), not exposed in the API
  1369. [textures] RENAMED: ImageExtractPalette() to GetImagePalette()
  1370. [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
  1371. [textures] RENAMED: GetImageData() -> LoadImageColors()
  1372. [textures] RENAMED: GetImagePalette() -> LoadImagePalette()
  1373. [textures] RENAMED: GetWaveData() -> LoadWaveSamples()
  1374. [textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
  1375. [textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
  1376. [textures] REVIEWED: ImageDrawText*() params order
  1377. [textures] REVIEWED: ColorAlphaBlend(), support tint color
  1378. [textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
  1379. [textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
  1380. [textures] REVIEWED: ImageDraw(), optimizations test (#1218)
  1381. [textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
  1382. [textures] REVIEWED: ExportImage(), optimized
  1383. [textures] REVIEWED: ImageAlphaPremultiply(), optimization
  1384. [textures] REVIEWED: ImageAlphaClear(), minor optimization
  1385. [textures] REVIEWED: ImageToPOT(), renamed parameter
  1386. [textures] REVIEWED: ImageCrop() (#1218)
  1387. [textures] REVIEWED: ImageToPOT() (#1218)
  1388. [textures] REVIEWED: ImageAlphaCrop() (#1218)
  1389. [textures] REVIEWED: ExportImage(), optimized (#1218)
  1390. [textures] REDESIGNED: ImageCrop(), optimized (#1218)
  1391. [textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
  1392. [textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
  1393. [textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
  1394. [textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
  1395. [textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
  1396. [textures] REDESIGNED: ImageDrawPixel(), optimized
  1397. [textures] REDESIGNED: ImageDrawLine(), optimized
  1398. [textures] REDESIGNED: ImageDraw(), optimized (#1218)
  1399. [textures] REDESIGNED: ImageResize(), optimized (#1218)
  1400. [textures] REDESIGNED: ImageFromImage(), optimized (#1218)
  1401. [textures] REDESIGNED: ImageDraw(), optimization (#1218)
  1402. [textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
  1403. [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
  1404. [textures] REDESIGNED: ColorFromHSV()
  1405. [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
  1406. [models] ADDED: UnloadModelKeepMeshes()
  1407. [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
  1408. [models] REVIEWED: GenMeshCubicmap(), added comments and simplification
  1409. [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
  1410. [models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
  1411. [models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
  1412. [models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
  1413. [models] REVIEWED: LoadGLTF() to read from memory buffer
  1414. [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
  1415. [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
  1416. [models] REVIEWED: DrawGrid() (#1417)
  1417. [models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
  1418. [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
  1419. [audio] ADDED: LoadWaveFromMemory() (#1327)
  1420. [audio] REMOVED: SetMusicLoopCount()
  1421. [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
  1422. [audio] REVIEWED: SaveWAV() to use memory write insted of file
  1423. [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
  1424. [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
  1425. [audio] REVIEWED: SetAudioBufferPitch()
  1426. [audio] REDESIGNED: Audio looping system
  1427. [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
  1428. [audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
  1429. [utils] ADDED: MemAlloc() / MemFree() (#1440)
  1430. [utils] ADDED: UnloadFileData() / UnloadFileText()
  1431. [utils] REVIEWED: android_fopen() to support SDCard access
  1432. [utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
  1433. [rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
  1434. [examples] ADDED: core/core_window_flags
  1435. [examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies
  1436. [examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
  1437. [examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor
  1438. [examples] ADDED: shaders/shaders_hot_reloading (#1198)
  1439. [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
  1440. [examples] ADDED: shaders/shaders_multi_sampler2d
  1441. [examples] ADDED: others/embedded_files_loading
  1442. [examples] REVIEWED: textures/textures_raw_data (#1286)
  1443. [examples] REVIEWED: textures/textures_sprite_explosion, replace resources
  1444. [examples] REVIEWED: textures/textures_particles_blending, replace resources
  1445. [examples] REVIEWED: textures/textures_image_processing, support mouse
  1446. [examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
  1447. [examples] REVIEWED: audio/resources, use open license resources
  1448. [examples] REVIEWED: others/raudio_standalone.c
  1449. [build] ADDED: New config.h configuration options exposing multiple #define values
  1450. [build] REMOVED: ANGLE VS2017 template project
  1451. [build] REVIEWED: All MSVC compile warnings
  1452. [build] Updated Makefile for web (#1332) by @rfaile313
  1453. [build] Updated build pipelines to use latest emscripten and Android NDK
  1454. [build] Updated emscriptem build script to generate .a on WebAssembly
  1455. [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
  1456. [build] Updated VSCode project template tasks
  1457. [build] Updated VS2017.UWP project template by @Rover656
  1458. [build] Updated Android build pipeline
  1459. [build] REMOVED: AppVeyor and Travis CI build systems
  1460. [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
  1461. [*] Replaced several examples resources with more open licensed alternatives
  1462. [*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
  1463. [*] Updated all external libraries to latest versions
  1464. [*] Multiple code improvements and small fixes
  1465. -----------------------------------------------
  1466. Release: raylib 3.0 (01 April 2020)
  1467. -----------------------------------------------
  1468. KEY CHANGES:
  1469. - Global context states used on all modules.
  1470. - Custom memory allocators for all modules and dependencies.
  1471. - Centralized file access system and memory data loading.
  1472. - Structures reviewed to reduce size and always be used as pass-by-value.
  1473. - Tracelog messages completely reviewed and categorized.
  1474. - raudio module reviewed to accomodate new Music struct and new miniaudio.
  1475. - text module reviewed to improve fonts generation and text management functions.
  1476. - Multiple new examples added and categorized examples table.
  1477. - GitHub Actions CI implemented for Windows, Linux and macOS.
  1478. Detailed changes:
  1479. [build] ADDED: VS2017.ANGLE project, by @msmshazan
  1480. [build] ADDED: VS2017 project support for x64 platform configuration
  1481. [build] ADDED: Makefile for Android building on macOS, by @Yunoinsky
  1482. [build] ADDED: Makefile for Android building on Linux, by @pamarcos
  1483. [build] REMOVED: VS2015 project
  1484. [build] REVIEWED: VSCode project
  1485. [build] REVIEWED: Makefile build system
  1486. [build] REVIEWED: Android building, by @NimbusFox
  1487. [build] REVIEWED: Compilation with CLion IDE, by @Rover656
  1488. [build] REVIEWED: Generation of web examples, by @pamarcos
  1489. [build] REVIEWED: Makefiles path to 'shell.html', by @niorad
  1490. [build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum
  1491. [build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio
  1492. [core] ADDED: Support touch/mouse indistinctly
  1493. [core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize
  1494. [core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP
  1495. [core] ADDED: RPI mouse cursor point support on native mode
  1496. [core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy
  1497. [core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy
  1498. [core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position
  1499. [core] ADDED: DirectoryExists() - Check if a directory path exists
  1500. [core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path
  1501. [core] ADDED: CompressData() - Compress data (DEFLATE algorythm)
  1502. [core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm)
  1503. [core] ADDED: GetWindowPosition() - Get window position XY on monitor
  1504. [core] ADDED: LoadFileData() - Load file data as byte array (read)
  1505. [core] ADDED: SaveFileData() - Save data to file from byte array (write)
  1506. [core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string
  1507. [core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated
  1508. [core] REMOVED: Show raylib logo at initialization
  1509. [core] REVIEWED: GetFileName(), security checks
  1510. [core] REVIEWED: LoadStorageValue(), by @danimartin82
  1511. [core] REVIEWED: SaveStorageValue(), by @danimartin82
  1512. [core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk
  1513. [core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity
  1514. [core] REVIEWED: IsFileExtension() to be case-insensitive
  1515. [core] REVIEWED: IsFileExtension() when checking no-extension files
  1516. [core] REVIEWED: Default font scale filter for HighDPI mode
  1517. [core] REVIEWED: Touch input scaling for PLATFORM_WEB
  1518. [core] REVIEWED: RPI input system, by @DarkElvenAngel
  1519. [core] REVIEWED: RPI input threads issues
  1520. [core] REVIEWED: OpenGL extensions loading and freeing
  1521. [core] REVIEWED: GetDirectoryPath()
  1522. [core] REVIEWED: Camera2D behavior, by @arvyy
  1523. [core] REVIEWED: OpenGL ES 2.0 extensions check
  1524. [rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time
  1525. [rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time
  1526. [rlgl] ADDED: GetMatrixProjection(), by @chriscamacho
  1527. [rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku
  1528. [rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko
  1529. [rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0
  1530. [rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique
  1531. [rlgl] REVIEWED: rlLoadTexture()
  1532. [rlgl] REVIEWED: rlReadTexturePixels()
  1533. [rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku
  1534. [rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency
  1535. [rlgl] REVIEWED: HDR pixels loading
  1536. [raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho
  1537. [raymath] RENAMED: Vector3Multiply() to Vector3Scale()
  1538. [camera] REVIEWED: Free camera pitch, by @chriscamacho
  1539. [camera] REVIEWED: Camera not working properly at z-align, by @Ushio
  1540. [shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points
  1541. [shapes] ADDED: DrawEllipse() - Draw ellipse
  1542. [shapes] ADDED: DrawEllipseLines() - Draw ellipse outline
  1543. [shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides
  1544. [shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC
  1545. [textures] ADDED: LoadAnimatedGIF() - Load animated GIF file
  1546. [textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle
  1547. [textures] ADDED: ImageFromImage() - Create an image from another image piece
  1548. [textures] ADDED: ImageClearBackground(), by @iamsouravgupta
  1549. [textures] ADDED: ImageDrawPixel(), by @iamsouravgupta
  1550. [textures] ADDED: ImageDrawCircle(), by @iamsouravgupta
  1551. [textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta
  1552. [textures] ADDED: ImageDrawPixelV(), by @RobLoach
  1553. [textures] ADDED: ImageDrawCircleV(), by @RobLoach
  1554. [textures] ADDED: ImageDrawLineV(), by @RobLoach
  1555. [textures] ADDED: ImageDrawRectangleV(), by @RobLoach
  1556. [textures] ADDED: ImageDrawRectangleRec(), by @RobLoach
  1557. [textures] REVIEWED: ImageDrawPixel(), by @RobLoach
  1558. [textures] REVIEWED: ImageDrawLine(), by @RobLoach
  1559. [textures] REVIEWED: ImageDrawCircle(), by @RobLoach
  1560. [textures] REVIEWED: ImageDrawRectangle(), by @RobLoach
  1561. [textures] REVIEWED: ImageDraw(), now it supports color tint parameter
  1562. [textures] REVIEWED: ImageResizeCanvas()
  1563. [textures] REVIEWED: ImageCrop() with security checks
  1564. [textures] REVIEWED: ImageAlphaMask()
  1565. [textures] REVIEWED: ImageDrawRectangleLines()
  1566. [textures] REVIEWED: GetImageData()
  1567. [text] ADDED: TextCopy() - Copy one string to another, returns bytes copied
  1568. [text] ADDED: GetCodepoints() - Get all codepoints in a string
  1569. [text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text
  1570. [text] ADDED: DrawTextCodepoint() - Draw one character (codepoint)
  1571. [text] RENAMED: LoadDefaultFont() -> LoadFontDefault()
  1572. [text] RENAMED: TextCountCodepoints() -> GetCodepointsCount()
  1573. [text] REVIEWED: TextFormat(), to support caching, by @brankoku
  1574. [text] REVIEWED: LoadFontData(), generate empty image for space character
  1575. [text] REVIEWED: TextSplit()
  1576. [text] REVIEWED: TextToInteger()
  1577. [text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity
  1578. [text] REVIEWED: GenImageFontAtlas(), improved atlas size computing
  1579. [text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font
  1580. [text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph
  1581. [text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added
  1582. [text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU
  1583. [models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing
  1584. [models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski
  1585. [models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho
  1586. [models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh
  1587. [models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant
  1588. [models] REVIEWED: GetCollisionRayModel(), to avoid pointers
  1589. [models] REVIEWED: CheckCollisionRay*(), parameters renamed
  1590. [models] REVIEWED: UnloadMesh(), to avoid pointers
  1591. [models] REVIEWED: LoadModel(), memory initialization
  1592. [models] REVIEWED: UpdateModelAnimation(), added security checks
  1593. [models] REVIEWED: Multiple fixes on models loading, by @jubalh
  1594. [models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars
  1595. [models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor
  1596. [raudio] ADDED: Multi-channel audio playing, by @chriscamacho
  1597. [raudio] REMOVED: LoadWaveEx()
  1598. [raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed()
  1599. [raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction
  1600. [raudio] REVIEWED: Fix short non-looping sounds, by @jbosh
  1601. [raudio] REVIEWED: Modules playing time to full length
  1602. [raudio] REDESIGNED: Replaced Music pointer by struct
  1603. [raudio] REDESIGNED: Removed sampleLeft from Music struct
  1604. [examples] ADDED: core_scissor_test, by @ChrisDill
  1605. [examples] ADDED: core_2d_camera_platformer, by @arvyy
  1606. [examples] ADDED: textures_mouse_painting, by @ChrisDill
  1607. [examples] ADDED: models_waving_cubes, by @codecat
  1608. [examples] ADDED: models_solar_system, by @aldrinmartoq
  1609. [examples] ADDED: shaders_fog, by @chriscamacho
  1610. [examples] ADDED: shaders_texture_waves, by @Anata
  1611. [examples] ADDED: shaders_basic_lighting, by @chriscamacho
  1612. [examples] ADDED: shaders_simple_mask, by @chriscamacho
  1613. [examples] ADDED: audio_multichannel_sound, by @chriscamacho
  1614. [examples] ADDED: shaders_spotlight, by @chriscamacho
  1615. [examples] RENAMED: text_sprite_font > text_font_spritefont
  1616. [examples] RENAMED: text_ttf_loading > text_font_filters
  1617. [examples] RENAMED: text_bmfont_ttf > text_font_loading
  1618. [examples] REMOVED: models_obj_viewer
  1619. [examples] REMOVED: models_solar_system
  1620. [examples] REVIEWED: models_obj_loading > models_loading
  1621. [examples] REVIEWED: models_materials_pbr, shader issues
  1622. [examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0
  1623. [examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa
  1624. [games] ADDED: GGJ2020 game - RE-PAIR
  1625. [*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie
  1626. [*] Update ALL supported projects (Notepad++, VS2017)
  1627. [*] Update ALL external libraries to latest versions (29.Jan.2020)
  1628. [*] Update ALL examples and games
  1629. [*] Update BINDINGS list
  1630. -----------------------------------------------
  1631. Release: raylib 2.5 (May 2019)
  1632. -----------------------------------------------
  1633. KEY CHANGES:
  1634. - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
  1635. - [core] HighDPI monitors support with automatic content scaling
  1636. - [rlgl] Complete module redesign to use one single internal buffer
  1637. - [rlgl] VR system redesign to allow custom device parameters and distortion shader
  1638. - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
  1639. - [text] New text management API (multiple functions)
  1640. - [text] Full Unicode support (utf8 text)
  1641. - [textures] Cubemap textures support
  1642. - [textures] Quad and N-Patch drawing
  1643. - [models] Skeletal model animation support
  1644. - [models] Support multiple meshes per model
  1645. - [models] Support glTF model loading
  1646. Detailed changes:
  1647. [build] REVIEWED: Default raylib and examples Makefile
  1648. [build] REVIEWED: Notepad++ NppExec scripts
  1649. [build] REVIEWED: VS2015 and VS2017 projects
  1650. [build] REVIEWED: Android APK build pipeline
  1651. [core] Converted most #defined values as enum values
  1652. [core] Complete redesign of RPI input system to use evdev events
  1653. [core] ADDED: IsWindowResized() - Check if window has been resized
  1654. [core] ADDED: IsWindowHidden() - Check if window is currently hidden
  1655. [core] ADDED: UnhideWindow() - Show the window
  1656. [core] ADDED: HideWindow() - Hide the window
  1657. [core] ADDED: GetWindowHandle() - Get native window handle
  1658. [core] ADDED: GetMonitorCount() - Get number of connected monitors
  1659. [core] ADDED: GetMonitorWidth() - Get primary monitor width
  1660. [core] ADDED: GetMonitorHeight() - Get primary monitor height
  1661. [core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
  1662. [core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
  1663. [core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
  1664. [core] ADDED: GetClipboardText() - Get clipboard text content
  1665. [core] ADDED: SetClipboardText() - Set clipboard text content
  1666. [core] ADDED: ColorFromHSV() - Returns a Color from HSV values
  1667. [core] ADDED: FileExists() - Check if file exists
  1668. [core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
  1669. [core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
  1670. [core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
  1671. [core] ADDED: OpenURL() - Open URL with default system browser (if available)
  1672. [core] ADDED: SetMouseOffset() - Set mouse offset
  1673. [core] ADDED: SetMouseScale() - Set mouse scaling
  1674. [core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
  1675. [shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
  1676. [shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
  1677. [shapes] ADDED: DrawRing() - Draw ring
  1678. [shapes] ADDED: DrawRingLines() - Draw ring outline
  1679. [shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
  1680. [shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
  1681. [shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
  1682. [textures] REVIEWED: ExportImage() - Reorder function parameters
  1683. [textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
  1684. [textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
  1685. [textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
  1686. [textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
  1687. [textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
  1688. [textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
  1689. [textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
  1690. [models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
  1691. [models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
  1692. [models] REVIEWED: ExportMesh() - Reorder parameters
  1693. [models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
  1694. [models] ADDED: GenMeshPoly() - Generate polygonal mesh
  1695. [models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
  1696. [models] ADDED: SetModelMeshMaterial() - Set material for a mesh
  1697. [models] ADDED: LoadModelAnimations() - Load model animations from file
  1698. [models] ADDED: UpdateModelAnimation() - Update model animation pose
  1699. [models] ADDED: UnloadModelAnimation() - Unload animation data
  1700. [models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
  1701. [rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
  1702. [rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
  1703. [rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
  1704. [rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
  1705. [rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
  1706. [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
  1707. [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
  1708. [rlgl] ADDED: EndScissorMode() - End scissor mode
  1709. [rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
  1710. [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
  1711. [text] REVIEWED: LoadFontEx() - Reorder function parameters
  1712. [text] REVIEWED: LoadFontData() - Reorder function parameters
  1713. [text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
  1714. [text] RENAMED: FormatText() -> TextFormat()
  1715. [text] RENAMED: SubText() -> TextSubtext()
  1716. [text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
  1717. [text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
  1718. [text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
  1719. [text] ADDED: TextIsEqual() - Check if two text string are equal
  1720. [text] ADDED: TextLength() - Get text length, checks for '\0' ending
  1721. [text] ADDED: TextReplace() - Replace text string (memory should be freed!)
  1722. [text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
  1723. [text] ADDED: TextJoin() - Join text strings with delimiter
  1724. [text] ADDED: TextSplit() - Split text into multiple strings
  1725. [text] ADDED: TextAppend() - Append text at specific position and move cursor!
  1726. [text] ADDED: TextFindIndex() - Find first text occurrence within a string
  1727. [text] ADDED: TextToUpper() - Get upper case version of provided string
  1728. [text] ADDED: TextToLower() - Get lower case version of provided string
  1729. [text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
  1730. [text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
  1731. [raudio] ADDED: ExportWave() - Export wave data to file
  1732. [raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
  1733. [raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
  1734. [raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
  1735. [raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
  1736. [examples] Complete review of full examples collection, many additions
  1737. [examples] ADDED: core_custom_logging - Custom trace log system
  1738. [examples] ADDED: core_input_multitouch - Multitouch input example
  1739. [examples] ADDED: core_window_letterbox - Window adapted to screen
  1740. [examples] ADDED: core_loading_thread - Data loading in second thread
  1741. [examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
  1742. [examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
  1743. [examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
  1744. [examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
  1745. [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
  1746. [examples] ADDED: shapes_draw_ring - Ring drawing
  1747. [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
  1748. [examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
  1749. [examples] ADDED: shapes_collision_area - Collision detection and drawing
  1750. [examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
  1751. [examples] ADDED: shapes_easings_ball_anim - Ball animation
  1752. [examples] ADDED: shapes_easings_box_anim - Box animation
  1753. [examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
  1754. [examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
  1755. [examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
  1756. [examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
  1757. [examples] ADDED: textures_sprite_button - Sprite button with sound
  1758. [examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
  1759. [examples] ADDED: textures_bunnymark - Benchmarking test
  1760. [examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
  1761. [examples] ADDED: text_unicode - Multiple languages text drawing
  1762. [examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
  1763. [examples] REVIEWED: text_bmfont_ttf - Simplified example
  1764. [examples] ADDED: models_animation - Animated models loading and animation playing
  1765. [examples] ADDED: models_obj_viewer - Draw and drop models viewer
  1766. [examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
  1767. [examples] ADDED: models_first_person_maze - 3D maze fps
  1768. [examples] ADDED: shaders_palette_switch - Switching color palette on shader
  1769. [examples] ADDED: shaders_raymarching - Raymarching shader
  1770. [examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
  1771. [examples] ADDED: shaders_texture_waves - Texture waves on shader
  1772. [examples] ADDED: shaders_julia_set - Julia set fractals
  1773. [examples] ADDED: shaders_eratosthenes - Prime number visualization shader
  1774. [examples] REVIEWED: audio_raw_stream - Mostly rewritten
  1775. [games] ADDED: GGJ19 game - Cat vs Roomba
  1776. [*] Updated external libraries to latest version
  1777. [*] Multiple bugs corrected (check github issues)
  1778. -----------------------------------------------
  1779. Release: raylib 2.0 (July 2018)
  1780. -----------------------------------------------
  1781. KEY CHANGES:
  1782. - Removed external dependencies (GLFW3 and OpenAL)
  1783. - Complete redesign of audio module to use miniaudio library
  1784. - Support AppVeyor and Travis CI (continuous integration) building
  1785. - Reviewed raymath.h for better consistency and performance (inlining)
  1786. - Refactor all #define SUPPORT_* into a single config.h
  1787. - Support TCC compiler (32bit and 64bit)
  1788. Detailed changes:
  1789. [build] REMOVED: GitHub develop branch
  1790. [build] REMOVED: External dependencies GLFW and OpenAL
  1791. [build] ADDED: Android 64bit ARM support
  1792. [build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
  1793. [build] ADDED: Universal Windows Platform (UWP) support
  1794. [build] ADDED: Wayland Linux desktop support
  1795. [build] ADDED: AppVeyor CI for automatic Windows builds
  1796. [build] ADDED: Travis CI for automatic Linux/macOS builds
  1797. [build] ADDED: rglfw (GLFW3 module) to avoid external dependency
  1798. [build] ADDED: VS2017 UWP project
  1799. [build] ADDED: Builder project template
  1800. [build] ADDED: Compiler memory sanitizer for better debug
  1801. [build] ADDED: CMake package target and CI auto-deploy tags
  1802. [build] ADDED: DEBUG library building support
  1803. [build] ADDED: Notepad++ NppExec scripts
  1804. [build] REVIEWED: VS2015 and VS2017 projects
  1805. [build] REVIEWED: Android APK build pipeline
  1806. [core] REVIEWED: Window creation hints to support transparent windows
  1807. [core] Unified InitWindow() between platforms
  1808. [core] Export Android main entry point
  1809. [core] RENAMED: Begin3dMode() to BeginMode3D()
  1810. [core] RENAMED: End3dMode() to EndMode3D()
  1811. [core] RENAMED: Begin2dMode() to BeginMode2D()
  1812. [core] RENAMED: End2dMode() to EndMode2D()
  1813. [core] RENAMED: struct Camera to Camera3D
  1814. [core] RENAMED: struct SpriteFont to Font -> plus all required functions!
  1815. [core] RENAMED: enum TextureFormat to PixelFormat
  1816. [core] REVIEWED: Rectangle params int to float
  1817. [core] REVIEWED: timing system for macOS
  1818. [core] REMOVED: ColorToFloat()
  1819. [core] ADDED: GetCurrentTime() on macOS
  1820. [core] ADDED: GetTime()
  1821. [core] ADDED: struct Vector4
  1822. [core] ADDED: SetTraceLog() to define trace log messages type
  1823. [core] ADDED: GetFileName() to get filename from path string
  1824. [core] ADDED: ColorToHSV()
  1825. [core] ADDED: ColorNormalize()
  1826. [core] ADDED: SetWindowSize() to scale Windows in runtime
  1827. [core] ADDED: SetMouseScale() to scale mouse input
  1828. [core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH
  1829. [core] RENAMED: GetHexValue() to ColorToInt()
  1830. [core] REVIEWED: Fade()
  1831. [core] REVIEWED: InitWindow() to avoid void pointer (safety)
  1832. [core] Support camera 3d orthographic projection mode
  1833. [shapes] ADDED: DrawRectangleLinesEx()
  1834. [textures] Improved pixel formats support (32bit channels)
  1835. [textures] Improved textures support for OpenGL 2.1
  1836. [textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle()
  1837. [textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture)
  1838. [textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color
  1839. [textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value
  1840. [textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel
  1841. [textures] ADDED: ImageDrawRectangle()
  1842. [textures] ADDED: ImageMipmaps()
  1843. [textures] ADDED: GenImageColor()
  1844. [textures] ADDED: GetPixelDataSize()
  1845. [textures] ADDED: ImageRotateCW()
  1846. [textures] ADDED: ImageRotateCCW()
  1847. [textures] ADDED: ImageResizeCanvas()
  1848. [textures] ADDED: GetImageDataNormalized()
  1849. [textures] REVIEWED: ImageFormat() to use normalized data
  1850. [textures] REVIEWED: Manual mipmap generation
  1851. [textures] REVIEWED: LoadASTC()
  1852. [textures] REVIEWED: GenImagePerlinNoise()
  1853. [textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
  1854. [textures] REVIEWED: GetTextureData() for RPI - requires some work
  1855. [textures] Added new example: text drawing on image
  1856. [text] Corrected issue with ttf font y-offset
  1857. [text] Support SDF font data generation
  1858. [text] ADDED: GenImageFontAtlas()
  1859. [text] ADDED: LoadFontData() to load data from TTF file
  1860. [text] REMOVED: LoadTTF() internal function
  1861. [text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
  1862. [text] RENAMED: GetDefaultFont() to GetFontDefault()
  1863. [rlgl] ADDED: rlCheckBufferLimit()
  1864. [rlgl] ADDED: LoadShaderCode()
  1865. [rlgl] ADDED: GetMatrixModelview()
  1866. [rlgl] ADDED: SetVrDistortionShader(Shader shader)
  1867. [rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading
  1868. [rlgl] REVIEWED: rlReadTexturePixels()
  1869. [models] Support 4 components mesh.tangent data
  1870. [models] Removed tangents generation from LoadOBJ()
  1871. [models] ADDED: MeshTangents()
  1872. [models] ADDED: MeshBinormals()
  1873. [models] ADDED: ExportMesh()
  1874. [models] ADDED: GetCollisionRayModel()
  1875. [models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
  1876. [models] REMOVED: GetCollisionRayMesh() - does not consider model transform
  1877. [models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
  1878. [audio] ADDED: Support for MP3 fileformat
  1879. [audio] ADDED: IsAudioStreamPlaying()
  1880. [audio] ADDED: SetAudioStreamVolume()
  1881. [audio] ADDED: SetAudioStreamPitch()
  1882. [utils] Corrected issue with SaveImageAs()
  1883. [utils] RENAMED: SaveImageAs() to ExportImage()
  1884. [utils] REMOVED: rres support - moved to external library (rres.h)
  1885. [shaders] REVIEWED: GLSL 120 shaders
  1886. [raymath] ADDED: Vector3RotateByQuaternion()
  1887. [raymath] REVIEWED: math usage to reduce temp variables
  1888. [raymath] REVIEWED: Avoid pointer-based parameters for API consistency
  1889. [physac] REVIEWED: physac.h timing system
  1890. [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
  1891. [examples] Assets cleaning and some replacements
  1892. [games] ADDED: GGJ18 game - transmission mission
  1893. [games] REVIEWED: Light my Ritual game - improved gameplay drawing
  1894. [*] Updated external libraries to latest version
  1895. [*] Multiple bugs corrected (check github issues)
  1896. -----------------------------------------------
  1897. Release: raylib 1.8.0 (Oct 2017)
  1898. -----------------------------------------------
  1899. NOTE:
  1900. In this release, multiple parts of the library have been reviewed (again) for consistency and simplification.
  1901. It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience.
  1902. BIG CHANGES:
  1903. - New Image generation functions: Gradient, Checked, Noise, Cellular...
  1904. - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
  1905. - New Shaders and Materials systems to support PBR materials
  1906. - Custom Android APK build pipeline with simple Makefile
  1907. - Complete review of rlgl layer functionality
  1908. - Complete review of raymath functionality
  1909. detailed changes:
  1910. [rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture()
  1911. [rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture()
  1912. [rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture()
  1913. [rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps()
  1914. [rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels()
  1915. [rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels()
  1916. [rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh()
  1917. [rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh()
  1918. [rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh()
  1919. [rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh()
  1920. [rlgl] RENAMED: rlglUnproject() to rlUnproject()
  1921. [rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed()
  1922. [rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault()
  1923. [rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault()
  1924. [rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations()
  1925. [rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault()
  1926. [rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture
  1927. [rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map
  1928. [rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map
  1929. [rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map
  1930. [rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices
  1931. [rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input
  1932. [core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP)
  1933. [core] ADDED: GetExtension(), Get file extension
  1934. [shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH()
  1935. [shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle
  1936. [shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle
  1937. [shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors
  1938. [shapes] ADDED: DrawRectangleT(), Draw rectangle using text character
  1939. [textures] ADDED: SaveImageAs(), Save image as PNG file
  1940. [textures] ADDED: GenImageGradientV(), Generate image: vertical gradient
  1941. [textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient
  1942. [textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient
  1943. [textures] ADDED: GenImageChecked(), Generate image: checked
  1944. [textures] ADDED: GenImageWhiteNoise(), Generate image: white noise
  1945. [textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise
  1946. [textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells
  1947. [textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture
  1948. [textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data
  1949. [textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data
  1950. [textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data
  1951. [models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed
  1952. [models] REMOVED: UpdateMesh(), very ineficient
  1953. [models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh()
  1954. [models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh()
  1955. [models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault()
  1956. [models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions)
  1957. [models] ADDED: GenMeshCube(), Generate cuboid mesh
  1958. [models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere)
  1959. [models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap)
  1960. [models] ADDED: GenMeshCylinder(), Generate cylinder mesh
  1961. [models] ADDED: GenMeshTorus(), Generate torus mesh
  1962. [models] ADDED: GenMeshKnot(), Generate trefoil knot mesh
  1963. [models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data
  1964. [models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data
  1965. [raymath] REVIEWED: full Matrix functionality to align with GLM in usage
  1966. [raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*()
  1967. [build] Integrate Android APK building into examples Makefile
  1968. [build] Integrate Android APK building into templates Makefiles
  1969. [build] Improved Visual Studio 2015 project, folders, references...
  1970. [templates] Reviewed the full pack to support Android building
  1971. [examples] Reviewed full collection to adapt to raylib changes
  1972. [examples] [textures] ADDED: textures_image_generation
  1973. [examples] [models] ADDED: models_mesh_generation
  1974. [examples] [models] ADDED: models_material_pbr
  1975. [examples] [models] ADDED: models_skybox
  1976. [examples] [models] ADDED: models_yaw_pitch_roll
  1977. [examples] [others] REVIEWED: rlgl_standalone
  1978. [examples] [others] REVIEWED: audio_standalone
  1979. [github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com
  1980. [games] Reviewed game: Koala Seasons
  1981. [*] Updated STB libraries to latest version
  1982. [*] Multiple bugs corrected (check github issues)
  1983. -----------------------------------------------
  1984. Release: raylib 1.7.0 (20 May 2017)
  1985. -----------------------------------------------
  1986. NOTE:
  1987. In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
  1988. It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
  1989. it sets a stepping stone towards raylib future.
  1990. BIG changes:
  1991. - More than 30 new functions added to the library, check list below.
  1992. - Support of configuration flags on every raylib module, to customize library build.
  1993. - Improved build system for all supported platforms with a unique Makefile to compile sources.
  1994. - Complete review of examples and sample games, added new sample material.
  1995. - Support automatic GIF recording of current window, just pressing Ctrl+F12
  1996. - Improved library consistency and organization in general.
  1997. other changes:
  1998. [core] Added function: SetWindowIcon(), to setup icon by code
  1999. [core] Added function: SetWindowMonitor(), to set current display monitor
  2000. [core] Added function: SetWindowMinSize(), to set minimum resize size
  2001. [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
  2002. [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
  2003. [core] Added function: GetWorkingDirectory(), get current working directory
  2004. [core] Added function: ChangeDirectory(), change working directory
  2005. [core] Added function: TraceLog(), made public to API
  2006. [core] Improved timing system to avoid busy wait loop on frame sync: Wait()
  2007. [core] Added support for gamepad on HTML5 platform
  2008. [core] Support mouse lock, useful for camera system
  2009. [core] Review functions description comments
  2010. [rlgl] Removed function: GetStandardShader(), removed internal standard shader
  2011. [rlgl] Removed function: CreateLight(), removed internal lighting system
  2012. [rlgl] Removed function: DestroyLight(), removed internal lighting system
  2013. [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
  2014. [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
  2015. [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
  2016. [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
  2017. [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
  2018. [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
  2019. [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
  2020. [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
  2021. [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
  2022. [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
  2023. [rlgl] Removed internal lighting system and standard shader, moved to example
  2024. [rlgl] Removed Oculus Rift support, moved to oculus_rift example
  2025. [rlgl] Removed VR device support and replaced by VR simulator
  2026. [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
  2027. [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
  2028. [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
  2029. [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
  2030. [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
  2031. [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
  2032. [textures] Added function: LoadImagePro()), load image from raw data with parameters
  2033. [textures] Review TraceLog() message when image file not found
  2034. [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
  2035. [text] Removed rBMF fileformat support, replaced by .png
  2036. [text] Refactor SpriteFont struct (better for rres custom fileformat)
  2037. [text] Renamed some variables for consistency
  2038. [models] Added function: LoadMesh(), load mesh from file
  2039. [models] Added function: LoadMeshEx(), load mesh from vertex data
  2040. [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
  2041. [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
  2042. [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
  2043. [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
  2044. [models] Renamed function: LoadModelEx() to LoadModelFromMesh()
  2045. [models] Removed function: DrawLight(), removed internal lighting system
  2046. [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
  2047. [models] Removed function: LoadStandardMaterial(), removed internal standard shader
  2048. [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
  2049. [models] Renamed multiple variables for consistency
  2050. [audio] Added function: SetMasterVolume(), define listener volume
  2051. [audio] Added function: ResumeSound(), resume a paused sound
  2052. [audio] Added function: SetMusicLoopCount(), set number of repeats for a music
  2053. [audio] Added function: LoadWaveEx(), load wave from raw audio data
  2054. [audio] Added function: WaveCrop(), crop wave audio data
  2055. [audio] Added function: WaveFormat(), format audio data
  2056. [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
  2057. [audio] Added support for 32bit audio samples
  2058. [audio] Preliminary support for multichannel, limited to mono and stereo
  2059. [audio] Make sure buffers are ready for update: UpdateMusicStream()
  2060. [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
  2061. [utils] Unified function: TraceLog() between Android and other platforms
  2062. [utils] Removed internal function: GetNextPOT(), simplified implementation
  2063. [raymath] Added function: QuaternionToEuler(), to work with Euler angles
  2064. [raymath] Added function: QuaternionFromEuler(), to work with Euler angles
  2065. [raymath] Added multiple Vector2 math functions
  2066. [build] Integrate Android source building into Makefile
  2067. [example] Added example: shapes_lines_bezier
  2068. [example] Added example: text_input_box
  2069. [github] Moved gh-pages branch to master/docs
  2070. [github] Moved rlua.h and Lua examples to own repo: raylib-lua
  2071. [games] Reviewed full games collection
  2072. [games] New game added to collection: Koala Seasons
  2073. [*] Reviewed and improved examples collection (new assets)
  2074. [*] Reorganized library functions, structs, enums
  2075. [*] Updated STB libraries to latest version
  2076. -----------------------------------------------
  2077. Release: raylib 1.6.0 (20 November 2016)
  2078. -----------------------------------------------
  2079. NOTE:
  2080. This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
  2081. It includes some interesting new features and is a stepping stone towards raylib future.
  2082. HUGE changes:
  2083. [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
  2084. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
  2085. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
  2086. other changes:
  2087. [core] Corrected issue on OSX with HighDPI display
  2088. [core] Added flag to allow resizable window
  2089. [core] Allow no default font loading
  2090. [core] Corrected old issue with mouse buttons on web
  2091. [core] Improved gamepad support, unified across platforms
  2092. [core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
  2093. [core] Gamepad buttons/axis checking functionality:
  2094. [core] Reviewed Android key inputs system, unified with desktop
  2095. [rlgl] Redesigned lighting shader system
  2096. [rlgl] Updated standard shader for better performance
  2097. [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
  2098. [rlgl] Reviewed UpdateVrTracking() to update camera
  2099. [rlgl] Added IsVrSimulator() to check for VR simulator
  2100. [shapes] Corrected issue on DrawPolyEx()
  2101. [textures] Simplified supported image formats support
  2102. [textures] Improved text drawing within an image: ImageDrawText()
  2103. [textures] Support image alpha mixing: ImageAlphaMask()
  2104. [textures] Support textures filtering: SetTextureFilter()
  2105. [textures] Support textures wrap modes: SetTextureWrap()
  2106. [text] Improved TTF spritefont generation: LoadSpriteFontTTF()
  2107. [text] Improved AngelCode fonts support (unordered chars)
  2108. [text] Added TraceLog info on image spritefont loading
  2109. [text] Improved text measurement: MeasureTextEx()
  2110. [models] Improved OBJ loading flexibility
  2111. [models] Reviewed functions: DrawLine3D(), DrawCircle3D()
  2112. [models] Removed function: ResolveCollisionCubicmap()
  2113. [camera] Redesigned camera system and ported to header-only
  2114. [camera] Removed function: UpdateCameraPlayer()
  2115. [gestures] Redesigned gestures module to header-only
  2116. [audio] Simplified Music loading and playing system
  2117. [audio] Added trace on audio device closing
  2118. [audio] Reviewed Wave struct, improved flexibility
  2119. [audio] Support sound data update: UpdateSound()
  2120. [audio] Added support for FLAC audio loading/streaming
  2121. [raygui] Removed raygui from raylib repo (moved to own repo)
  2122. [build] Added OpenAL static library
  2123. [build] Added Visual Studio 2015 projects
  2124. [build] Support shared/dynamic raylib compilation
  2125. [*] Updated LibOVR to SDK version 1.8
  2126. [*] Updated games to latest raylib version
  2127. [*] Improved examples and added new ones
  2128. [*] Improved Android support
  2129. -----------------------------------------------
  2130. Release: raylib 1.5.0 (18 July 2016)
  2131. -----------------------------------------------
  2132. NOTE:
  2133. Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
  2134. lots of bugs have been solved and some **AMAZING** new features have been added.
  2135. HUGE changes:
  2136. [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
  2137. [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
  2138. [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
  2139. [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
  2140. [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
  2141. other changes:
  2142. [core] Review Android button inputs
  2143. [core] Support Android internal data storage
  2144. [core] Renamed WorldToScreen() to GetWorldToScreen()
  2145. [core] Removed function SetCustomCursor()
  2146. [core] Removed functions BeginDrawingEx(), BeginDrawingPro()
  2147. [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
  2148. [core] Added support for field-of-view Y (fovy) on 3d Camera
  2149. [core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
  2150. [core] Translate mouse inputs to Android touch/gestures internally
  2151. [core] Translate mouse inputs as touch inputs in HTML5
  2152. [core] Improved function GetKeyPressed() to support multiple keys (including function keys)
  2153. [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
  2154. [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
  2155. [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
  2156. [rlgl] Added support for OpenGL 2.1 on desktop
  2157. [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
  2158. [rlgl] Improved DXT-ETC1 support on HTML5
  2159. [rlgl] Review function: rlglUnproject()
  2160. [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
  2161. [rlgl] Updated Mesh and Shader structs
  2162. [rlgl] Simplified internal (default) dynamic buffers
  2163. [rlgl] Added support for indexed and dynamic mesh data
  2164. [rlgl] Set fixed vertex attribs location points
  2165. [rlgl] Improved mesh data loading support
  2166. [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
  2167. [rlgl] Added light functions: CreateLight(), DestroyLight()
  2168. [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
  2169. [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
  2170. [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
  2171. [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
  2172. [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
  2173. [rlgl] Unified internal shaders to only one default shader
  2174. [rlgl] Added support for render to texture (RenderTexture2D):
  2175. LoadRenderTexture() - UnloadRenderTexture()
  2176. BeginTextureMode() - EndTextureMode()
  2177. [rlgl] Removed SetShaderMap*() functions
  2178. [rlgl] Redesigned default buffers usage functions:
  2179. LoadDefaultBuffers() - UnloadDefaultBuffers()
  2180. UpdateDefaultBuffers() - DrawDefaultBuffers()
  2181. [shapes] Corrected bug on GetCollisionRec()
  2182. [textures] Added support for Nearest-Neighbor image scaling
  2183. [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
  2184. [text] Reorganized internal functions: Added LoadImageFont()
  2185. [text] Security check for unsupported BMFonts
  2186. [models] Split mesh creation from model loading on heightmap and cubicmap
  2187. [models] Updated BoundingBox collision detections
  2188. [models] Added color parameter to DrawBoundigBox()
  2189. [models] Removed function: DrawQuad()
  2190. [models] Removed function: SetModelTexture()
  2191. [models] Redesigned DrawPlane() to use RL_TRIANGLES
  2192. [models] Redesigned DrawRectangleV() to use RL_TRIANGLES
  2193. [models] Redesign to accomodate new materials system: LoadMaterial()
  2194. [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
  2195. [models] Added MTL material loading support: LoadMTL()
  2196. [models] Added function: DrawLight()
  2197. [audio] Renamed SoundIsPlaying() to IsSoundPlaying()
  2198. [audio] Renamed MusicIsPlaying() to IsMusicPlaying()
  2199. [audio] Support multiple Music streams (indexed)
  2200. [audio] Support multiple mixing channels
  2201. [gestures] Improved and reviewed gestures system
  2202. [raymath] Added QuaternionInvert()
  2203. [raymath] Removed function: PrintMatrix()
  2204. [raygui] Ported to header-only library (https://github.com/raysan5/raygui)
  2205. [shaders] Added depth drawing shader (requires a depth texture)
  2206. [shaders] Reviewed included shaders and added comments
  2207. [OpenAL Soft] Updated to latest version (1.17.2)
  2208. [GLFW3] Updated to latest version (3.2)
  2209. [stb] Updated to latest headers versions
  2210. [GLAD] Converted to header only library and simplified to only used extensions
  2211. [*] Reorganize library folders: external libs moved to src/external folder
  2212. [*] Reorganize src folder for Android library
  2213. [*] Review external dependencies usage
  2214. [*] Improved Linux and OSX build systems
  2215. [*] Lots of tweaks and bugs corrected all around
  2216. -----------------------------------------------
  2217. Release: raylib 1.4.0 (22 February 2016)
  2218. -----------------------------------------------
  2219. NOTE:
  2220. This version supposed another big improvement for raylib, including new modules and new features.
  2221. More than 30 new functions have been added to previous raylib version.
  2222. Around 8 new examples and +10 new game samples have been added.
  2223. BIG changes:
  2224. [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
  2225. [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
  2226. [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
  2227. [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
  2228. other changes:
  2229. [rlgl] Removed GLEW library dependency, now using GLAD
  2230. [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
  2231. [rlgl] Using depth data on batch drawing
  2232. [rlgl] Reviewed glReadPixels() function
  2233. [core][rlgl] Reviewed raycast system, now 3D picking works
  2234. [core] Android: Reviewed Android App cycle, paused if inactive
  2235. [shaders] Implemented Blinn-Phong lighting shading model
  2236. [textures] Implemented Floyd-Steinberg dithering - ImageDither()
  2237. [text] Added line-break support to DrawText()
  2238. [text] Added TrueType Fonts support (using stb_truetype)
  2239. [models] Implement function: CalculateBoundingBox(Mesh mesh)
  2240. [models] Added functions to check Ray collisions
  2241. [models] Improve map resolution control on LoadHeightmap()
  2242. [camera] Corrected small-glitch on zoom-in with mouse-wheel
  2243. [gestures] Implemented SetGesturesEnabled() to enable only some gestures
  2244. [gestures] Implemented GetElapsedTime() on Windows system
  2245. [gestures] Support mouse gestures for desktop platforms
  2246. [raymath] Complete review of the module and converted to header-only
  2247. [easings] Added new module for easing animations
  2248. [stb] Updated to latest headers versions
  2249. [*] Lots of tweaks around
  2250. -----------------------------------------------
  2251. Release: raylib 1.3.0 (01 September 2015)
  2252. -----------------------------------------------
  2253. NOTE:
  2254. This version supposed a big boost for raylib, new modules have been added with lots of features.
  2255. Most of the modules have been completely reviewed to accomodate to the new features.
  2256. Over 50 new functions have been added to previous raylib version.
  2257. Most of the examples have been redone and +10 new advanced examples have been added.
  2258. BIG changes:
  2259. [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
  2260. [textures] FORMATS: Support for multiple internal formats, including compressed formats
  2261. [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
  2262. [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
  2263. [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
  2264. other changes:
  2265. [rlgl] Added check for OpenGL supported extensions
  2266. [rlgl] Added function SetBlenMode() to select some predefined blending modes
  2267. [core] Added support for drop&drag of external files into running program
  2268. [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
  2269. [core] Renamed function SetFlags() to SetConfigFlags()
  2270. [shapes] Simplified some functions to improve performance
  2271. [textures] Review of Image struct to support multiple data formats
  2272. [textures] Added function LoadImageEx()
  2273. [textures] Added function LoadImageRaw()
  2274. [textures] Added function LoadTextureEx()
  2275. [textures] Simplified function parameters LoadTextureFromImage()
  2276. [textures] Added function GetImageData()
  2277. [textures] Added function GetTextureData()
  2278. [textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
  2279. [textures] Added function ImageConvertFormat()
  2280. [textures] Added function GenTextureMipmaps()
  2281. [text] Added support for Latin-1 Extended characters for default font
  2282. [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
  2283. [text] Removed function GetFontBaseSize(), use directly spriteFont.size
  2284. [models] Review of struct: Model (added shaders support)
  2285. [models] Added 3d collision functions (sphere vs sphere vs box vs box)
  2286. [models] Added function DrawCubeTexture()
  2287. [models] Added function DrawQuad()
  2288. [models] Added function DrawRay()
  2289. [models] Simplified function DrawPlane()
  2290. [models] Removed function DrawPlaneEx()
  2291. [models] Simplified function DrawGizmo()
  2292. [models] Removed function DrawGizmoEx()
  2293. [models] Added function LoadModelEx()
  2294. [models] Review of function LoadCubicMap()
  2295. [models] Added function ResolveCollisionCubicmap()
  2296. [audio] Decopupled from raylib, now this module can be used as standalone
  2297. [audio] Added function UpdateMusicStream()
  2298. [raymath] Complete review of the module
  2299. [stb] Updated to latest headers versions
  2300. [*] Lots of tweaks around
  2301. -----------------------------------------------
  2302. Release: raylib 1.2.2 (31 December 2014)
  2303. -----------------------------------------------
  2304. [*] Added support for HTML5 compiling (emscripten, asm.js)
  2305. [core] Corrected bug on input handling (keyboard and mouse)
  2306. [textures] Renamed function CreateTexture() to LoadTextureFromImage()
  2307. [textures] Added function ConvertToPOT()
  2308. [rlgl] Added support for color tint on models on GL 3.3+ and ES2
  2309. [rlgl] Added support for normals on models
  2310. [models] Corrected bug on DrawBillboard()
  2311. [models] Corrected bug on DrawHeightmap()
  2312. [models] Renamed LoadCubesmap() to LoadCubicmap()
  2313. [audio] Added function LoadSoundFromWave()
  2314. [makefile] Added support for Linux and OSX compiling
  2315. [stb] Updated to latest headers versions
  2316. [*] Lots of tweaks around
  2317. ---------------------------------------------------------------
  2318. Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
  2319. ---------------------------------------------------------------
  2320. [core] Added function SetupFlags() to preconfigure raylib Window
  2321. [core] Corrected bug on fullscreen mode
  2322. [rlgl] rlglDrawmodel() - Added rotation on Y axis
  2323. [text] MeasureTextEx() - Corrected bug on measures for default font
  2324. -----------------------------------------------
  2325. Release: raylib 1.2 (16 September 2014)
  2326. -----------------------------------------------
  2327. NOTE:
  2328. This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
  2329. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
  2330. [core] Added multiple platforms support: Android and Raspberry Pi
  2331. [core] InitWindow() - Complete rewrite and split for Android
  2332. [core] InitDisplay() - Internal function added to calculate proper display size
  2333. [core] InitGraphics() - Internal function where OpenGL graphics are initialized
  2334. [core] Complete refactoring of input functions to accomodate to new platforms
  2335. [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
  2336. [core] GetTouchX(), GetTouchY() - Added for Android
  2337. [core] Added Android callbacks to process inputs and Android activity commands
  2338. [rlgl] Adjusted buffers depending on platform
  2339. [rlgl] Added security check in case deployed vertex excess buffer size
  2340. [rlgl] Adjusted indices type depending on GL version (int or short)
  2341. [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
  2342. [rlgl] rlglLoadModel() stores vbo ids on new Model struct
  2343. [textures] Added support for PKM files (ETC1, ETC2 compression support)
  2344. [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
  2345. [text] LoadSpriteFont() - Modified to use LoadImage()
  2346. [models] Minor changes on models loading to accomodate to new Model struct
  2347. [audio] PauseMusicStream(), ResumeMusicStream() - Added
  2348. [audio] Reduced music buffer size to avoid stalls on Raspberry Pi
  2349. [src] Added makefile for Windows and RPI
  2350. [src] Added resources file (raylib icon and executable info)
  2351. [examples] Added makefile for Windows and RPI
  2352. [examples] Renamed and merged with test examples for coherence with module names
  2353. [templates] Added multiple templates to be use as a base-code for games
  2354. -----------------------------------------------
  2355. Release: raylib 1.1.1 (22 July 2014)
  2356. -----------------------------------------------
  2357. [core] ShowLogo() - To enable raylib logo animation at startup
  2358. [core] Corrected bug with window resizing
  2359. [rlgl] Redefined colors arrays to use byte instead of float
  2360. [rlgl] Removed double buffer system (no performance improvement)
  2361. [rlgl] rlglDraw() - Reorganized buffers drawing order
  2362. [rlgl] Corrected bug on screen resizing
  2363. [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
  2364. [models] DrawSphereWires() - Corrected some issues
  2365. [models] LoadOBJ() - Redesigned to support multiple meshes
  2366. [models] LoadCubesMap() - Loading a map as cubes (by pixel color)
  2367. [textures] Added security check if file doesn't exist
  2368. [text] Corrected bug on SpriteFont loading
  2369. [examples] Corrected some 3d examples
  2370. [test] Added cubesmap loading test
  2371. -----------------------------------------------
  2372. Release: raylib 1.1.0 (19 April 2014)
  2373. -----------------------------------------------
  2374. NOTE:
  2375. This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
  2376. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
  2377. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
  2378. [rlgl] New module, abstracts OpenGL rendering (multiple versions support)
  2379. [raymath] New module, useful 3D math vector-matrix-quaternion functions
  2380. [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
  2381. [shapes] Rewrite all shapes drawing functions to use [rlgl]
  2382. [textures] Adapt texture GPU loading to use [rlgl]
  2383. [textures] Added support for DDS images (compressed and uncompressed)
  2384. [textures] CreateTexture() - Redesigned to add mipmap automatic generation
  2385. [textures] DrawTexturePro() - Redesigned and corrected bugs
  2386. [models] Rewrite all 3d-shapes drawing functions to use [rlgl]
  2387. [models] Adapt model loading and drawing to use [rlgl]
  2388. [models] Model struct updated to include texture id
  2389. [models] SetModelTexture() - Added, link a texture to a model
  2390. [models] DrawModelEx() - Redesigned with extended parameters
  2391. [audio] Added music streaming support (OGG files)
  2392. [audio] Added support for OGG files as Sound
  2393. [audio] PlayMusicStream() - Added, open a new music stream and play it
  2394. [audio] StopMusicStream() - Added, stop music stream playing and close stream
  2395. [audio] PauseMusicStream() - Added, pause music stream playing
  2396. [audio] MusicIsPlaying() - Added, to check if music is playing
  2397. [audio] SetMusicVolume() - Added, set volume for music
  2398. [audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
  2399. [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
  2400. [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
  2401. [*] Log tracing messages all around the code
  2402. -----------------------------------------------
  2403. Release: raylib 1.0.6 (16 March 2014)
  2404. -----------------------------------------------
  2405. [core] Removed unused lighting-system code
  2406. [core] Removed SetPerspective() function, calculated directly
  2407. [core] Unload and reload default font on fullscreen toggle
  2408. [core] Corrected bug gamepad buttons checking if no gamepad available
  2409. [texture] DrawTextureV() - Added, to draw using Vector2 for position
  2410. [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
  2411. [text] FormatText() - Corrected memory leak bug
  2412. [models] Added Matrix struct and related functions
  2413. [models] DrawBillboard() - Reviewed, now it works!
  2414. [models] DrawBillboardRec() - Reviewed, now it works!
  2415. [tests] Added folder with multiple tests for new functions
  2416. -----------------------------------------------
  2417. Update: raylib 1.0.5 (28 January 2014)
  2418. -----------------------------------------------
  2419. [audio] LoadSound() - Corrected a bug, WAV file was not closed!
  2420. [core] GetMouseWheelMove() - Added, check mouse wheel Y movement
  2421. [texture] CreateTexture2D() renamed to CreateTexture()
  2422. [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
  2423. [tool] rREM updated, now supports (partially) drag and drop of files
  2424. -----------------------------------------------
  2425. Release: raylib 1.0.4 (23 January 2014)
  2426. -----------------------------------------------
  2427. [tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
  2428. [core] GetRandomValue() - Bug corrected, now works right
  2429. [core] Fade() - Added, fades a color to an alpha percentadge
  2430. [core] WriteBitmap() - Moved to new module: utils.c, not used anymore
  2431. [core] TakeScreenshot() - Now uses WritePNG() (utils.c)
  2432. [utils] New module created with utility functions
  2433. [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
  2434. [utils] DecompressData() - Added, used for rRES resource data decompresion
  2435. [textures] LoadImageFromRES() - Added, load an image from a rRES resource file
  2436. [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
  2437. [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
  2438. [audio] IsPlaying() - Added, check if a sound is currently playing
  2439. [audio] SetVolume() - Added, set the volume for a sound
  2440. [audio] SetPitch() - Added, set the pitch for a sound
  2441. [examples] ex06a_color_select completed
  2442. [examples] ex06b_logo_anim completed
  2443. [examples] ex06c_font select completed
  2444. -----------------------------------------------
  2445. Release: raylib 1.0.3 (19 December 2013)
  2446. -----------------------------------------------
  2447. [fonts] Added 8 rBMF free fonts to be used on projects!
  2448. [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
  2449. [examples] ex05a_sprite_fonts completed
  2450. [examples] ex05b_rbmf_fonts completed
  2451. [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
  2452. [core] GetRandomValue() - Added, returns a random value within a range (int)
  2453. [core] SetExitKey() - Added, sets a key to exit program (default is ESC)
  2454. [core] Custom cursor not drawn when mouse out of screen
  2455. [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
  2456. [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
  2457. [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
  2458. [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
  2459. -----------------------------------------------
  2460. Release: raylib 1.0.2 (1 December 2013)
  2461. -----------------------------------------------
  2462. [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
  2463. [shapes] CheckCollisionRecs() - Added, check collision between rectangles
  2464. [shapes] CheckCollisionCircles() - Added, check collision between circles
  2465. [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
  2466. [shapes] GetCollisionRec() - Added, get collision rectangle
  2467. [textures] CreateTexture2D() - Added, create Texture2D from Image data
  2468. [audio] Fixed WAV loading function, now audio works!
  2469. -----------------------------------------------
  2470. Update: raylib 1.0.1 (28 November 2013)
  2471. -----------------------------------------------
  2472. [text] DrawText() - Removed spacing parameter
  2473. [text] MeasureText() - Removed spacing parameter
  2474. [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
  2475. [core] IsKeyPressed() - Change functionality, check if key pressed once
  2476. [core] IsKeyDown() - Added, check if key is being pressed
  2477. [core] IsKeyReleased() - Change functionality, check if key released once
  2478. [core] IsKeyUp() - Added, check if key is being NOT pressed
  2479. [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
  2480. [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
  2481. [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
  2482. [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
  2483. [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
  2484. [examples] Function changes applied to ALL examples
  2485. -----------------------------------------------
  2486. Release: raylib 1.0.0 (18 November 2013)
  2487. -----------------------------------------------
  2488. * Initial version
  2489. * 6 Modules provided:
  2490. - core: basic window/context creation functions, input management, timing functions
  2491. - shapes: basic shapes drawing functions
  2492. - textures: image data loading and conversion to OpenGL textures
  2493. - text: text drawing, sprite fonts loading, default font loading
  2494. - models: basic 3d shapes drawing, OBJ models loading and drawing
  2495. - audio: audio device initialization, WAV files loading and playing