raysan5
a640503119
Corrected literal value
il y a 9 ans
Ray
f1d16386b6
Update shaders_basic_lighting.c
il y a 9 ans
Ray
144681fc0f
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
il y a 9 ans
raysan5
183795b8aa
Review literals type
il y a 9 ans
raysan5
4f0165f32d
Example reviewed (more clear now)
il y a 9 ans
raysan5
fb6ef2c2f4
Vertex shaders optimization
il y a 9 ans
victorfisac
4cc394c376
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
il y a 9 ans
raysan5
5e7686695f
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
il y a 9 ans
victorfisac
1793f2c3b8
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
il y a 9 ans
raysan5
70d405b41b
Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
il y a 9 ans
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
il y a 9 ans
victorfisac
8fa5c9dce2
Added rigidbody force example image
il y a 9 ans
victorfisac
b8b34a1b26
Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
il y a 9 ans
victorfisac
6608c5a8a7
Fixed physics basic example example name
il y a 9 ans
raysan5
b804f38150
Small code tweaks
il y a 9 ans
raysan5
5335f262be
Updated makefiles
il y a 9 ans
Ray
b11cda959d
Update lighting_blinn_phong.c
il y a 9 ans
victorfisac
e683fe88b9
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
il y a 9 ans
victorfisac
1bcb5ddd50
Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
il y a 9 ans
raysan5
b135bcd422
Corrected minor bugs
il y a 9 ans
raysan5
35f1ebf9f3
Corrected model filenames
il y a 9 ans
raysan5
a7a81ca749
Added example: box collisions
il y a 9 ans
raysan5
e28fef6ee0
Reviewed examples
il y a 9 ans
raysan5
9a578c5962
Added shaders examples resources
il y a 9 ans
raysan5
acc322b3e1
Added new examples: SHADERS
il y a 9 ans
raysan5
e5fe2c216e
Added some comments to examples
il y a 9 ans
raysan5
32330801c9
Updates some examples
il y a 10 ans
raysan5
ecd6f77de7
New textures loading examples
il y a 10 ans
raysan5
ea45223f1f
New examples added
il y a 10 ans
raysan5
12581c1721
Changed mail address by twitter user
Probably more useful...
il y a 10 ans
raysan5
324259ef8e
Remove crappy example
il y a 10 ans
raysan5
773360caa3
Removed resources
il y a 10 ans
raysan5
ca402e9d36
New examples added (with some resources)
il y a 10 ans
raysan5
6ac5d3bc06
Remove file
il y a 10 ans
raysan5
997170a317
Examples reviewed
il y a 10 ans
raysan5
8745d733f9
Replaced 3d model example resources
Cat replaced by dwarf
il y a 10 ans
raysan5
067b884f39
Updated examples for next raylib version
il y a 10 ans
raysan5
eae98e1c34
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
il y a 10 ans
Constantine Tarasenkov
b92c1bbbf7
Fixes for makefiles, GLFW 3.1 library for Linux
il y a 10 ans
raysan5
e96c22d6f8
Updated makefiles for templates
Now support multiple platforms
il y a 10 ans
raysan5
bb8c1826d3
Uploaded basic window example for web
il y a 10 ans
David Gallardo
31934ac374
Improved support for mac.
Reference to libglfw dylib fixed
il y a 10 ans
raysan5
d739895e4a
Reorganized external folders by platform
Improved makefiles!
il y a 10 ans
raysan5
4a7e522d4b
Review build system for Android and RPI
il y a 10 ans
raysan5
7ea8326b52
makefiles reorganization
Edited to better accomodate to multiple platforms
il y a 10 ans
raysan5
8847602061
Examples review...
il y a 10 ans
Ray
e6bc655d6a
Rename models_cubesmap.c to models_cubicmap.c
il y a 10 ans
raysan5
5e913c31a4
Updated example
il y a 10 ans
raysan5
d51d6a4650
Prepare examples makefile to support emscripten
il y a 10 ans
ratalaika
ab05ace3ce
Added first version of OS X compilation support
il y a 10 ans