Constantine Tarasenkov
db5493b783
Fix shader versions
9 years ago
Ray
c21ca3ca1a
Updated screenshots
9 years ago
raysan5
d0ff78e7f4
Move Light struct to example
9 years ago
raysan5
c5663ca015
Some formatting tweaks
9 years ago
raysan5
a640503119
Corrected literal value
9 years ago
Ray
f1d16386b6
Update shaders_basic_lighting.c
9 years ago
Ray
144681fc0f
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
9 years ago
raysan5
183795b8aa
Review literals type
9 years ago
raysan5
4f0165f32d
Example reviewed (more clear now)
9 years ago
raysan5
fb6ef2c2f4
Vertex shaders optimization
9 years ago
victorfisac
4cc394c376
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
9 years ago
raysan5
5e7686695f
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
9 years ago
victorfisac
1793f2c3b8
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
9 years ago
raysan5
70d405b41b
Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
9 years ago
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
9 years ago
victorfisac
8fa5c9dce2
Added rigidbody force example image
9 years ago
victorfisac
b8b34a1b26
Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
9 years ago
victorfisac
6608c5a8a7
Fixed physics basic example example name
9 years ago
raysan5
b804f38150
Small code tweaks
9 years ago
raysan5
5335f262be
Updated makefiles
9 years ago
Ray
b11cda959d
Update lighting_blinn_phong.c
9 years ago
victorfisac
e683fe88b9
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
9 years ago
victorfisac
1bcb5ddd50
Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
9 years ago
raysan5
b135bcd422
Corrected minor bugs
9 years ago
raysan5
35f1ebf9f3
Corrected model filenames
9 years ago
raysan5
a7a81ca749
Added example: box collisions
9 years ago
raysan5
e28fef6ee0
Reviewed examples
9 years ago
raysan5
9a578c5962
Added shaders examples resources
9 years ago
raysan5
acc322b3e1
Added new examples: SHADERS
9 years ago
raysan5
e5fe2c216e
Added some comments to examples
9 years ago
raysan5
32330801c9
Updates some examples
9 years ago
raysan5
ecd6f77de7
New textures loading examples
9 years ago
raysan5
ea45223f1f
New examples added
9 years ago
raysan5
12581c1721
Changed mail address by twitter user
Probably more useful...
9 years ago
raysan5
324259ef8e
Remove crappy example
9 years ago
raysan5
773360caa3
Removed resources
9 years ago
raysan5
ca402e9d36
New examples added (with some resources)
9 years ago
raysan5
6ac5d3bc06
Remove file
9 years ago
raysan5
997170a317
Examples reviewed
9 years ago
raysan5
8745d733f9
Replaced 3d model example resources
Cat replaced by dwarf
9 years ago
raysan5
067b884f39
Updated examples for next raylib version
9 years ago
raysan5
eae98e1c34
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
10 years ago
Constantine Tarasenkov
b92c1bbbf7
Fixes for makefiles, GLFW 3.1 library for Linux
10 years ago
raysan5
e96c22d6f8
Updated makefiles for templates
Now support multiple platforms
10 years ago
raysan5
bb8c1826d3
Uploaded basic window example for web
10 years ago
David Gallardo
31934ac374
Improved support for mac.
Reference to libglfw dylib fixed
10 years ago
raysan5
d739895e4a
Reorganized external folders by platform
Improved makefiles!
10 years ago
raysan5
4a7e522d4b
Review build system for Android and RPI
10 years ago
raysan5
7ea8326b52
makefiles reorganization
Edited to better accomodate to multiple platforms
10 years ago
raysan5
8847602061
Examples review...
10 years ago